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Bubberstation/code/game/atom/atom_tool_acts.dm
SyncIt21 e4c5c2fc2a Allows for proxy atoms in object melee attack chain (#83860)
## About The Pull Request
1. Objects now have an `get_proxy_for()` proc. This returns an atom that
will participate in the object melee attack chain on behalf of your
atom. Allows for general purpose polymorphism per object interaction
2. Cleaned up some multitool acts to accommodate proxy behaviour
3. You can pry tiles as an Engiborg with crowbar in hand & do other
similar behaviour with crowbar
5. Improves & Depends on #83880. We don't need a hidden omni toolbox &
can create the tools directly in the omnitool and pass them in the
attack chain as a proxy rather than calling the attack chain manually.
All tools are on the borg directly
   - Fixes #84355
   - Fixes #84359
   - Fixes #84393

## Changelog 
SyncIt21,zxaber
🆑
fix: omni crowbar tool interaction for replacing tiles has been fixed 
fix: techfab screentip does not runtime when you hover over it with an
omnitool multitool
fix: medi borgs can do brain surgery again
code: improved multitool & general tool code for some machines
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-07-03 15:47:18 -07:00

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/**
* ## Item interaction
*
* Handles non-combat iteractions of a tool on this atom,
* such as using a tool on a wall to deconstruct it,
* or scanning someone with a health analyzer
*/
/atom/proc/base_item_interaction(mob/living/user, obj/item/tool, list/modifiers)
SHOULD_CALL_PARENT(TRUE)
PROTECTED_PROC(TRUE)
if(!user.combat_mode)
var/tool_return = tool_act(user, tool, modifiers)
if(tool_return)
return tool_return
var/is_right_clicking = LAZYACCESS(modifiers, RIGHT_CLICK)
var/is_left_clicking = !is_right_clicking
var/early_sig_return = NONE
if(is_left_clicking)
/*
* This is intentionally using `||` instead of `|` to short-circuit the signal calls
* This is because we want to return early if ANY of these signals return a value
*
* This puts priority on the atom's signals, then the tool's signals, then the user's signals
* So stuff like storage can be handled before stuff the item wants to do like cleaner component
*
* Future idea: Being on combat mode could change/reverse the priority of these signals
*/
early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_ITEM_INTERACTION, user, tool, modifiers) \
|| SEND_SIGNAL(tool, COMSIG_ITEM_INTERACTING_WITH_ATOM, user, src, modifiers) \
|| SEND_SIGNAL(user, COMSIG_USER_ITEM_INTERACTION, src, tool, modifiers)
else
// See above
early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_ITEM_INTERACTION_SECONDARY, user, tool, modifiers) \
|| SEND_SIGNAL(tool, COMSIG_ITEM_INTERACTING_WITH_ATOM_SECONDARY, user, src, modifiers) \
|| SEND_SIGNAL(user, COMSIG_USER_ITEM_INTERACTION_SECONDARY, src, tool, modifiers)
if(early_sig_return)
return early_sig_return
var/self_interaction = is_left_clicking \
? item_interaction(user, tool, modifiers) \
: item_interaction_secondary(user, tool, modifiers)
if(self_interaction)
return self_interaction
var/interact_return = is_left_clicking \
? tool.interact_with_atom(src, user, modifiers) \
: tool.interact_with_atom_secondary(src, user, modifiers)
if(interact_return)
return interact_return
return NONE
/**
*
* ## Tool Act
*
* Handles using specific tools on this atom directly.
* Only called when combat mode is off.
*
* Handles the tool_acts in particular, such as wrenches and screwdrivers.
*
* This can be overriden to handle unique "tool interactions"
* IE using an item like a tool (when it's not actually one)
* This is particularly useful for things that shouldn't be inserted into storage
* (because tool acting runs before storage checks)
* but otherwise does nothing that [item_interaction] doesn't already do.
*
* In other words, use sparingly. It's harder to use (correctly) than [item_interaction].
