Files
Bubberstation/code/datums/components/grillable.dm
SkyratBot 0da058bbf5 [MIRROR] Grilling items now only smoke when the griddle is on [MDB IGNORE] (#21097)
* Grilling items now only smoke when the griddle is on (#75265)

## About The Pull Request

Prior to this change, if you put an item on the griddle, it immediately
began to smoke, regardless of whether the griddle was on or not. Now
smoke will only appear when the griddle is turned on.

## Why It's Good For The Game
Graphic QoL for chefs

https://user-images.githubusercontent.com/10997188/236855447-8912a689-bec3-4cba-a6f3-45c428d7af29.mp4

## Changelog
🆑
fix: fixed griddle code so that the smoke over the grilling items
appears only when the griddle is on
/🆑

* Grilling items now only smoke when the griddle is on

---------

Co-authored-by: Vallat <vox.crit2013@gmail.com>
2023-05-12 00:50:23 -07:00

155 lines
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/datum/component/grillable
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change grill results with various cookstuffs
///Result atom type of grilling this object
var/atom/cook_result
///Amount of time required to cook the food
var/required_cook_time = 2 MINUTES
///Is this a positive grill result?
var/positive_result = TRUE
///Time spent cooking so far
var/current_cook_time = 0
///Do we use the large steam sprite?
var/use_large_steam_sprite = FALSE
/// REF() to the mind which placed us on the griddle
var/who_placed_us
/// What type of pollutant we spread around as we are grilleed, can be none // SKYRAT EDIT ADDITION
var/pollutant_type // SKYRAT EDIT ADDITION
/datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite, pollutant_type) //SKYRAT EDIT CHANGE
. = ..()
if(!isitem(parent)) //Only items support grilling at the moment
return COMPONENT_INCOMPATIBLE
src.cook_result = cook_result
src.required_cook_time = required_cook_time
src.positive_result = positive_result
src.use_large_steam_sprite = use_large_steam_sprite
src.pollutant_type = pollutant_type //SKYRAT EDIT ADDITION
/datum/component/grillable/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_GRILL_PLACED, PROC_REF(on_grill_placed))
RegisterSignal(parent, COMSIG_ITEM_GRILL_TURNED_ON, PROC_REF(on_grill_turned_on))
RegisterSignal(parent, COMSIG_ITEM_GRILL_TURNED_OFF, PROC_REF(on_grill_turned_off))
RegisterSignal(parent, COMSIG_ITEM_GRILL_PROCESS, PROC_REF(on_grill))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
/datum/component/grillable/UnregisterFromParent()
UnregisterSignal(parent, list(
COMSIG_PARENT_EXAMINE,
COMSIG_ITEM_GRILL_TURNED_ON,
COMSIG_ITEM_GRILL_TURNED_OFF,
COMSIG_ITEM_GRILL_PROCESS,
COMSIG_ITEM_GRILL_PLACED,
))
// Inherit the new values passed to the component
/datum/component/grillable/InheritComponent(datum/component/grillable/new_comp, original, cook_result, required_cook_time, positive_result, use_large_steam_sprite)
if(!original)
return
if(cook_result)
src.cook_result = cook_result
if(required_cook_time)
src.required_cook_time = required_cook_time
if(positive_result)
src.positive_result = positive_result
if(use_large_steam_sprite)
src.use_large_steam_sprite = use_large_steam_sprite
/// Signal proc for [COMSIG_ITEM_GRILL_PLACED], item is placed on the grill.
/datum/component/grillable/proc/on_grill_placed(datum/source, mob/griller)
SIGNAL_HANDLER
if(griller && griller.mind)
who_placed_us = REF(griller.mind)
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
/// Signal proc for [COMSIG_ITEM_GRILL_TURNED_ON], starts the grilling process.
/datum/component/grillable/proc/on_grill_turned_on(datum/source)
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(add_grilled_item_overlay))
var/atom/atom_parent = parent
atom_parent.update_appearance()
/// Signal proc for [COMSIG_ITEM_GRILL_TURNED_OFF], stops the grilling process.
/datum/component/grillable/proc/on_grill_turned_off(datum/source)
UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
var/atom/atom_parent = parent
atom_parent.update_appearance()
///Ran every time an item is grilled by something
/datum/component/grillable/proc/on_grill(datum/source, atom/used_grill, seconds_per_tick = 1)
SIGNAL_HANDLER
. = COMPONENT_HANDLED_GRILLING
//SKYRAT EDIT ADDITION
if(pollutant_type)
var/turf/parent_turf = get_turf(parent)
parent_turf.pollute_turf(pollutant_type, 10)
//SKYRAT EDIT END
current_cook_time += seconds_per_tick * 10 //turn it into ds
if(current_cook_time >= required_cook_time)
finish_grilling(used_grill)
///Ran when an object finished grilling
/datum/component/grillable/proc/finish_grilling(atom/grill_source)
var/atom/original_object = parent
var/atom/grilled_result
if(isstack(parent)) //Check if its a sheet, for grilling multiple things in a stack
var/obj/item/stack/stack_parent = original_object
grilled_result = new cook_result(original_object.loc, stack_parent.amount)
else
grilled_result = new cook_result(original_object.loc)
if(original_object.custom_materials)
grilled_result.set_custom_materials(original_object.custom_materials)
if(IS_EDIBLE(grilled_result))
BLACKBOX_LOG_FOOD_MADE(grilled_result.type)
SEND_SIGNAL(parent, COMSIG_ITEM_GRILLED, grilled_result)
if(who_placed_us)
ADD_TRAIT(grilled_result, TRAIT_FOOD_CHEF_MADE, who_placed_us)
grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
grilled_result.pixel_x = original_object.pixel_x
grilled_result.pixel_y = original_object.pixel_y
qdel(parent)
///Ran when an object almost finishes grilling
/datum/component/grillable/proc/on_examine(atom/A, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!current_cook_time) //Not grilled yet
if(positive_result)
if(initial(cook_result.name) == PLURAL)
examine_list += span_notice("[parent] can be [span_bold("grilled")] into some [initial(cook_result.name)].")
else
examine_list += span_notice("[parent] can be [span_bold("grilled")] into \a [initial(cook_result.name)].")
return
if(positive_result)
if(current_cook_time <= required_cook_time * 0.75)
examine_list += span_notice("[parent] probably needs to be cooked a bit longer!")
else if(current_cook_time <= required_cook_time)
examine_list += span_notice("[parent] seems to be almost finished cooking!")
else
examine_list += span_danger("[parent] should probably not be cooked for much longer!")
///Ran when an object moves from the grill
/datum/component/grillable/proc/on_moved(atom/source, atom/OldLoc, Dir, Forced)
SIGNAL_HANDLER
UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
source.update_appearance()
/datum/component/grillable/proc/add_grilled_item_overlay(datum/source, list/overlays)
SIGNAL_HANDLER
overlays += mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER)