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## About The Pull Request Currently if you want to apply a HUD you usually add both its trait and the HUD itself. Only exceptions are things like simplemobs where you should avoid adding the hud trait since it adds security/med DB access and such, but there is no cases where you'd want to apply the trait and not apply the hud. Requested by Melbert about a week ago.  ## Why It's Good For The Game This makes working with HUDs significantly easier, as you no longer have to bother with manually adding/removing them. Also potentially removes an edge case where if your hud could get removed while keeping the trait. ## Changelog 🆑 refactor: HUD traits now apply their corresponding hud automatically /🆑
573 lines
18 KiB
Plaintext
573 lines
18 KiB
Plaintext
/*
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* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in GLOB.huds)
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hud.add_atom_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in GLOB.huds)
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hud.remove_atom_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(STATUS_HUD, HEALTH_HUD)
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
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if(!istype(H))
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return FALSE
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var/obj/item/clothing/under/U = H.w_uniform
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if(!istype(U))
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return FALSE
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if(U.sensor_mode <= SENSOR_VITALS)
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return FALSE
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return TRUE
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/datum/atom_hud/data/human/medical/basic/add_atom_to_single_mob_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H))
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_atom_to_hud(H) : remove_atom_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD, WANTED_HUD)
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/datum/atom_hud/data/human/fan_hud
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hud_icons = list(FAN_HUD)
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/datum/atom_hud/data/diagnostic
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_CAMERA_HUD, DIAG_AIRLOCK_HUD, DIAG_LAUNCHPAD_HUD)
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/datum/atom_hud/data/bot_path
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hud_icons = list(DIAG_PATH_HUD)
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/datum/atom_hud/data/bot_path/private
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uses_global_hud_category = FALSE
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/datum/atom_hud/abductor
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hud_icons = list(GLAND_HUD)
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/datum/atom_hud/sentient_disease
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hud_icons = list(SENTIENT_DISEASE_HUD)
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/datum/atom_hud/ai_detector
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hud_icons = list(AI_DETECT_HUD)
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/datum/atom_hud/ai_detector/show_to(mob/new_viewer)
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..()
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if(!new_viewer || hud_users.len != 1)
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return
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for(var/mob/camera/ai_eye/eye as anything in GLOB.aiEyes)
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eye.update_ai_detect_hud()
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/datum/atom_hud/data/malf_apc
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hud_icons = list(MALF_APC_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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//called when a carbon changes virus
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/mob/living/carbon/proc/check_virus()
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var/threat
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var/severity
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if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_MEDIUM))
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severity = DISEASE_SEVERITY_MEDIUM
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threat = get_disease_severity_value(severity)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(!(D.visibility_flags & HIDDEN_SCANNER))
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if(!threat || get_disease_severity_value(D.severity) > threat) //a buffing virus gets an icon
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threat = get_disease_severity_value(D.severity)
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severity = D.severity
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return severity
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
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return "health-100" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
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var/resulthealth = (M.health / maxi_health) * 100
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switch(resulthealth)
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if(100 to INFINITY)
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return "health100"
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if(90.625 to 100)
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return "health93.75"
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if(84.375 to 90.625)
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return "health87.5"
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if(78.125 to 84.375)
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return "health81.25"
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if(71.875 to 78.125)
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return "health75"
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if(65.625 to 71.875)
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return "health68.75"
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if(59.375 to 65.625)
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return "health62.5"
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if(53.125 to 59.375)
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return "health56.25"
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if(46.875 to 53.125)
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return "health50"
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if(40.625 to 46.875)
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return "health43.75"
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if(34.375 to 40.625)
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return "health37.5"
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if(28.125 to 34.375)
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return "health31.25"
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if(21.875 to 28.125)
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return "health25"
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if(15.625 to 21.875)
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return "health18.75"
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if(9.375 to 15.625)
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return "health12.5"
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if(1 to 9.375)
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return "health6.25"
