san7890 f47b175fad Makes the Start Screen Look Better (#85928)
## About The Pull Request

I think it's been related to the recent DDOS's but looking at the
non-connected wall turf overlay while loading into the game and waiting
for the config-loaded start screen to load is just ugly as hell on
production servers. So, let's fix this in a way that we really should
have done pre-wallening: using cordons.

Cordons just give us a fully solid white background and are probably
faster to load than the indestructible turfs (claim unverified), but
visually it just looks better if an admin deletes the start screen for a
laugh or just having a nice solid black background while the lobby
screen loads in instead of the weird noncongruous turf type we made.

<details>
<summary>
Photos
</summary>

This is what the lobby screen looks like if the image is deleted/while
it's loading in:

![image](https://github.com/user-attachments/assets/e435a454-6b12-41f2-8283-9141e6328bc7)

This is what it looks like when zoomed out on the map after deleting the
sprite. will just appear as world border to any mobs that venture out
into the wastes.

![image](https://github.com/user-attachments/assets/c1545153-cb01-41f4-9403-3fdebd764f1c)
</details>

## Why It's Good For The Game

Looks way cleaner than the current solution, can discard a needless turf
type for something that looks nice. We were already punching a hole in
the CentCom z-level so why not just make it fully more obvious.

I left the `misc/start` area as-is in case admins still want to plop
down schenanigan meme buildings in the lobby. I also made it so that
deleting the lobby screen baseturfs to the cordon type, so you aren't
left with an ugly hole to space in the title screen.
## Changelog
🆑
fix: The area of the CentCom Z-Level dedicated to the Lobby Screen
should look far better now, with a solid black title screen should the
lobby image not load in/get deleted.
/🆑
2024-08-18 21:24:11 +02:00
2024-05-06 02:19:35 +00:00
2024-08-17 21:12:38 +02:00
2024-03-11 19:31:15 -06:00
2024-04-12 07:14:39 -04:00
2024-08-15 21:00:13 +02:00
2024-05-23 10:13:15 +12:00
2024-06-02 22:39:55 -06:00

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

Website Link
Website https://www.tgstation13.org
Code https://github.com/tgstation/tgstation
Wiki https://tgstation13.org/wiki/Main_Page
Codedocs https://codedocs.tgstation13.org/
/tg/station Discord https://tgstation13.org/phpBB/viewforum.php?f=60
Coderbus Discord https://discord.gg/Vh8TJp9

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

DOWNLOADING

Downloading

Running a server

Maps and Away Missions

Compilation

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

Languages
DM 91.6%
TypeScript 5.5%
JavaScript 1.9%
Python 0.5%
SCSS 0.2%