Files
Bubberstation/code/controllers/subsystem/persistence.dm
Gandalf e4b4d4d3c0 MISSED MIRROR [Lints Against Unmanaged Local Defines] (#20204)
* https://github.com/tgstation/tgstation/pull/74333

https: //github.com/tgstation/tgstation/pull/74333
Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com>

* var stuff

Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com>

* vars

* Update sol_fed.dm

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
2023-04-01 01:15:22 +01:00

553 lines
18 KiB
Plaintext

#define FILE_RECENT_MAPS "data/RecentMaps.json"
#define KEEP_ROUNDS_MAP 3
SUBSYSTEM_DEF(persistence)
name = "Persistence"
init_order = INIT_ORDER_PERSISTENCE
flags = SS_NO_FIRE
///instantiated wall engraving components
var/list/wall_engravings = list()
///tattoo stories that we're saving.
var/list/prison_tattoos_to_save = list()
///tattoo stories that have been selected for this round.
var/list/prison_tattoos_to_use = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_maps = list()
var/list/blocked_maps = list()
var/list/saved_trophies = list()
var/list/picture_logging_information = list()
var/list/obj/structure/sign/picture_frame/photo_frames
var/list/obj/item/storage/photo_album/photo_albums
var/rounds_since_engine_exploded = 0
/datum/controller/subsystem/persistence/Initialize()
load_poly()
load_wall_engravings()
load_prisoner_tattoos()
load_trophies()
load_recent_maps()
load_photo_persistence()
load_randomized_recipes()
load_custom_outfits()
load_delamination_counter()
load_panic_bunker() //SKYRAT EDIT ADDITION - PANICBUNKER
load_adventures()
return SS_INIT_SUCCESS
///Collects all data to persist.
/datum/controller/subsystem/persistence/proc/collect_data()
save_wall_engravings()
save_prisoner_tattoos()
collect_trophies()
collect_maps()
save_photo_persistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
save_randomized_recipes()
save_scars()
save_modular_persistence() // SKYRAT EDIT ADDITION - MODULAR_PERSISTENCE
save_custom_outfits()
save_delamination_counter()
save_panic_bunker() //SKYRAT EDIT ADDITION - PANICBUNKER
///Loads up Poly's speech buffer.
/datum/controller/subsystem/persistence/proc/load_poly()
for(var/mob/living/simple_animal/parrot/poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!
///Loads all engravings, and places a select amount in maintenance and the prison.
/datum/controller/subsystem/persistence/proc/load_wall_engravings()
var/json_file = file(ENGRAVING_SAVE_FILE)
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
if(json["version"] < ENGRAVING_PERSISTENCE_VERSION)
update_wall_engravings(json)
var/successfully_loaded_engravings = 0
var/list/viable_turfs = get_area_turfs(/area/station/maintenance, subtypes = TRUE) + get_area_turfs(/area/station/security/prison, subtypes = TRUE)
var/list/turfs_to_pick_from = list()
for(var/turf/T as anything in viable_turfs)
if(!isclosedturf(T))
continue
turfs_to_pick_from += T
var/list/engraving_entries = json["entries"]
if(engraving_entries.len)
for(var/iteration in 1 to rand(MIN_PERSISTENT_ENGRAVINGS, MAX_PERSISTENT_ENGRAVINGS))
var/engraving = engraving_entries[rand(1, engraving_entries.len)] //This means repeats will happen for now, but its something I can live with. Just make more engravings!
if(!islist(engraving))
stack_trace("something's wrong with the engraving data! one of the saved engravings wasn't a list!")
continue
var/turf/closed/engraved_wall = pick(turfs_to_pick_from)
if(HAS_TRAIT(engraved_wall, TRAIT_NOT_ENGRAVABLE))
continue
engraved_wall.AddComponent(/datum/component/engraved, engraving["story"], FALSE, engraving["story_value"])
successfully_loaded_engravings++
turfs_to_pick_from -= engraved_wall
log_world("Loaded [successfully_loaded_engravings] engraved messages on map [SSmapping.config.map_name]")
///Saves all new engravings in the world.
/datum/controller/subsystem/persistence/proc/save_wall_engravings()
var/list/saved_data = list()
saved_data["version"] = ENGRAVING_PERSISTENCE_VERSION
saved_data["entries"] = list()
var/json_file = file(ENGRAVING_SAVE_FILE)
if(fexists(json_file))
var/list/old_json = json_decode(file2text(json_file))
if(old_json)
saved_data["entries"] = old_json["entries"]
for(var/datum/component/engraved/engraving in wall_engravings)
if(!engraving.persistent_save)
continue
var/area/engraved_area = get_area(engraving.parent)
if(!(engraved_area.area_flags & PERSISTENT_ENGRAVINGS))
continue
saved_data["entries"] += engraving.save_persistent()
