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Lightgeists won't try to heal toxin damage Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
139 lines
5.1 KiB
Plaintext
139 lines
5.1 KiB
Plaintext
#define MEND_REPLACE_KEY_SOURCE "%SOURCE%"
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#define MEND_REPLACE_KEY_TARGET "%TARGET%"
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/**
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* # Healing Touch component
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*
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* A mob with this component will be able to heal certain targets by attacking them.
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* This intercepts the attack and starts a do_after if the target is in its allowed type list.
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*/
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/datum/component/healing_touch
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/// How much brute damage to heal
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var/heal_brute
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/// How much burn damage to heal
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var/heal_burn
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/// How much stamina damage to heal
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var/heal_stamina
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/// Interaction will use this key, and be blocked while this key is in use
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var/interaction_key
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/// Any extra conditions which need to be true to permit healing. Returning TRUE permits the healing, FALSE or null cancels it.
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var/datum/callback/extra_checks
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/// Time it takes to perform the healing action
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var/heal_time
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/// Typecache of mobs we can heal
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var/list/valid_targets_typecache
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/// How targetting yourself works, expects one of HEALING_TOUCH_ANYONE, HEALING_TOUCH_NOT_SELF, or HEALING_TOUCH_SELF_ONLY
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var/self_targetting
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/// Text to print when action starts, replaces %SOURCE% with healer and %TARGET% with healed mob
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var/action_text
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/// Text to print when action completes, replaces %SOURCE% with healer and %TARGET% with healed mob
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var/complete_text
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/datum/component/healing_touch/Initialize(
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heal_brute = 20,
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heal_burn = 20,
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heal_stamina = 0,
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heal_time = 2 SECONDS,
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interaction_key = DOAFTER_SOURCE_HEAL_TOUCH,
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datum/callback/extra_checks = null,
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list/valid_targets_typecache = list(),
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self_targetting = HEALING_TOUCH_NOT_SELF,
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action_text = "%SOURCE% begins healing %TARGET%",
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complete_text = "%SOURCE% finishes healing %TARGET%",
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)
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if (!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.heal_brute = heal_brute
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src.heal_burn = heal_burn
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src.heal_stamina = heal_stamina
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src.heal_time = heal_time
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src.interaction_key = interaction_key
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src.extra_checks = extra_checks
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src.valid_targets_typecache = valid_targets_typecache.Copy()
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src.self_targetting = self_targetting
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src.action_text = action_text
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src.complete_text = complete_text
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RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(try_healing)) // Players
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RegisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(try_healing)) // NPCs
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/datum/component/healing_touch/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_HOSTILE_PRE_ATTACKINGTARGET))
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return ..()
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/datum/component/healing_touch/Destroy(force, silent)
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QDEL_NULL(extra_checks)
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return ..()
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/// Validate our target, and interrupt the attack chain to start healing it if it is allowed
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/datum/component/healing_touch/proc/try_healing(mob/living/healer, atom/target)
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SIGNAL_HANDLER
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if (!isliving(target))
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return
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if (!is_type_in_typecache(target, valid_targets_typecache))
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return // Fall back to attacking it
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if (extra_checks && !extra_checks.Invoke(healer, target))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if (DOING_INTERACTION(healer, interaction_key))
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healer.balloon_alert(healer, "busy!")
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return COMPONENT_CANCEL_ATTACK_CHAIN
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switch (self_targetting)
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if (HEALING_TOUCH_NOT_SELF)
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if (target == healer)
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healer.balloon_alert(healer, "can't heal yourself!")
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if (HEALING_TOUCH_SELF_ONLY)
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if (target != healer)
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healer.balloon_alert(healer, "can only heal yourself!")
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return COMPONENT_CANCEL_ATTACK_CHAIN
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var/mob/living/living_target = target
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if (living_target.health >= living_target.maxHealth)
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target.balloon_alert(healer, "not hurt!")
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if (!has_healable_damage(living_target))
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target.balloon_alert(healer, "can't heal that!")
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if (living_target.stat == DEAD)
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target.balloon_alert(healer, "they're dead!")
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return COMPONENT_CANCEL_ATTACK_CHAIN
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INVOKE_ASYNC(src, PROC_REF(heal_target), healer, target)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Returns true if the target has a kind of damage which we can heal
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/datum/component/healing_touch/proc/has_healable_damage(mob/living/target)
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return (target.getBruteLoss() > 0 && heal_brute) || (target.getFireLoss() > 0 && heal_burn) || (target.getStaminaLoss() > 0 && heal_stamina)
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/// Perform a do_after and then heal our target
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/datum/component/healing_touch/proc/heal_target(mob/living/healer, mob/living/target)
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if (action_text)
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healer.visible_message(span_notice("[format_string(action_text, healer, target)]"))
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if (heal_time && !do_after(healer, heal_time, target = target, interaction_key = interaction_key))
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healer.balloon_alert(healer, "interrupted!")
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return
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if (complete_text)
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healer.visible_message(span_notice("[format_string(complete_text, healer, target)]"))
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target.heal_overall_damage(brute = heal_brute, burn = heal_burn, stamina = heal_stamina)
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new /obj/effect/temp_visual/heal(get_turf(target), COLOR_HEALING_CYAN)
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/// Reformats the passed string with the replacetext keys
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/datum/component/healing_touch/proc/format_string(string, atom/source, atom/target)
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var/final_message = replacetext(string, MEND_REPLACE_KEY_SOURCE, "[source]")
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final_message = replacetext(final_message, MEND_REPLACE_KEY_TARGET, "[target]")
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return final_message
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#undef MEND_REPLACE_KEY_SOURCE
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#undef MEND_REPLACE_KEY_TARGET
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