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if(-50 to 1)
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return "health0"
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if(-85 to -50)
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return "health-50"
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if(-99 to -85)
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return "health-85"
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else
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return "health-100"
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//HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a living mob changes health
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/mob/living/proc/med_hud_set_health()
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var/image/holder = hud_list?[HEALTH_HUD]
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if (isnull(holder))
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return
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holder.icon_state = "hud[RoundHealth(src)]"
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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//for carbon suit sensors
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/mob/living/carbon/med_hud_set_health()
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..()
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/proc/med_hud_set_status()
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var/image/holder = hud_list?[STATUS_HUD]
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if (isnull(holder))
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return
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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holder.icon_state = "huddead"
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else
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holder.icon_state = "hudhealthy"
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/mob/living/carbon/med_hud_set_status()
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var/image/holder = hud_list?[STATUS_HUD]
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if (isnull(holder))
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return
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var/icon/I = icon(icon, icon_state, dir)
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var/virus_threat = check_virus()
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holder.pixel_y = I.Height() - world.icon_size
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if(HAS_TRAIT(src, TRAIT_XENO_HOST))
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holder.icon_state = "hudxeno"
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else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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if(HAS_TRAIT(src, TRAIT_MIND_TEMPORARILY_GONE) || can_defib_client())
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holder.icon_state = "huddefib"
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else
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holder.icon_state = "huddead"
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else
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switch(virus_threat)
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if(DISEASE_SEVERITY_UNCURABLE)
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holder.icon_state = "hudill6"
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if(DISEASE_SEVERITY_BIOHAZARD)
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holder.icon_state = "hudill5"
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if(DISEASE_SEVERITY_DANGEROUS)
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holder.icon_state = "hudill4"
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if(DISEASE_SEVERITY_HARMFUL)
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holder.icon_state = "hudill3"
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if(DISEASE_SEVERITY_MEDIUM)
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holder.icon_state = "hudill2"
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if(DISEASE_SEVERITY_MINOR)
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holder.icon_state = "hudill1"
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if(DISEASE_SEVERITY_NONTHREAT)
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holder.icon_state = "hudill0"
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if(DISEASE_SEVERITY_POSITIVE)
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holder.icon_state = "hudbuff"
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if(null)
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holder.icon_state = "hudhealthy"
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/***********************************************
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FAN HUDs! For identifying other fans on-sight.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/fan_hud_set_fandom()
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var/image/holder = hud_list[FAN_HUD]
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var/icon/hud_icon = icon(icon, icon_state, dir)
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holder.pixel_y = hud_icon.Height() - world.icon_size
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holder.icon_state = "hudfan_no"
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var/obj/item/clothing/under/undershirt = w_uniform
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if(!istype(undershirt))
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set_hud_image_inactive(FAN_HUD)
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return
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for(var/accessory in undershirt.attached_accessories)
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if(istype(accessory, /obj/item/clothing/accessory/mime_fan_pin))
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holder.icon_state = "mime_fan_pin"
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break
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if(istype(accessory, /obj/item/clothing/accessory/clown_enjoyer_pin))
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holder.icon_state = "clown_enjoyer_pin"
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break
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set_hud_image_active(FAN_HUD)
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return
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/sec_hud_set_ID()
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var/image/holder = hud_list[ID_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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var/sechud_icon_state = wear_id?.get_sechud_job_icon_state()
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if(!sechud_icon_state || HAS_TRAIT(src, TRAIT_UNKNOWN))
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sechud_icon_state = "hudno_id"
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holder.icon_state = sechud_icon_state
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sec_hud_set_security_status()
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/mob/living/proc/sec_hud_set_implants()
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var/image/holder
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for(var/i in (list(IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD) & hud_list))
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holder = hud_list[i]
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holder.icon_state = null
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set_hud_image_inactive(i)
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var/security_slot = 1 //Which of the two security hud slots are we putting found security implants in?