fdel(json_file)
WRITE_FILE(json_file, json_encode(saved_data))
///This proc can update entries if the format has changed at some point.
/datum/controller/subsystem/persistence/proc/update_wall_engravings(json)
for(var/engraving_entry in json["entries"])
continue //no versioning yet
//Save it to the file
var/json_file = file(ENGRAVING_SAVE_FILE)
fdel(json_file)
WRITE_FILE(json_file, json_encode(json))
return json
///Loads all tattoos, and select a few based on the amount of prisoner spawn positions.
/datum/controller/subsystem/persistence/proc/load_prisoner_tattoos()
var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
if(json["version"] < TATTOO_PERSISTENCE_VERSION)
update_prisoner_tattoos(json)
var/datum/job/prisoner_datum = SSjob.name_occupations[JOB_PRISONER]
if(!prisoner_datum)
return
var/iterations_allowed = prisoner_datum.spawn_positions
var/list/entries = json["entries"]
if(entries.len)
for(var/index in 1 to iterations_allowed)
prison_tattoos_to_use += list(entries[rand(1, entries.len)])
log_world("Loaded [prison_tattoos_to_use.len] prison tattoos")
///Saves all tattoos, so they can appear on prisoners in future rounds
/datum/controller/subsystem/persistence/proc/save_prisoner_tattoos()
var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
var/list/saved_data = list()
var/list/entries = list()
if(fexists(json_file))
var/list/old_json = json_decode(file2text(json_file))
if(old_json)
entries += old_json["entries"] //Save the old if its there
entries += prison_tattoos_to_save
saved_data["version"] = ENGRAVING_PERSISTENCE_VERSION
saved_data["entries"] = entries
fdel(json_file)
WRITE_FILE(json_file, json_encode(saved_data))
///This proc can update entries if the format has changed at some point.
/datum/controller/subsystem/persistence/proc/update_prisoner_tattoos(json)
for(var/tattoo_entry in json["entries"])
continue //no versioning yet
//Save it to the file
var/json_file = file(PRISONER_TATTOO_SAVE_FILE)
fdel(json_file)
WRITE_FILE(json_file, json_encode(json))
return json
/// Loads the trophies from the source file, and places a few in trophy display cases.
/datum/controller/subsystem/persistence/proc/load_trophies()
var/list/raw_saved_trophies = list()
if(fexists("data/npc_saves/TrophyItems.json"))
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
raw_saved_trophies = json["data"]
fdel("data/npc_saves/TrophyItems.json")
else
var/json_file = file("data/trophy_items.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
raw_saved_trophies = json["data"]
for(var/raw_json in raw_saved_trophies)
var/datum/trophy_data/parsed_trophy_data = new
parsed_trophy_data.load_from_json(raw_json)
saved_trophies += parsed_trophy_data
set_up_trophies()
///trophy data datum, for admin manipulation
/datum/trophy_data
///path of the item the trophy will try to mimic, null if path_string is invalid
var/path
///the message that appears under the item
var/message
///the key of the one who placed the item in the trophy case
var/placer_key
/datum/trophy_data/proc/load_from_json(list/json_data)
path = json_data["path"]
message = json_data["message"]
placer_key = json_data["placer_key"]
/datum/trophy_data/proc/to_json()
var/list/new_data = list()
new_data["path"] = path
new_data["message"] = message
new_data["placer_key"] = placer_key
new_data["is_valid"] = text2path(path) ? TRUE : FALSE
return new_data
/// Returns a list for the admin trophy panel.
/datum/controller/subsystem/persistence/proc/trophy_ui_data()
var/list/ui_data = list()
for(var/datum/trophy_data/data in saved_trophies)
var/list/pdata = data.to_json()
pdata["ref"] = REF(data)
ui_data += list(pdata)
return ui_data
/// Loads up the amount of times maps appeared to alter their appearance in voting and rotation.
/datum/controller/subsystem/persistence/proc/load_recent_maps()
var/map_sav = FILE_RECENT_MAPS
if(!fexists(FILE_RECENT_MAPS))
return
var/list/json = json_decode(file2text(map_sav))
if(!json)
return
saved_maps = json["data"]
//Convert the mapping data to a shared blocking list, saves us doing this in several places later.
for(var/map in config.maplist)
var/datum/map_config/VM = config.maplist[map]
var/run = 0
if(VM.map_name == SSmapping.config.map_name)
run++
for(var/name in SSpersistence.saved_maps)
if(VM.map_name == name)
run++
if(run >= 2) //If run twice in the last KEEP_ROUNDS_MAP + 1 (including current) rounds, disable map for voting and rotation.
blocked_maps += VM.map_name