*/
/atom/proc/tool_act(mob/living/user, obj/item/tool, list/modifiers)
SHOULD_CALL_PARENT(TRUE)
PROTECTED_PROC(TRUE)
var/tool_type = tool.tool_behaviour
if(!tool_type)
return NONE
var/is_right_clicking = LAZYACCESS(modifiers, RIGHT_CLICK)
var/is_left_clicking = !is_right_clicking
var/list/processing_recipes = list()
var/signal_result = is_left_clicking \
? SEND_SIGNAL(src, COMSIG_ATOM_TOOL_ACT(tool_type), user, tool, processing_recipes) \
: SEND_SIGNAL(src, COMSIG_ATOM_SECONDARY_TOOL_ACT(tool_type), user, tool)
if(signal_result)
return signal_result
if(length(processing_recipes))
process_recipes(user, tool, processing_recipes)
return ITEM_INTERACT_SUCCESS
if(QDELETED(tool))
return ITEM_INTERACT_SUCCESS // Safe-ish to assume that if we deleted our item something succeeded
var/act_result = NONE // or FALSE, or null, as some things may return
switch(tool_type)
if(TOOL_CROWBAR)
act_result = is_left_clicking ? crowbar_act(user, tool) : crowbar_act_secondary(user, tool)
if(TOOL_MULTITOOL)
act_result = is_left_clicking ? multitool_act(user, tool) : multitool_act_secondary(user, tool)
if(TOOL_SCREWDRIVER)
act_result = is_left_clicking ? screwdriver_act(user, tool) : screwdriver_act_secondary(user, tool)
if(TOOL_WRENCH)
act_result = is_left_clicking ? wrench_act(user, tool) : wrench_act_secondary(user, tool)
if(TOOL_WIRECUTTER)
act_result = is_left_clicking ? wirecutter_act(user, tool) : wirecutter_act_secondary(user, tool)
if(TOOL_WELDER)
act_result = is_left_clicking ? welder_act(user, tool) : welder_act_secondary(user, tool)
if(TOOL_ANALYZER)
act_result = is_left_clicking ? analyzer_act(user, tool) : analyzer_act_secondary(user, tool)
if(!act_result)
return NONE
// A tooltype_act has completed successfully
if(is_left_clicking)
log_tool("[key_name(user)] used [tool] on [src] at [AREACOORD(src)]")
SEND_SIGNAL(tool, COMSIG_TOOL_ATOM_ACTED_PRIMARY(tool_type), src)
else
log_tool("[key_name(user)] used [tool] on [src] (right click) at [AREACOORD(src)]")
SEND_SIGNAL(tool, COMSIG_TOOL_ATOM_ACTED_SECONDARY(tool_type), src)
SEND_SIGNAL(tool, COMSIG_ITEM_TOOL_ACTED, src, user, tool_type, act_result)
return act_result
/**
* Called when this atom has an item used on it.
* IE, a mob is clicking on this atom with an item.
*
* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
* Return NONE to allow default interaction / tool handling.
*/
/atom/proc/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
return NONE
/**
* Called when this atom has an item used on it WITH RIGHT CLICK,
* IE, a mob is right clicking on this atom with an item.
* Default behavior has it run the same code as left click.
*
* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
* Return NONE to allow default interaction / tool handling.
*/
/atom/proc/item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers)
return item_interaction(user, tool, modifiers)
/**
* Called when this item is being used to interact with an atom,
* IE, a mob is clicking on an atom with this item.
*
* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
* Return NONE to allow default interaction / tool handling.
*/
/obj/item/proc/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
return NONE
/**
* Called when this item is being used to interact with an atom WITH RIGHT CLICK,
* IE, a mob is right clicking on an atom with this item.
*
* Default behavior has it run the same code as left click.
*
* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
* Return NONE to allow default interaction / tool handling.
*/
/obj/item/proc/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
return interact_with_atom(interacting_with, user, modifiers)
/**
* ## Ranged item interaction
*
* Handles non-combat ranged interactions of a tool on this atom,
* such as shooting a gun in the direction of someone*,
* having a scanner you can point at someone to scan them at any distance,
* or pointing a laser pointer at something.
*
* *While this intuitively sounds combat related, it is not,
* because a "combat use" of a gun is gun-butting.