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for(var/obj/item/implant/current_implant in implants)
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if(current_implant.implant_flags & IMPLANT_TYPE_SECURITY)
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switch(security_slot)
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if(1)
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holder = hud_list[IMPSEC_FIRST_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = current_implant.hud_icon_state
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set_hud_image_active(IMPSEC_FIRST_HUD)
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security_slot++
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if(2) //Theoretically if we somehow get multiple sec implants, whatever the most recently implanted implant is will take over the 2nd position
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holder = hud_list[IMPSEC_SECOND_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.pixel_x = initial(holder.pixel_x) + 7 //Adds an offset that mirrors the hud blip to the other side of the mob.
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holder.icon_state = current_implant.hud_icon_state
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set_hud_image_active(IMPSEC_SECOND_HUD)
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if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
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holder = hud_list[IMPLOYAL_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_loyal"
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set_hud_image_active(IMPLOYAL_HUD)
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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var/image/holder = hud_list[WANTED_HUD]
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var/icon/sec_icon = icon(icon, icon_state, dir)
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holder.pixel_y = sec_icon.Height() - world.icon_size
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if (HAS_TRAIT(src, TRAIT_ALWAYS_WANTED))
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holder.icon_state = "hudwanted"
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set_hud_image_active(WANTED_HUD)
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return
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var/perp_name = get_face_name(get_id_name(""))
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if(!perp_name || !GLOB.manifest)
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holder.icon_state = null
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set_hud_image_inactive(WANTED_HUD)
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return
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var/datum/record/crew/target = find_record(perp_name)
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if(!target || target.wanted_status == WANTED_NONE)
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holder.icon_state = null
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set_hud_image_inactive(WANTED_HUD)
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return
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switch(target.wanted_status)
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if(WANTED_ARREST)
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holder.icon_state = "hudwanted"
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if(WANTED_PRISONER)
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holder.icon_state = "hudincarcerated"
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if(WANTED_SUSPECT)
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holder.icon_state = "hudsuspected"
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if(WANTED_PAROLE)
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holder.icon_state = "hudparolled"
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if(WANTED_DISCHARGED)
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holder.icon_state = "huddischarged"
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set_hud_image_active(WANTED_HUD)
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//Utility functions
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/**
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* Updates the visual security huds on all mobs in GLOB.human_list that match the name passed to it.
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*/
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/proc/update_matching_security_huds(perp_name)
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for (var/mob/living/carbon/human/h as anything in GLOB.human_list)
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if (h.get_face_name(h.get_id_name("")) == perp_name)
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h.sec_hud_set_security_status()
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/**
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* Updates the visual security huds on all mobs in GLOB.human_list
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*/
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/proc/update_all_security_huds()
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for(var/mob/living/carbon/human/h as anything in GLOB.human_list)
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h.sec_hud_set_security_status()
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/silicon/proc/diag_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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switch(stat)
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if(CONSCIOUS)
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holder.icon_state = "hudstat"
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if(UNCONSCIOUS, HARD_CRIT)
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holder.icon_state = "hudoffline"
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else
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holder.icon_state = "huddead2"
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//Borgie battery tracking!