/// Puts trophies into trophy cases.
/datum/controller/subsystem/persistence/proc/set_up_trophies()
var/list/valid_trophies = list()
for(var/datum/trophy_data/data in saved_trophies)
if(!data) //sanity for incorrect deserialization
continue
var/path = text2path(data.path)
if(!path) //If the item no longer exist, ignore it
continue
valid_trophies += data
for(var/obj/structure/displaycase/trophy/trophy_case in GLOB.trophy_cases)
if(!valid_trophies.len)
break
if(trophy_case.showpiece)
continue
trophy_case.set_up_trophy(pick_n_take(valid_trophies))
///Loads up the photo album source file.
/datum/controller/subsystem/persistence/proc/get_photo_albums()
var/album_path = file("data/photo_albums.json")
if(fexists(album_path))
return json_decode(file2text(album_path))
///Loads up the photo frames source file.
/datum/controller/subsystem/persistence/proc/get_photo_frames()
var/frame_path = file("data/photo_frames.json")
if(fexists(frame_path))
return json_decode(file2text(frame_path))
/// Removes the identifier of a persistent photo frame from the json.
/datum/controller/subsystem/persistence/proc/remove_photo_frames(identifier)
var/frame_path = file("data/photo_frames.json")
if(!fexists(frame_path))
return
var/frame_json = json_decode(file2text(frame_path))
frame_json -= identifier
frame_json = json_encode(frame_json)
fdel(frame_path)
WRITE_FILE(frame_path, frame_json)
///Loads photo albums, and populates them; also loads and applies frames to picture frames.
/datum/controller/subsystem/persistence/proc/load_photo_persistence()
var/album_path = file("data/photo_albums.json")
var/frame_path = file("data/photo_frames.json")
if(fexists(album_path))
var/list/json = json_decode(file2text(album_path))
if(json.len)
for(var/i in photo_albums)
var/obj/item/storage/photo_album/A = i
if(!A.persistence_id)
continue
if(json[A.persistence_id])
A.populate_from_id_list(json[A.persistence_id])
if(fexists(frame_path))
var/list/json = json_decode(file2text(frame_path))
if(json.len)
for(var/i in photo_frames)
var/obj/structure/sign/picture_frame/PF = i
if(!PF.persistence_id)
continue
if(json[PF.persistence_id])
PF.load_from_id(json[PF.persistence_id])
///Saves the contents of photo albums and the picture frames.
/datum/controller/subsystem/persistence/proc/save_photo_persistence()
var/album_path = file("data/photo_albums.json")
var/frame_path = file("data/photo_frames.json")
var/list/frame_json = list()
var/list/album_json = list()
if(fexists(album_path))
album_json = json_decode(file2text(album_path))
fdel(album_path)
for(var/i in photo_albums)
var/obj/item/storage/photo_album/A = i
if(!istype(A) || !A.persistence_id)
continue
var/list/L = A.get_picture_id_list()
album_json[A.persistence_id] = L
album_json = json_encode(album_json)
WRITE_FILE(album_path, album_json)
if(fexists(frame_path))
frame_json = json_decode(file2text(frame_path))
fdel(frame_path)
for(var/i in photo_frames)
var/obj/structure/sign/picture_frame/F = i
if(!istype(F) || !F.persistence_id)
continue
frame_json[F.persistence_id] = F.get_photo_id()
frame_json = json_encode(frame_json)
WRITE_FILE(frame_path, frame_json)
///Collects trophies from all existing trophy cases.
/datum/controller/subsystem/persistence/proc/collect_trophies()
for(var/trophy_case in GLOB.trophy_cases)
save_trophy(trophy_case)
var/json_file = file("data/trophy_items.json")
var/list/file_data = list()
var/list/converted_data = list()
for(var/datum/trophy_data/data in saved_trophies)
converted_data += list(data.to_json())
converted_data = remove_duplicate_trophies(converted_data)
file_data["data"] = converted_data
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
///gets the list of json trophies, and deletes the ones with an identical path and message
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
var/list/ukeys = list()
. = list()
for(var/trophy in trophies)
var/tkey = "[trophy["path"]]-[trophy["message"]]"
if(ukeys[tkey])
continue
else
. += list(trophy)
ukeys[tkey] = TRUE
///If there is a trophy in the trophy case, saved it, if the trophy was not a holo trophy and has a message attached.
/datum/controller/subsystem/persistence/proc/save_trophy(obj/structure/displaycase/trophy/trophy_case)
if(!trophy_case.holographic_showpiece && trophy_case.showpiece && trophy_case.trophy_message)
var/datum/trophy_data/data = new
data.path = trophy_case.showpiece.type
data.message = trophy_case.trophy_message
data.placer_key = trophy_case.placer_key
