Files
Bubberstation/code/datums/components/echolocation.dm
SkyratBot 0d5e4e4ec9 [MIRROR] Basic pollen-particles for plants pollenating. [MDB IGNORE] (#20592)
* Basic pollen-particles for plants pollenating. (#74675)

Legally endorsed nightcode 👍

## About The Pull Request

When 2 plants are adjacent to each other, they will begin to
cross-pollenate, sharing their potency, instability, and yield values
between the two. This has been in the game since #50001 , however we
never added a more clear visual tell that cross-pollenation exists.
Thanks to the magic of *barticles*, now you can!

![image](https://user-images.githubusercontent.com/41715314/231359363-07c7f354-d2f6-4d5e-8b59-5f968781135f.png)
_pictured: wheat and tomatoes pollenating_

Adds a simple particle effect, largely lifted from bonfires, that
indicates that two plants are sharing stats at minimum.

## Why It's Good For The Game

Following discussion from #74621, it was decided we needed and preferred
a more visual cue to the mechanic. As a general point I think that's a
longer term fix to the issue, and this adds more visual clarity to an
otherwise arcane mechanic (heh).

Looking for feedback on how to improve the look of the particles but for
fast nightcode I think I did okay for a first try

## Changelog

🆑
imageadd: Hydroponics trays now have pollen particles that they generate
when they share stats and chems. Non-allergenic!
/🆑

---------

Co-authored-by: san7890 <the@ san7890.com>

* Basic pollen-particles for plants pollenating.

---------

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-04-17 17:53:30 +01:00

183 lines
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/datum/component/echolocation
/// Radius of our view.
var/echo_range = 4
/// Time between echolocations.
var/cooldown_time = 2 SECONDS
/// Time for the image to start fading out.
var/image_expiry_time = 1.5 SECONDS
/// Time for the image to fade in.
var/fade_in_time = 0.5 SECONDS
/// Time for the image to fade out and delete itself.
var/fade_out_time = 0.5 SECONDS
/// Are images static? If yes, spawns them on the turf and makes them not change location. Otherwise they change location and pixel shift with the original.
var/images_are_static = TRUE
/// With mobs that have this echo group in their echolocation receiver trait, we share echo images.
var/echo_group = null
/// This trait blocks us from receiving echolocation.
var/blocking_trait
/// Ref of the client color we give to the echolocator.
var/client_color
/// Associative list of world.time when created to a list of the images.
var/list/images = list()
/// Associative list of world.time when created to a list of receivers.
var/list/receivers = list()
/// All the saved appearances, keyed by icon-icon_state.
var/static/list/saved_appearances = list()
/// Typecache of all the allowed paths to render.
var/static/list/allowed_paths
/// Typecache of turfs that are dangerous, to give them a special icon.
var/static/list/danger_turfs
/// A matrix that turns everything except #ffffff into pure blackness, used for our images (the outlines are #ffffff).
var/static/list/black_white_matrix = list(85, 85, 85, 0, 85, 85, 85, 0, 85, 85, 85, 0, 0, 0, 0, 1, -254, -254, -254, 0)
/// A matrix that turns everything into pure white.
var/static/list/white_matrix = list(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 1, 0, -0, 0, 0)
/// Cooldown for the echolocation.
COOLDOWN_DECLARE(cooldown_last)
/datum/component/echolocation/Initialize(echo_range, cooldown_time, image_expiry_time, fade_in_time, fade_out_time, images_are_static, blocking_trait, echo_group, echo_icon, color_path)
. = ..()
var/mob/living/echolocator = parent
if(!istype(echolocator))
return COMPONENT_INCOMPATIBLE
if(!danger_turfs)
danger_turfs = typecacheof(list(/turf/open/space, /turf/open/openspace, /turf/open/chasm, /turf/open/lava, /turf/open/floor/fakespace, /turf/open/floor/fakepit, /turf/closed/wall/space))
if(!allowed_paths)
allowed_paths = typecacheof(list(/turf/closed, /obj, /mob/living)) + danger_turfs - typecacheof(/obj/effect/decal)
if(!isnull(echo_range))
src.echo_range = echo_range
if(!isnull(cooldown_time))
src.cooldown_time = cooldown_time
if(!isnull(image_expiry_time))
src.image_expiry_time = image_expiry_time
if(!isnull(fade_in_time))
src.fade_in_time = fade_in_time
if(!isnull(fade_out_time))
src.fade_out_time = fade_out_time
if(!isnull(images_are_static))
src.images_are_static = images_are_static
if(!isnull(blocking_trait))
src.blocking_trait = blocking_trait
if(ispath(color_path))
client_color = echolocator.add_client_colour(color_path)
src.echo_group = echo_group || REF(src)
echolocator.add_traits(list(TRAIT_ECHOLOCATION_RECEIVER, TRAIT_TRUE_NIGHT_VISION), echo_group) //so they see all the tiles they echolocated, even if they are in the dark
echolocator.become_blind(ECHOLOCATION_TRAIT)
echolocator.overlay_fullscreen("echo", /atom/movable/screen/fullscreen/echo, echo_icon)
START_PROCESSING(SSfastprocess, src)
/datum/component/echolocation/Destroy(force, silent)
STOP_PROCESSING(SSfastprocess, src)
var/mob/living/echolocator = parent
QDEL_NULL(client_color)
echolocator.remove_traits(list(TRAIT_ECHOLOCATION_RECEIVER, TRAIT_TRUE_NIGHT_VISION), echo_group)
echolocator.cure_blind(ECHOLOCATION_TRAIT)
echolocator.clear_fullscreen("echo")
for(var/timeframe in images)
delete_images(timeframe)
return ..()
/datum/component/echolocation/process()
var/mob/living/echolocator = parent
if(echolocator.stat == DEAD)
return
echolocate()
/datum/component/echolocation/proc/echolocate()
if(!COOLDOWN_FINISHED(src, cooldown_last))
return
COOLDOWN_START(src, cooldown_last, cooldown_time)
var/mob/living/echolocator = parent
var/real_echo_range = echo_range
if(HAS_TRAIT(echolocator, TRAIT_ECHOLOCATION_EXTRA_RANGE))
real_echo_range += 2
var/list/filtered = list()
var/list/seen = dview(real_echo_range, get_turf(echolocator.client?.eye || echolocator), invis_flags = echolocator.see_invisible)
for(var/atom/seen_atom as anything in seen)
if(!seen_atom.alpha)
continue
if(allowed_paths[seen_atom.type])
filtered += seen_atom
if(!length(filtered))
return
var/current_time = "[world.time]"
images[current_time] = list()
receivers[current_time] = list()
for(var/mob/living/viewer in filtered)
if(blocking_trait && HAS_TRAIT(viewer, blocking_trait))
continue
if(HAS_TRAIT_FROM(viewer, TRAIT_ECHOLOCATION_RECEIVER, echo_group))
receivers[current_time] += viewer
for(var/atom/filtered_atom as anything in filtered)
show_image(saved_appearances["[filtered_atom.icon]-[filtered_atom.icon_state]"] || generate_appearance(filtered_atom), filtered_atom, current_time)
addtimer(CALLBACK(src, PROC_REF(fade_images), current_time), image_expiry_time)
/datum/component/echolocation/proc/show_image(image/input_appearance, atom/input, current_time)
var/image/final_image = image(input_appearance)
final_image.layer += EFFECTS_LAYER
final_image.plane = FULLSCREEN_PLANE
final_image.loc = images_are_static ? get_turf(input) : input
final_image.dir = input.dir
final_image.alpha = 0
if(images_are_static)
final_image.pixel_x = input.pixel_x
final_image.pixel_y = input.pixel_y
if(HAS_TRAIT_FROM(input, TRAIT_ECHOLOCATION_RECEIVER, echo_group)) //mark other echolocation with full white
final_image.color = white_matrix
images[current_time] += final_image
for(var/mob/living/echolocate_receiver as anything in receivers[current_time])
if(echolocate_receiver == input)
continue
if(echolocate_receiver.client)
echolocate_receiver.client.images += final_image
animate(final_image, alpha = 255, time = fade_in_time)
/datum/component/echolocation/proc/generate_appearance(atom/input)
var/use_outline = TRUE
var/mutable_appearance/copied_appearance = new /mutable_appearance()
copied_appearance.appearance = input
if(istype(input, /obj/machinery/door/airlock)) //i hate you
copied_appearance.cut_overlays()
copied_appearance.icon = 'icons/obj/doors/airlocks/station/public.dmi'
copied_appearance.icon_state = "closed"
else if(danger_turfs[input.type])
copied_appearance.icon = 'icons/turf/floors.dmi'
copied_appearance.icon_state = "danger"
use_outline = FALSE
copied_appearance.color = black_white_matrix
if(use_outline)
copied_appearance.filters += outline_filter(size = 1, color = COLOR_WHITE)
if(!images_are_static)
copied_appearance.pixel_x = 0
copied_appearance.pixel_y = 0
copied_appearance.transform = matrix()
if(!iscarbon(input)) //wacky overlay people get generated everytime
saved_appearances["[input.icon]-[input.icon_state]"] = copied_appearance
return copied_appearance
/datum/component/echolocation/proc/fade_images(from_when)
for(var/image_echo in images[from_when])
animate(image_echo, alpha = 0, time = fade_out_time)
addtimer(CALLBACK(src, PROC_REF(delete_images), from_when), fade_out_time)
/datum/component/echolocation/proc/delete_images(from_when)
for(var/mob/living/echolocate_receiver as anything in receivers[from_when])
if(!echolocate_receiver.client)
continue
for(var/image_echo in images[from_when])
echolocate_receiver.client.images -= image_echo
images -= from_when
receivers -= from_when
/atom/movable/screen/fullscreen/echo
icon_state = "echo"
layer = ECHO_LAYER
show_when_dead = TRUE
/atom/movable/screen/fullscreen/echo/Initialize(mapload)
. = ..()
particles = new /particles/echo()
/atom/movable/screen/fullscreen/echo/Destroy()
QDEL_NULL(particles)
return ..()