Files
Bubberstation/code/game/objects/structures/grille.dm
2016-08-27 13:37:28 -07:00

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/obj/structure/grille
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
name = "grille"
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
density = 1
anchored = 1
flags = CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
layer = BELOW_OBJ_LAYER
var/health = 10
var/destroyed = 0
var/obj/item/stack/rods/stored
/obj/structure/grille/New()
..()
stored = new/obj/item/stack/rods(src)
stored.amount = 2
/obj/structure/grille/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
else
take_damage(rand(5,10), BRUTE, 0)
/obj/structure/grille/ratvar_act()
if(destroyed)
new /obj/structure/grille/ratvar/broken(src.loc)
else
new /obj/structure/grille/ratvar(src.loc)
qdel(src)
/obj/structure/grille/blob_act(obj/effect/blob/B)
if(!destroyed)
Break()
/obj/structure/grille/Bumped(atom/user)
if(ismob(user))
shock(user, 70)
/obj/structure/grille/attack_paw(mob/user)
attack_hand(user)
/obj/structure/grille/attack_hulk(mob/living/carbon/human/user)
..(user, 1)
shock(user, 70)
take_damage(5)
/obj/structure/grille/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='warning'>[user] hits [src].</span>", \
"<span class='danger'>You hit [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
if(!shock(user, 70))
take_damage(rand(1,2))
/obj/structure/grille/attack_alien(mob/living/user)
user.do_attack_animation(src)
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
"<span class='danger'>You mangle [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
if(!shock(user, 70))
take_damage(5)
/obj/structure/grille/attack_slime(mob/living/simple_animal/slime/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
if(!user.is_adult)
return
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
"<span class='danger'>You smash against [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
take_damage(rand(1,2))
/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M)
M.changeNext_move(CLICK_CD_MELEE)
if(!M.melee_damage_upper && !M.obj_damage || (M.melee_damage_type != BRUTE && M.melee_damage_type != BURN))
return
M.do_attack_animation(src)
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
"<span class='danger'>You smash against [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
if(M.obj_damage)
take_damage(M.obj_damage, M.melee_damage_type)
else
take_damage(rand(M.melee_damage_lower,M.melee_damage_upper), M.melee_damage_type)
/obj/structure/grille/mech_melee_attack(obj/mecha/M)
if(..())
take_damage(M.force * 0.5, M.damtype)
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover) && mover.checkpass(PASSGRILLE))
return 1
else
if(istype(mover, /obj/item/projectile) && density)
return prob(30)
else
return !density
/obj/structure/grille/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
. = ..()
take_damage(Proj.damage*0.3, Proj.damage_type)
/obj/structure/grille/Deconstruct()
if(!loc) //if already qdel'd somehow, we do nothing
return
if(!(flags&NODECONSTRUCT))
transfer_fingerprints_to(stored)
var/turf/T = loc
stored.loc = T
..()
/obj/structure/grille/proc/Break()
icon_state = "broken[initial(icon_state)]"
density = 0
destroyed = 1
stored.amount = 1
if(!(flags&NODECONSTRUCT))
var/obj/item/stack/rods/newrods = new(loc)
transfer_fingerprints_to(newrods)
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
if(istype(W, /obj/item/weapon/wirecutters))
if(!shock(user, 100))
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
Deconstruct()
else if((istype(W, /obj/item/weapon/screwdriver)) && (istype(loc, /turf) || anchored))
if(!shock(user, 90))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
anchored = !anchored
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
return
else if(istype(W, /obj/item/stack/rods) && destroyed)
var/obj/item/stack/rods/R = W
if(!shock(user, 90))
user.visible_message("<span class='notice'>[user] rebuilds the broken grille.</span>", \
"<span class='notice'>You rebuild the broken grille.</span>")
health = 10
density = 1
destroyed = 0
icon_state = initial(icon_state)
R.use(1)
return
//window placing begin
else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass))