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/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(cell)
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var/chargelvl = (cell.charge/cell.maxcharge)
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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//borg-AI shell tracking
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/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(!shell) //Not an AI shell
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holder.icon_state = null
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set_hud_image_inactive(DIAG_TRACK_HUD)
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return
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else if(deployed) //AI shell in use by an AI
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holder.icon_state = "hudtrackingai"
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else //Empty AI shell
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holder.icon_state = "hudtracking"
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set_hud_image_active(DIAG_TRACK_HUD)
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//AI side tracking of AI shell control
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/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(!deployed_shell)
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holder.icon_state = null
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set_hud_image_inactive(DIAG_TRACK_HUD)
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else //AI is currently controlling a shell
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holder.icon_state = "hudtrackingai"
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set_hud_image_active(DIAG_TRACK_HUD)
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|
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/*~~~~~~~~~~~~~~~~~~~~
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|
BIG STOMPY MECHS
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|
~~~~~~~~~~~~~~~~~~~~~*/
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/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechhealth()
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var/image/holder = hud_list[DIAG_MECH_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = "huddiag[RoundDiagBar(atom_integrity/max_integrity)]"
|
|
|
|
|
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/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(cell)
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var/chargelvl = cell.charge/cell.maxcharge
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|
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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|
else
|
|
holder.icon_state = "hudnobatt"
|
|
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechstat()
|
|
var/image/holder = hud_list[DIAG_STAT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(internal_damage)
|
|
holder.icon_state = "hudwarn"
|
|
set_hud_image_active(DIAG_STAT_HUD)
|
|
return
|
|
holder.icon_state = null
|
|
set_hud_image_inactive(DIAG_STAT_HUD)
|
|
|
|
///Shows tracking beacons on the mech
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking()
|
|
var/image/holder = hud_list[DIAG_TRACK_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
|
|
for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
|
|
if(T.ai_beacon) //Beacon with AI uplink
|
|
new_icon_state = "hudtrackingai"
|
|
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
|
|
else
|
|
new_icon_state = "hudtracking"
|
|
holder.icon_state = new_icon_state
|
|
|
|
///Shows inbuilt camera on the mech; if the camera's view range was affected by an EMP, shows a red blip while it's affected
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_camera()
|
|
var/image/holder = hud_list[DIAG_CAMERA_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(chassis_camera?.is_emp_scrambled)
|
|
holder.icon_state = "hudcamera_empd"
|
|
return
|
|
holder.icon_state = "hudcamera"
|
|
|
|
/*~~~~~~~~~
|
|
Bots!
|
|
~~~~~~~~~~*/
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
|
|
var/image/holder = hud_list[DIAG_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
|
|
var/image/holder = hud_list[DIAG_STAT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(bot_mode_flags & BOT_MODE_ON)
|
|
holder.icon_state = "hudstat"
|
|
else if(stat) //Generally EMP causes this
|
|
holder.icon_state = "hudoffline"
|
|
else //Bot is off
|
|
holder.icon_state = "huddead2"
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
|
|
var/image/holder = hud_list[DIAG_BOT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(client) //If the bot is player controlled, it will not be following mode logic!
|
|
holder.icon_state = "hudsentient"
|
|
return
|
|
|
|
switch(mode)
|
|
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
|
|
holder.icon_state = "hudcalled"
|
|
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
|
|
holder.icon_state = "hudworking"
|
|
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
|
|
holder.icon_state = "hudpatrol"
|
|
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
|
|
holder.icon_state = "hudalert"
|
|
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
|
|
holder.icon_state = "hudmove"
|
|
else
|
|
holder.icon_state = ""
|
|
|
|
/mob/living/simple_animal/bot/mulebot/proc/diag_hud_set_mulebotcell()
|
|
var/image/holder = hud_list[DIAG_BATT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(cell)
|
|
var/chargelvl = (cell.charge/cell.maxcharge)
|
|
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
|
|
else
|
|
holder.icon_state = "hudnobatt"
|
|
/*~~~~~~~~~~~~
|
|
Airlocks!
|
|
~~~~~~~~~~~~~*/
|
|
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
|
|
if(secondsElectrified == MACHINE_NOT_ELECTRIFIED)
|
|
set_hud_image_inactive(DIAG_AIRLOCK_HUD)
|
|
return
|
|
|
|
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
|
|
holder.icon_state = "electrified"
|
|
set_hud_image_active(DIAG_AIRLOCK_HUD)
|
|
|
|
/// Applies hacked overlay for malf AIs
|
|
/obj/machinery/power/apc/proc/set_hacked_hud()
|
|
var/image/holder = hud_list[MALF_APC_HUD]
|
|
holder.loc = get_turf(src)
|
|
SET_PLANE(holder,ABOVE_LIGHTING_PLANE,src)
|
|
set_hud_image_active(MALF_APC_HUD)
|