Files
Bubberstation/code/datums/components
SkyratBot 5b4acac1dd [MIRROR] Fixes being able to "Drive" ridden vehicles without the key/in space. [MDB IGNORE] (#19549)
* Fixes being able to "Drive" ridden vehicles without the key/in space. (#73611)

## About The Pull Request

Fixes: #73610

I've elevated the code that prevents you from grabbing the thing your
riding from the creature subtype to the main riding component. I cannot
think of any ridden vehicles that you should be able to grab while
riding so I don't think there is any issue in making this change,
although please advise me if this is not true.
## Why It's Good For The Game

Using a wheelchair for space traversal seems like a bug.
## Changelog
🆑
fix: You can no longer drive ridable vehicles without keys or in space.
/🆑

* Fixes being able to "Drive" ridden vehicles without the key/in space.

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Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
2023-02-26 15:24:00 -05:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm