Files
Bubberstation/code/datums/components
SmArtKar 889c6dc9fd Implements a quirk spawn validity unit test and fixes a runtime preventing cyborg dogtag quirk from working roundstart (#89728)
## About The Pull Request

Fixes a roundstart-exclusive runtime in the cyborg dogtag quirk, makes
sure that spawning with a fishing toolbox (from a settler quirk) doesn't
runtime and implements a unit test which ensures that all quirks set up
correctly for ***both*** roundstart and latejoin mobs. The cyborg tag
issue is just too stupid and may float up again, considering how easy it
is to accidentally fetch owner's client instead of using the passed one.

## Changelog
🆑
fix: Cyborg pre-screening dogtags should once again be given to crew
with the quirk of the same name.
/🆑
2025-02-28 19:00:47 +01:00
..
2025-02-08 15:35:11 -08:00
2024-10-09 02:03:50 +02:00
2024-05-16 19:54:00 -07:00
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2025-02-17 00:25:56 +01:00
2025-02-26 10:56:08 +01:00
2024-08-21 17:07:02 +12:00
2025-02-22 13:24:53 +00:00
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2025-01-28 03:12:59 +01:00
2024-07-15 16:28:41 +01:00
2024-10-07 13:34:36 +02:00
2024-05-16 19:54:00 -07:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm