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* https://github.com/tgstation/tgstation/pull/74333 https: //github.com/tgstation/tgstation/pull/74333 Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com> * var stuff Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com> * vars * Update sol_fed.dm --------- Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
553 lines
18 KiB
Plaintext
553 lines
18 KiB
Plaintext
#define FILE_RECENT_MAPS "data/RecentMaps.json"
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#define KEEP_ROUNDS_MAP 3
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SUBSYSTEM_DEF(persistence)
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name = "Persistence"
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init_order = INIT_ORDER_PERSISTENCE
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flags = SS_NO_FIRE
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///instantiated wall engraving components
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var/list/wall_engravings = list()
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///tattoo stories that we're saving.
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var/list/prison_tattoos_to_save = list()
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///tattoo stories that have been selected for this round.
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var/list/prison_tattoos_to_use = list()
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var/list/saved_messages = list()
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var/list/saved_modes = list(1,2,3)
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var/list/saved_maps = list()
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var/list/blocked_maps = list()
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var/list/saved_trophies = list()
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var/list/picture_logging_information = list()
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var/list/obj/structure/sign/picture_frame/photo_frames
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var/list/obj/item/storage/photo_album/photo_albums
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var/rounds_since_engine_exploded = 0
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/datum/controller/subsystem/persistence/Initialize()
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load_poly()
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load_wall_engravings()
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load_prisoner_tattoos()
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load_trophies()
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load_recent_maps()
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load_photo_persistence()
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load_randomized_recipes()
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load_custom_outfits()
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load_delamination_counter()
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load_panic_bunker() //SKYRAT EDIT ADDITION - PANICBUNKER
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load_adventures()
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return SS_INIT_SUCCESS
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///Collects all data to persist.
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/datum/controller/subsystem/persistence/proc/collect_data()
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save_wall_engravings()
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save_prisoner_tattoos()
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collect_trophies()
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collect_maps()
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save_photo_persistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
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save_randomized_recipes()
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save_scars()
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save_modular_persistence() // SKYRAT EDIT ADDITION - MODULAR_PERSISTENCE
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save_custom_outfits()
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save_delamination_counter()
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save_panic_bunker() //SKYRAT EDIT ADDITION - PANICBUNKER
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///Loads up Poly's speech buffer.
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/datum/controller/subsystem/persistence/proc/load_poly()
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for(var/mob/living/simple_animal/parrot/poly/P in GLOB.alive_mob_list)
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twitterize(P.speech_buffer, "polytalk")
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break //Who's been duping the bird?!
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///Loads all engravings, and places a select amount in maintenance and the prison.
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/datum/controller/subsystem/persistence/proc/load_wall_engravings()
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var/json_file = file(ENGRAVING_SAVE_FILE)
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if(!fexists(json_file))
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return
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var/list/json = json_decode(file2text(json_file))
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if(!json)
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return
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if(json["version"] < ENGRAVING_PERSISTENCE_VERSION)
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update_wall_engravings(json)
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var/successfully_loaded_engravings = 0
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var/list/viable_turfs = get_area_turfs(/area/station/maintenance, subtypes = TRUE) + get_area_turfs(/area/station/security/prison, subtypes = TRUE)
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var/list/turfs_to_pick_from = list()
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for(var/turf/T as anything in viable_turfs)
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if(!isclosedturf(T))
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continue
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turfs_to_pick_from += T
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var/list/engraving_entries = json["entries"]
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if(engraving_entries.len)
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for(var/iteration in 1 to rand(MIN_PERSISTENT_ENGRAVINGS, MAX_PERSISTENT_ENGRAVINGS))
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var/engraving = engraving_entries[rand(1, engraving_entries.len)] //This means repeats will happen for now, but its something I can live with. Just make more engravings!
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if(!islist(engraving))
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stack_trace("something's wrong with the engraving data! one of the saved engravings wasn't a list!")
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continue
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var/turf/closed/engraved_wall = pick(turfs_to_pick_from)
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if(HAS_TRAIT(engraved_wall, TRAIT_NOT_ENGRAVABLE))
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continue
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engraved_wall.AddComponent(/datum/component/engraved, engraving["story"], FALSE, engraving["story_value"])
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successfully_loaded_engravings++
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turfs_to_pick_from -= engraved_wall
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log_world("Loaded [successfully_loaded_engravings] engraved messages on map [SSmapping.config.map_name]")
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///Saves all new engravings in the world.
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/datum/controller/subsystem/persistence/proc/save_wall_engravings()
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var/list/saved_data = list()
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saved_data["version"] = ENGRAVING_PERSISTENCE_VERSION
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saved_data["entries"] = list()
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var/json_file = file(ENGRAVING_SAVE_FILE)
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if(fexists(json_file))
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var/list/old_json = json_decode(file2text(json_file))
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if(old_json)
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saved_data["entries"] = old_json["entries"]
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for(var/datum/component/engraved/engraving in wall_engravings)
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if(!engraving.persistent_save)
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continue
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var/area/engraved_area = get_area(engraving.parent)
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if(!(engraved_area.area_flags & PERSISTENT_ENGRAVINGS))
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continue
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saved_data["entries"] += engraving.save_persistent()
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(saved_data))
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///This proc can update entries if the format has changed at some point.
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/datum/controller/subsystem/persistence/proc/update_wall_engravings(json)
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for(var/engraving_entry in json["entries"])
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continue //no versioning yet
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//Save it to the file
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var/json_file = file(ENGRAVING_SAVE_FILE)
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(json))
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return json
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///Loads all tattoos, and select a few based on the amount of prisoner spawn positions.
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/datum/controller/subsystem/persistence/proc/load_prisoner_tattoos()
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var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
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if(!fexists(json_file))
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return
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var/list/json = json_decode(file2text(json_file))
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if(!json)
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return
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if(json["version"] < TATTOO_PERSISTENCE_VERSION)
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update_prisoner_tattoos(json)
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var/datum/job/prisoner_datum = SSjob.name_occupations[JOB_PRISONER]
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if(!prisoner_datum)
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return
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var/iterations_allowed = prisoner_datum.spawn_positions
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var/list/entries = json["entries"]
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if(entries.len)
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for(var/index in 1 to iterations_allowed)
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prison_tattoos_to_use += list(entries[rand(1, entries.len)])
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log_world("Loaded [prison_tattoos_to_use.len] prison tattoos")
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///Saves all tattoos, so they can appear on prisoners in future rounds
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/datum/controller/subsystem/persistence/proc/save_prisoner_tattoos()
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var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
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var/list/saved_data = list()
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var/list/entries = list()
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if(fexists(json_file))
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var/list/old_json = json_decode(file2text(json_file))
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if(old_json)
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entries += old_json["entries"] //Save the old if its there
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entries += prison_tattoos_to_save
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saved_data["version"] = ENGRAVING_PERSISTENCE_VERSION
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saved_data["entries"] = entries
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(saved_data))
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///This proc can update entries if the format has changed at some point.
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/datum/controller/subsystem/persistence/proc/update_prisoner_tattoos(json)
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for(var/tattoo_entry in json["entries"])
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continue //no versioning yet
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//Save it to the file
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var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(json))
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return json
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/// Loads the trophies from the source file, and places a few in trophy display cases.
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/datum/controller/subsystem/persistence/proc/load_trophies()
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var/list/raw_saved_trophies = list()
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if(fexists("data/npc_saves/TrophyItems.json"))
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var/json_file = file("data/npc_saves/TrophyItems.json")
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if(!fexists(json_file))
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return
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var/list/json = json_decode(file2text(json_file))
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if(!json)
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return
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raw_saved_trophies = json["data"]
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fdel("data/npc_saves/TrophyItems.json")
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else
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var/json_file = file("data/trophy_items.json")
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if(!fexists(json_file))
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return
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var/list/json = json_decode(file2text(json_file))
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if(!json)
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return
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raw_saved_trophies = json["data"]
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for(var/raw_json in raw_saved_trophies)
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var/datum/trophy_data/parsed_trophy_data = new
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parsed_trophy_data.load_from_json(raw_json)
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saved_trophies += parsed_trophy_data
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set_up_trophies()
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///trophy data datum, for admin manipulation
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/datum/trophy_data
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///path of the item the trophy will try to mimic, null if path_string is invalid
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var/path
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///the message that appears under the item
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var/message
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///the key of the one who placed the item in the trophy case
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var/placer_key
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/datum/trophy_data/proc/load_from_json(list/json_data)
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path = json_data["path"]
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message = json_data["message"]
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placer_key = json_data["placer_key"]
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/datum/trophy_data/proc/to_json()
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var/list/new_data = list()
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new_data["path"] = path
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new_data["message"] = message
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new_data["placer_key"] = placer_key
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new_data["is_valid"] = text2path(path) ? TRUE : FALSE
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return new_data
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/// Returns a list for the admin trophy panel.
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/datum/controller/subsystem/persistence/proc/trophy_ui_data()
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var/list/ui_data = list()
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for(var/datum/trophy_data/data in saved_trophies)
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var/list/pdata = data.to_json()
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pdata["ref"] = REF(data)
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ui_data += list(pdata)
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return ui_data
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/// Loads up the amount of times maps appeared to alter their appearance in voting and rotation.
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/datum/controller/subsystem/persistence/proc/load_recent_maps()
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var/map_sav = FILE_RECENT_MAPS
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if(!fexists(FILE_RECENT_MAPS))
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return
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var/list/json = json_decode(file2text(map_sav))
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if(!json)
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return
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saved_maps = json["data"]
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//Convert the mapping data to a shared blocking list, saves us doing this in several places later.
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for(var/map in config.maplist)
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var/datum/map_config/VM = config.maplist[map]
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var/run = 0
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if(VM.map_name == SSmapping.config.map_name)
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run++
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for(var/name in SSpersistence.saved_maps)
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if(VM.map_name == name)
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run++
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if(run >= 2) //If run twice in the last KEEP_ROUNDS_MAP + 1 (including current) rounds, disable map for voting and rotation.
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blocked_maps += VM.map_name
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/// Puts trophies into trophy cases.
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/datum/controller/subsystem/persistence/proc/set_up_trophies()
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var/list/valid_trophies = list()
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for(var/datum/trophy_data/data in saved_trophies)
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if(!data) //sanity for incorrect deserialization
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continue
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var/path = text2path(data.path)
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if(!path) //If the item no longer exist, ignore it
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continue
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valid_trophies += data
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for(var/obj/structure/displaycase/trophy/trophy_case in GLOB.trophy_cases)
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if(!valid_trophies.len)
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break
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if(trophy_case.showpiece)
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continue
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trophy_case.set_up_trophy(pick_n_take(valid_trophies))
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///Loads up the photo album source file.
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/datum/controller/subsystem/persistence/proc/get_photo_albums()
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var/album_path = file("data/photo_albums.json")
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if(fexists(album_path))
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return json_decode(file2text(album_path))
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///Loads up the photo frames source file.
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/datum/controller/subsystem/persistence/proc/get_photo_frames()
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var/frame_path = file("data/photo_frames.json")
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if(fexists(frame_path))
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return json_decode(file2text(frame_path))
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/// Removes the identifier of a persistent photo frame from the json.
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/datum/controller/subsystem/persistence/proc/remove_photo_frames(identifier)
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var/frame_path = file("data/photo_frames.json")
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if(!fexists(frame_path))
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return
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var/frame_json = json_decode(file2text(frame_path))
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frame_json -= identifier
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frame_json = json_encode(frame_json)
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fdel(frame_path)
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WRITE_FILE(frame_path, frame_json)
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///Loads photo albums, and populates them; also loads and applies frames to picture frames.
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/datum/controller/subsystem/persistence/proc/load_photo_persistence()
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var/album_path = file("data/photo_albums.json")
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var/frame_path = file("data/photo_frames.json")
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if(fexists(album_path))
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var/list/json = json_decode(file2text(album_path))
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if(json.len)
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for(var/i in photo_albums)
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var/obj/item/storage/photo_album/A = i
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if(!A.persistence_id)
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continue
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if(json[A.persistence_id])
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A.populate_from_id_list(json[A.persistence_id])
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if(fexists(frame_path))
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var/list/json = json_decode(file2text(frame_path))
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if(json.len)
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for(var/i in photo_frames)
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var/obj/structure/sign/picture_frame/PF = i
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if(!PF.persistence_id)
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continue
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if(json[PF.persistence_id])
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PF.load_from_id(json[PF.persistence_id])
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///Saves the contents of photo albums and the picture frames.
