Files
Bubberstation/code/datums/components/action_item_overlay.dm
SkyratBot e62df8f5f0 [MIRROR] Fixes Luminescence actions [MDB IGNORE] (#19698)
* Fixes Luminescence actions (#73802)

## About The Pull Request

- Add Component was supposed to use a named arg, quick fix
- While testing the fix I noticed it doesn't properly remove the
appearance when the item is lost, cuts the overlay on failures

## Why It's Good For The Game

Mothblox said this broke things (it was making a weakref of a callback
on accident)

## Changelog

🆑 Melbert
fix: Luminsecent slime actions correctly update their appearance when
integrating or ejecting slime cores
/🆑

* Fixes Luminescence actions

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-03-06 18:22:37 -08:00

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/**
* Apply to an action to allow it to take an item
* and apply it as an overlay of the action button
*/
/datum/component/action_item_overlay
/// Weakref to what item the component uses to apply as an overlay.
var/datum/weakref/item_ref
/// Callback that dictates what item the component uses to apply as an overlay.
var/datum/callback/item_callback
/// The appearance of the item we've applied
var/mutable_appearance/item_appearance
/datum/component/action_item_overlay/Initialize(atom/movable/item, datum/callback/item_callback)
if(!istype(parent, /datum/action))
return COMPONENT_INCOMPATIBLE
ASSERT(isnull(item) || istype(item))
if(!item && !item_callback)
stack_trace("[type] created without a reference item or an item callback - one or the other is required.")
return COMPONENT_INCOMPATIBLE
src.item_ref = WEAKREF(item)
src.item_callback = item_callback
/datum/component/action_item_overlay/Destroy(force, silent)
item_ref = null
QDEL_NULL(item_callback)
item_appearance = null
return ..()
/datum/component/action_item_overlay/RegisterWithParent()
RegisterSignal(parent, COMSIG_ACTION_OVERLAY_APPLY, PROC_REF(on_overlays_applied))
var/datum/action/parent_action = parent
parent_action.build_all_button_icons(UPDATE_BUTTON_OVERLAY)
/datum/component/action_item_overlay/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ACTION_OVERLAY_APPLY)
// If we're being unregistered / deleted but our parent is sticking around,
// force an overlay update to get rid of our item appearance
if(!QDELING(parent))
var/datum/action/parent_action = parent
parent_action.build_all_button_icons(UPDATE_BUTTON_OVERLAY)
/// Signal proc for [COMSIG_ACTION_OVERLAY_APPLY], applies the item appearance if possible.
/datum/component/action_item_overlay/proc/on_overlays_applied(datum/action/source, atom/movable/screen/movable/action_button/current_button, force)
SIGNAL_HANDLER
// We're in the middle of being removed / deleted, remove our associated overlay
if(QDELING(src))
if(item_appearance)
current_button.cut_overlay(item_appearance)
item_appearance = null
return
var/atom/movable/muse = item_callback?.Invoke() || item_ref?.resolve()
if(!istype(muse))
if(item_appearance) // New item does not exist but we have an old appearance
current_button.cut_overlay(item_appearance)
item_appearance = null
return
if(item_appearance)
// For caching purposes, we will try not to update if we don't need to
if(!force && item_appearance.icon == muse.icon && item_appearance.icon_state == muse.icon_state)
return
current_button.cut_overlay(item_appearance)
var/mutable_appearance/muse_appearance = new(muse.appearance)
muse_appearance.plane = FLOAT_PLANE
muse_appearance.layer = FLOAT_LAYER
muse_appearance.pixel_x = 0
muse_appearance.pixel_y = 0
current_button.add_overlay(muse_appearance)
item_appearance = muse_appearance