Files
Bubberstation/code/game/objects/effects/forcefields.dm
Owen Jacobson 9aa5d615d0 Forcewalls and mimewalls now block atmos properly.
They were blocking atmos before, I think? This makes the "active atmos tiles"
code at startup do the right thing, though.
2015-07-23 23:36:50 -04:00

728 B