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/datum/controller/subsystem/persistence/proc/save_photo_persistence()
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var/album_path = file("data/photo_albums.json")
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var/frame_path = file("data/photo_frames.json")
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var/list/frame_json = list()
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var/list/album_json = list()
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if(fexists(album_path))
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album_json = json_decode(file2text(album_path))
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fdel(album_path)
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for(var/i in photo_albums)
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var/obj/item/storage/photo_album/A = i
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if(!istype(A) || !A.persistence_id)
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continue
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var/list/L = A.get_picture_id_list()
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album_json[A.persistence_id] = L
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album_json = json_encode(album_json)
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WRITE_FILE(album_path, album_json)
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if(fexists(frame_path))
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frame_json = json_decode(file2text(frame_path))
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fdel(frame_path)
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for(var/i in photo_frames)
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var/obj/structure/sign/picture_frame/F = i
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if(!istype(F) || !F.persistence_id)
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continue
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frame_json[F.persistence_id] = F.get_photo_id()
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frame_json = json_encode(frame_json)
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WRITE_FILE(frame_path, frame_json)
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///Collects trophies from all existing trophy cases.
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/datum/controller/subsystem/persistence/proc/collect_trophies()
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for(var/trophy_case in GLOB.trophy_cases)
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save_trophy(trophy_case)
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var/json_file = file("data/trophy_items.json")
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var/list/file_data = list()
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var/list/converted_data = list()
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for(var/datum/trophy_data/data in saved_trophies)
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converted_data += list(data.to_json())
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converted_data = remove_duplicate_trophies(converted_data)
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file_data["data"] = converted_data
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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///gets the list of json trophies, and deletes the ones with an identical path and message
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/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
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var/list/ukeys = list()
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. = list()
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for(var/trophy in trophies)
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var/tkey = "[trophy["path"]]-[trophy["message"]]"
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if(ukeys[tkey])
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continue
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else
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. += list(trophy)
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ukeys[tkey] = TRUE
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///If there is a trophy in the trophy case, saved it, if the trophy was not a holo trophy and has a message attached.
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/datum/controller/subsystem/persistence/proc/save_trophy(obj/structure/displaycase/trophy/trophy_case)
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if(!trophy_case.holographic_showpiece && trophy_case.showpiece && trophy_case.trophy_message)
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var/datum/trophy_data/data = new
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data.path = trophy_case.showpiece.type
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data.message = trophy_case.trophy_message
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data.placer_key = trophy_case.placer_key
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saved_trophies += data
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///Updates the list of the most recent maps.
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/datum/controller/subsystem/persistence/proc/collect_maps()
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if(length(saved_maps) > KEEP_ROUNDS_MAP) //Get rid of extras from old configs.
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saved_maps.Cut(KEEP_ROUNDS_MAP+1)
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var/mapstosave = min(length(saved_maps)+1, KEEP_ROUNDS_MAP)
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if(length(saved_maps) < mapstosave) //Add extras if too short, one per round.
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saved_maps += mapstosave
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for(var/i = mapstosave; i > 1; i--)
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saved_maps[i] = saved_maps[i-1]
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saved_maps[1] = SSmapping.config.map_name
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var/json_file = file(FILE_RECENT_MAPS)
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var/list/file_data = list()
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file_data["data"] = saved_maps
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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///Loads all randomized recipes.
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/datum/controller/subsystem/persistence/proc/load_randomized_recipes()
|
|
var/json_file = file("data/RandomizedChemRecipes.json")
|
|
var/json
|
|
if(fexists(json_file))
|
|
json = json_decode(file2text(json_file))
|
|
|
|
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
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|
var/datum/chemical_reaction/randomized/R = new randomized_type
|
|
var/loaded = FALSE
|
|
if(R.persistent && json)
|
|
var/list/recipe_data = json["[R.type]"]
|
|
if(recipe_data)
|
|
if(R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
|
|
loaded = TRUE
|
|
if(!loaded) //We do not have information for whatever reason, just generate new one
|
|
if(R.persistent)
|
|
log_game("Resetting persistent [randomized_type] random recipe.")
