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Bubberstation/code/modules/power
SkyratBot 9e63ee5ccb [MIRROR] Oldstation overall improvements [MDB IGNORE] (#13709)
* Oldstation overall improvements (#66975)

* Revamps oldstation

- Adds a supermatter chamber (very barebones to allow players to set the SM up themselves
- Adds a Gravity generator (the ruin is no longer magically given gravity)
- Adds a custodial closet
- Adds an external exit to Deltastation, so you don't have to blast a hole in the wall to move machines over due to them not fitting in the transit tubes
- Replaced Plasma canisters in SM storage, with SMES parts and an emitter reflector
- Shuffles around Beta storage room
- Moves the emergency power room's cables/APC around
- Adds plumbing
- Fixes lack of vents in the bathrooms
- Adds a third RTG

* adds area over the third RTG (lol)

* Adds a biogenerator to botany

* adds a plating to help gravity gen users

* removes repeat cable coil

* sets vendors to off-station mode

* multi cyclelink + dirtier SM room

* Requested san fixes

* airless, firelocks and AI sat floors.

Oldstation is one of my favorite spawners and my biggest problem with it is people leave when they feel they 'beat' the ruin. Adding more Engineering stuff and improving Service stuff could potentially help with this, as it would feel more worthwhile to spend your time on working towards these projects and goals, rather than just leaving.

There also used to just have 2 rooms in the northwest that just didn't have anything. I assume the hallway left is supposed to be 'alpha' station which is completely gone, but the room north (which is now going to be gravity generator) had no real purpose other than to accidentally depressurize the only pressurized room in Beta since it had no firelocks. It just wasn't really worth being there.

* Oldstation overall improvements

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-20 10:39:09 +01:00
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2022-05-08 03:59:40 +01:00