if (!destroyed)
var/obj/item/stack/ST = W
if (ST.get_amount() < 2)
user << "<span class='warning'>You need at least two sheets of glass for that!</span>"
return
var/dir_to_set = SOUTHWEST
if(!anchored)
user << "<span class='warning'>[src] needs to be fastened to the floor first!</span>"
return
for(var/obj/structure/window/WINDOW in loc)
user << "<span class='warning'>There is already a window there!</span>"
return
user << "<span class='notice'>You start placing the window...</span>"
if(do_after(user,20, target = src))
if(!src.loc || !anchored) //Grille destroyed or unanchored while waiting
return
for(var/obj/structure/window/WINDOW in loc) //Another window already installed on grille
return
var/obj/structure/window/WD
if(istype(W, /obj/item/stack/sheet/rglass))
WD = new/obj/structure/window/reinforced/fulltile(loc) //reinforced window
else
WD = new/obj/structure/window/fulltile(loc) //normal window
WD.setDir(dir_to_set)
WD.ini_dir = dir_to_set
WD.anchored = 0
WD.state = 0
ST.use(2)
user << "<span class='notice'>You place [WD] on [src].</span>"
return
//window placing end
else if(istype(W, /obj/item/weapon/shard) || !shock(user, 70))
return ..()
/obj/structure/grille/attacked_by(obj/item/I, mob/living/user)
..()
take_damage(I.force * 0.3, I.damtype)
/obj/structure/grille/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
switch(damage_type)
if(BURN)
if(sound_effect)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
if(BRUTE)
if(sound_effect)
if(damage)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
else
return
health -= damage
if(health <= 0)
if(!destroyed)
Break()
else
if(health <= -6)
Deconstruct()
// shock user with probability prb (if all connections & power are working)
// returns 1 if shocked, 0 otherwise
/obj/structure/grille/proc/shock(mob/user, prb)
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
return 0
if(!prob(prb))
return 0
if(!in_range(src, user))//To prevent TK and mech users from getting shocked
return 0
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
return 1
else
return 0
return 0
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(!destroyed)
if(exposed_temperature > T0C + 1500)
take_damage(1)
..()
/obj/structure/grille/hitby(AM as mob|obj)
..()
var/tforce = 0
if(ismob(AM))
tforce = 5
else if(isobj(AM))
if(prob(50))
var/obj/item/I = AM
tforce = max(0, I.throwforce * 0.5)
else if(anchored && !destroyed)
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
var/mob/living/closest_mob
for(var/A in oview(src, 3))
if(istype(A, /mob/living))
var/dist = get_dist(src, A)
if(dist <= 3)
closest_mob = A
if(closest_mob)
var/shock_damage = C.powernet.avail * 0.08
src.Beam(closest_mob, icon_state="lightning[rand(1,12)]", icon='icons/effects/effects.dmi', time=5)
closest_mob.electrocute_act(shock_damage, src, 1, tesla_shock = 1)//ZAP for 1/5000 of the amount of power, which is from 15-25 with 200000W
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
take_damage(tforce)
/obj/structure/grille/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
return 0
/obj/structure/grille/broken // Pre-broken grilles for map placement
icon_state = "brokengrille"
density = 0
health = 0
destroyed = 1
/obj/structure/grille/broken/New()
..()
stored.amount = 1
icon_state = "brokengrille"
/obj/structure/grille/ratvar
icon_state = "ratvargrille"
desc = "A strangely-shaped grille."
/obj/structure/grille/ratvar/New()
..()
change_construction_value(1)
if(destroyed)
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille/broken, get_turf(src))
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille, get_turf(src))
PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/grille, get_turf(src))
/obj/structure/grille/ratvar/Destroy()
change_construction_value(-1)
return ..()
/obj/structure/grille/ratvar/narsie_act()
take_damage(rand(1, 3), BRUTE)
if(src)
var/previouscolor = color
color = "#960000"
animate(src, color = previouscolor, time = 8)
/obj/structure/grille/ratvar/ratvar_act()
return
/obj/structure/grille/ratvar/broken
density = 0
health = 0
destroyed = 1
/obj/structure/grille/ratvar/broken/New()
..()
stored.amount = 1
icon_state = "brokenratvargrille"