saved_trophies += data
///Updates the list of the most recent maps.
/datum/controller/subsystem/persistence/proc/collect_maps()
if(length(saved_maps) > KEEP_ROUNDS_MAP) //Get rid of extras from old configs.
saved_maps.Cut(KEEP_ROUNDS_MAP+1)
var/mapstosave = min(length(saved_maps)+1, KEEP_ROUNDS_MAP)
if(length(saved_maps) < mapstosave) //Add extras if too short, one per round.
saved_maps += mapstosave
for(var/i = mapstosave; i > 1; i--)
saved_maps[i] = saved_maps[i-1]
saved_maps[1] = SSmapping.config.map_name
var/json_file = file(FILE_RECENT_MAPS)
var/list/file_data = list()
file_data["data"] = saved_maps
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
///Loads all randomized recipes.
/datum/controller/subsystem/persistence/proc/load_randomized_recipes()
var/json_file = file("data/RandomizedChemRecipes.json")
var/json
if(fexists(json_file))
json = json_decode(file2text(json_file))
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
var/datum/chemical_reaction/randomized/R = new randomized_type
var/loaded = FALSE
if(R.persistent && json)
var/list/recipe_data = json["[R.type]"]
if(recipe_data)
if(R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
loaded = TRUE
if(!loaded) //We do not have information for whatever reason, just generate new one
if(R.persistent)
log_game("Resetting persistent [randomized_type] random recipe.")
R.GenerateRecipe()
if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
add_chemical_reaction(R)
else
log_game("Randomized recipe [randomized_type] resulted in conflicting recipes.")
///Saves all randomized recipes.
/datum/controller/subsystem/persistence/proc/save_randomized_recipes()
var/json_file = file("data/RandomizedChemRecipes.json")
var/list/file_data = list()
//asert globchems done
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
var/datum/chemical_reaction/randomized/R = get_chemical_reaction(randomized_type) //ew, would be nice to add some simple tracking
if(R?.persistent)
var/list/recipe_data = R.SaveOldRecipe()
file_data["[R.type]"] = recipe_data
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
///Saves all scars for everyone's original characters
/datum/controller/subsystem/persistence/proc/save_scars()
for(var/i in GLOB.joined_player_list)
var/mob/living/carbon/human/ending_human = get_mob_by_ckey(i)
if(!istype(ending_human) || !ending_human.mind?.original_character_slot_index || !ending_human.client?.prefs.read_preference(/datum/preference/toggle/persistent_scars))
continue
var/mob/living/carbon/human/original_human = ending_human.mind.original_character.resolve()
if(!original_human)
continue
if(original_human.stat == DEAD || !original_human.all_scars || original_human != ending_human)
original_human.save_persistent_scars(TRUE)
else
original_human.save_persistent_scars()
///Loads the custom outfits of every admin.
/datum/controller/subsystem/persistence/proc/load_custom_outfits()
var/file = file("data/custom_outfits.json")
if(!fexists(file))
return
var/outfits_json = file2text(file)
var/list/outfits = json_decode(outfits_json)
if(!islist(outfits))
return
for(var/outfit_data in outfits)
if(!islist(outfit_data))
continue
var/outfittype = text2path(outfit_data["outfit_type"])
if(!ispath(outfittype, /datum/outfit))
continue
var/datum/outfit/outfit = new outfittype
if(!outfit.load_from(outfit_data))
continue
GLOB.custom_outfits += outfit
///Saves each admin's custom outfit list
/datum/controller/subsystem/persistence/proc/save_custom_outfits()
var/file = file("data/custom_outfits.json")
fdel(file)
var/list/data = list()
for(var/datum/outfit/outfit in GLOB.custom_outfits)
data += list(outfit.get_json_data())
WRITE_FILE(file, json_encode(data))
/// Location where we save the information about how many rounds it has been since the engine blew up
#define DELAMINATION_COUNT_FILEPATH "data/rounds_since_delamination.txt"
/datum/controller/subsystem/persistence/proc/load_delamination_counter()
if (!fexists(DELAMINATION_COUNT_FILEPATH))
return
rounds_since_engine_exploded = text2num(file2text(DELAMINATION_COUNT_FILEPATH))
for (var/obj/structure/sign/delamination_counter/sign as anything in GLOB.map_delamination_counters)
sign.update_count(rounds_since_engine_exploded)
/datum/controller/subsystem/persistence/proc/save_delamination_counter()
rustg_file_write("[rounds_since_engine_exploded + 1]", DELAMINATION_COUNT_FILEPATH)
#undef DELAMINATION_COUNT_FILEPATH
#undef FILE_RECENT_MAPS
#undef KEEP_ROUNDS_MAP