|
|
R.GenerateRecipe()
|
|
|
|
if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
|
|
add_chemical_reaction(R)
|
|
else
|
|
log_game("Randomized recipe [randomized_type] resulted in conflicting recipes.")
|
|
|
|
///Saves all randomized recipes.
|
|
/datum/controller/subsystem/persistence/proc/save_randomized_recipes()
|
|
var/json_file = file("data/RandomizedChemRecipes.json")
|
|
var/list/file_data = list()
|
|
|
|
//asert globchems done
|
|
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
|
|
var/datum/chemical_reaction/randomized/R = get_chemical_reaction(randomized_type) //ew, would be nice to add some simple tracking
|
|
if(R?.persistent)
|
|
var/list/recipe_data = R.SaveOldRecipe()
|
|
file_data["[R.type]"] = recipe_data
|
|
|
|
fdel(json_file)
|
|
WRITE_FILE(json_file, json_encode(file_data))
|
|
|
|
///Saves all scars for everyone's original characters
|
|
/datum/controller/subsystem/persistence/proc/save_scars()
|
|
for(var/i in GLOB.joined_player_list)
|
|
var/mob/living/carbon/human/ending_human = get_mob_by_ckey(i)
|
|
if(!istype(ending_human) || !ending_human.mind?.original_character_slot_index || !ending_human.client?.prefs.read_preference(/datum/preference/toggle/persistent_scars))
|
|
continue
|
|
|
|
var/mob/living/carbon/human/original_human = ending_human.mind.original_character.resolve()
|
|
|
|
if(!original_human)
|
|
continue
|
|
|
|
if(original_human.stat == DEAD || !original_human.all_scars || original_human != ending_human)
|
|
original_human.save_persistent_scars(TRUE)
|
|
else
|
|
original_human.save_persistent_scars()
|
|
|
|
///Loads the custom outfits of every admin.
|
|
/datum/controller/subsystem/persistence/proc/load_custom_outfits()
|
|
var/file = file("data/custom_outfits.json")
|
|
if(!fexists(file))
|
|
return
|
|
var/outfits_json = file2text(file)
|
|
var/list/outfits = json_decode(outfits_json)
|
|
if(!islist(outfits))
|
|
return
|
|
|
|
for(var/outfit_data in outfits)
|
|
if(!islist(outfit_data))
|
|
continue
|
|
|
|
var/outfittype = text2path(outfit_data["outfit_type"])
|
|
if(!ispath(outfittype, /datum/outfit))
|
|
continue
|
|
var/datum/outfit/outfit = new outfittype
|
|
if(!outfit.load_from(outfit_data))
|
|
continue
|
|
GLOB.custom_outfits += outfit
|
|
|
|
///Saves each admin's custom outfit list
|
|
/datum/controller/subsystem/persistence/proc/save_custom_outfits()
|
|
var/file = file("data/custom_outfits.json")
|
|
fdel(file)
|
|
|
|
var/list/data = list()
|
|
for(var/datum/outfit/outfit in GLOB.custom_outfits)
|
|
data += list(outfit.get_json_data())
|
|
|
|
WRITE_FILE(file, json_encode(data))
|
|
|
|
/// Location where we save the information about how many rounds it has been since the engine blew up
|
|
#define DELAMINATION_COUNT_FILEPATH "data/rounds_since_delamination.txt"
|
|
|
|
/datum/controller/subsystem/persistence/proc/load_delamination_counter()
|
|
if (!fexists(DELAMINATION_COUNT_FILEPATH))
|
|
return
|
|
rounds_since_engine_exploded = text2num(file2text(DELAMINATION_COUNT_FILEPATH))
|
|
for (var/obj/structure/sign/delamination_counter/sign as anything in GLOB.map_delamination_counters)
|
|
sign.update_count(rounds_since_engine_exploded)
|
|
|
|
/datum/controller/subsystem/persistence/proc/save_delamination_counter()
|
|
rustg_file_write("[rounds_since_engine_exploded + 1]", DELAMINATION_COUNT_FILEPATH)
|
|
|
|
#undef DELAMINATION_COUNT_FILEPATH
|
|
#undef FILE_RECENT_MAPS
|
|
#undef KEEP_ROUNDS_MAP
|