## About The Pull Request
I slightly refactored the Cortex Imprint bioware - instead of ticking
every 2 seconds, it now just registers `COMSIG_CARBON_GAIN_TRAUMA`, and
blocks any basic resilience trauma from even being added - in addition
to curing all basic resilience traumas upon being gained.
I also added a `COMSIG_CARBON_BLOCK_TRAUMA` value, which is exactly what
it says on the tin, and also pass the resilience arg to
`COMSIG_CARBON_GAIN_TRAUMA`.
## Why It's Good For The Game
this doesn't need to tick i dont think, so, like, why not just use a
signal?
## Changelog
🆑
code: Slightly improved the code for the Cortex Imprint bioware.
/🆑