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Bubberstation/code/controllers/subsystem/persistence.dm
T

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var/datum/subsystem/persistence/SSpersistence
/datum/subsystem/persistence
name = "Persistence"
init_order = -100
flags = SS_NO_FIRE
var/savefile/secret_satchels
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list() //these are just vars
/datum/subsystem/persistence/New()
NEW_SS_GLOBAL(SSpersistence)
/datum/subsystem/persistence/Initialize()
if(!PlaceSecretSatchel())
PlaceFreeSatchel()
..()
/datum/subsystem/persistence/proc/CollectData()
CollectSecretSatchels()
/datum/subsystem/persistence/proc/PlaceSecretSatchel()
secret_satchels = new /savefile("data/npc_saves/SecretSatchels_[MAP_NAME].sav")
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/weapon/crowbar))
secret_satchels >> old_secret_satchels
if(isnull(old_secret_satchels) || isemptylist(old_secret_satchels))
old_secret_satchels = list()
return 0
var/list/chosen_satchel
if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
chosen_satchel = pick_n_take(old_secret_satchels)
secret_satchels << old_secret_satchels
if(!chosen_satchel || chosen_satchel.len != 3) //Malformed
return 0
var/path = text2path(chosen_satchel[3]) //If the item no longer exist, this returns null
if(!path)
return 0
var/obj/item/weapon/storage/backpack/satchel/flat/F = new()
F.x = chosen_satchel[1]
F.y = chosen_satchel[2]
F.z = ZLEVEL_STATION
if(istype(F.loc,/turf/open/floor) && !istype(F.loc,/turf/open/floor/plating/))
F.hide(1)
new path(F)
return 1
/datum/subsystem/persistence/proc/PlaceFreeSatchel()
for(var/V in shuffle(get_area_turfs(pick(the_station_areas))))
var/turf/T = V
if(istype(T,/turf/open/floor) && !istype(T,/turf/open/floor/plating/))
new /obj/item/weapon/storage/backpack/satchel/flat/secret(T)
break
/datum/subsystem/persistence/proc/CollectSecretSatchels()
for(var/A in new_secret_satchels)
var/obj/item/weapon/storage/backpack/satchel/flat/F = A
if(qdeleted(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
if(is_type_in_typecache(O, satchel_blacklist) || O.admin_spawned)
continue
if(O.persistence_replacement)
savable_obj += O.persistence_replacement
else
savable_obj += O.type
if(isemptylist(savable_obj))
continue
if(isemptylist(old_secret_satchels))
old_secret_satchels = list(list(F.x, F.y, "[pick(savable_obj)]"))
else
old_secret_satchels.len += 1
old_secret_satchels[old_secret_satchels.len] = list(F.x, F.y, "[pick(savable_obj)]")
secret_satchels << old_secret_satchels