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Buff scythes, goats, and plantbgone vs PLANT biotypes (#72889) This buffs scythes, goats, and plantbgone vs PLANT biotypes: - Scythes now deal x1.5 damage to venus flytraps (3 hits to kill) - Scythes now target the flower bud vines - Goats now target flower bud vines and deal 15 damage to PLANT biotypes - Goats have a eating sound whenever they bite PLANT biotypes - Plantbgone now does 2 dmg per unit to PLANT biotypes (10 dmg per spray) - Plantbgone now has a 75% chance to remove weeds and deals large damage to flower buds - Weed control crates now come with a pair of leather gloves - Golems are immune to thorn effects - Any kind of thick glove material will prevent thorn effects when attacking - Flower buds will now take x4 damage from fire and sharp weapons (unless they have fire trait) - Regular scythes are now a sharp object Also this fixes a few runtimes with spacevines and nulls. The bane element now accepts `mob_biotypes` bitflags as an argument. Before my changes: - Plant-b-gone was doing 0.4 dmg per unit to PLANT biotypes (2 dmg per spray) - Scythes took 5 hits to kill venus flytraps - Goats only affected podpeople - Flower bud vines were being ignored by weed killing code - Plantbgone only had a 50% chance to remove weeds (and this was very inconsistent due to RNG) - Botanical gloves and thick gloves didn't protect from thorns - Golems were getting pierced by thorns despite having pierce immunity - Flower buds were not taking the x4 damage like they should have been - Regular scythes were not a sharp object, but other scythes (chaplain's, megafauna loot) were sharp This makes the weed killer crate more effective since people were complaining about it being worthless vs vines and flower buds. These changes give people more options to respond to threats vs plants. 🆑 add: Add a pair of leather gloves to weed control crate balance: Mobs with the PLANT biotypes (venus flytraps, pod people, killer tomatoes) are now much weaker vs scythes, goats, and plantbgone. balance: Plantbgone is now more effective at destroying weeds. balance: Regular scythes are now a sharp object fix: Fixed scythes, goats, and plantbgone not affecting flower bud vines. fix: Thick and botanical gloves not protecting from thorns fix: Golems not having pierce immunity from thorns fix: Runtime where vines tried to spread into null turf fix: Runtime where null vines that were destroyed were trying to spread to nearby turfs soundadd: Add eat food sound when goats eat plants code: Improved goat targeting code code: The bane element now accepts `mob_biotypes` bitflags as an argument. /🆑 Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>