*/
/atom/proc/base_ranged_item_interaction(mob/living/user, obj/item/tool, list/modifiers)
SHOULD_CALL_PARENT(TRUE)
PROTECTED_PROC(TRUE)
var/is_right_clicking = LAZYACCESS(modifiers, RIGHT_CLICK)
var/is_left_clicking = !is_right_clicking
var/early_sig_return = NONE
if(is_left_clicking)
// See [base_item_interaction] for defails on why this is using `||` (TL;DR it's short circuiting)
early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_RANGED_ITEM_INTERACTION, user, tool, modifiers) \
|| SEND_SIGNAL(tool, COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM, user, src, modifiers)
else
// See above
early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_RANGED_ITEM_INTERACTION_SECONDARY, user, tool, modifiers) \
|| SEND_SIGNAL(tool, COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM_SECONDARY, user, src, modifiers)
if(early_sig_return)
return early_sig_return
var/self_interaction = is_left_clicking \
? ranged_item_interaction(user, tool, modifiers) \
: ranged_item_interaction_secondary(user, tool, modifiers)
if(self_interaction)
return self_interaction
var/interact_return = is_left_clicking \
? tool.ranged_interact_with_atom(src, user, modifiers) \
: tool.ranged_interact_with_atom_secondary(src, user, modifiers)
if(interact_return)
return interact_return
return NONE
/**
* Called when this atom has an item used on it from a distance.
* IE, a mob is clicking on this atom with an item and is not adjacent.
*
* Does NOT include Telekinesis users, they are considered adjacent generally.
*
* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
*/
/atom/proc/ranged_item_interaction(mob/living/user, obj/item/tool, list/modifiers)
return NONE
/**
* Called when this atom has an item used on it from a distance WITH RIGHT CLICK,
* IE, a mob is right clicking on this atom with an item and is not adjacent.
*
* Default behavior has it run the same code as left click.
*
* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
*/
/atom/proc/ranged_item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers)
return ranged_item_interaction(user, tool, modifiers)
/**
* Called when this item is being used to interact with an atom from a distance,
* IE, a mob is clicking on an atom with this item and is not adjacent.
*
* Does NOT include Telekinesis users, they are considered adjacent generally
* (so long as this item is adjacent to the atom).
*
* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
*/
/obj/item/proc/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
return NONE
/**
* Called when this item is being used to interact with an atom from a distance WITH RIGHT CLICK,
* IE, a mob is right clicking on an atom with this item and is not adjacent.
*
* Default behavior has it run the same code as left click.
*/
/obj/item/proc/ranged_interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
return ranged_interact_with_atom(interacting_with, user, modifiers)
/*
* Tool-specific behavior procs.
*
* Return an ITEM_INTERACT_ flag to handle the event, or NONE to allow the mob to attack the atom.
* Returning TRUE will also cancel attacks. It is equivalent to an ITEM_INTERACT_ flag. (This is legacy behavior, and is not to be relied on)
* Returning FALSE or null will also allow the mob to attack the atom. (This is also legacy behavior)
*/
/// Called on an object when a tool with crowbar capabilities is used to left click an object
/atom/proc/crowbar_act(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with crowbar capabilities is used to right click an object
/atom/proc/crowbar_act_secondary(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with multitool capabilities is used to left click an object
/atom/proc/multitool_act(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with multitool capabilities is used to right click an object
/atom/proc/multitool_act_secondary(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with screwdriver capabilities is used to left click an object
/atom/proc/screwdriver_act(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with screwdriver capabilities is used to right click an object
/atom/proc/screwdriver_act_secondary(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with wrench capabilities is used to left click an object
/atom/proc/wrench_act(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with wrench capabilities is used to right click an object
/atom/proc/wrench_act_secondary(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with wirecutter capabilities is used to left click an object
/atom/proc/wirecutter_act(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with wirecutter capabilities is used to right click an object
/atom/proc/wirecutter_act_secondary(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with welder capabilities is used to left click an object
/atom/proc/welder_act(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with welder capabilities is used to right click an object
/atom/proc/welder_act_secondary(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with analyzer capabilities is used to left click an object
/atom/proc/analyzer_act(mob/living/user, obj/item/tool)
return
/// Called on an object when a tool with analyzer capabilities is used to right click an object
/atom/proc/analyzer_act_secondary(mob/living/user, obj/item/tool)
return
/**
* Called before this item is placed into a storage container
* via the item clicking on the target atom
*
* Returning FALSE will prevent the item from being stored.
*/
/obj/item/proc/storage_insert_on_interaction(datum/storage, atom/storage_holder, mob/user)
return TRUE
/**
* Called before an item is put into this atom's storage datum via the item clicking on this atom
*
* This can be used to add item-atom interactions that you want handled before inserting something into storage
* (But it's also fairly snowflakey)
*
* Returning FALSE will block that item from being put into our storage.
*/
/atom/proc/storage_insert_on_interacted_with(datum/storage, obj/item/inserted, mob/living/user)
return TRUE