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* Converts blindness and nearsightedness to status effects, scratches some VERY dumb blindness handling that resulted in mobs becoming "incurably" blind * Fixes the conflicts and makes shit compile! * Fixes other things that didn't show up because I hadn't updated * Fixes the lints. * Okay NOW it's ready (please don't add anything else that touches blindness I beg you) --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
73 lines
2.5 KiB
Plaintext
73 lines
2.5 KiB
Plaintext
/**
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* Makes anything that it attaches to incapable of producing light
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*/
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/datum/element/light_eaten
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element_flags = ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
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/datum/element/light_eaten/Attach(atom/target)
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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. = ..()
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var/atom/atom_target = target
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RegisterSignal(atom_target, COMSIG_ATOM_SET_LIGHT_POWER, PROC_REF(block_light_power))
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RegisterSignal(atom_target, COMSIG_ATOM_SET_LIGHT_RANGE, PROC_REF(block_light_range))
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RegisterSignal(atom_target, COMSIG_ATOM_SET_LIGHT_ON, PROC_REF(block_light_on))
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RegisterSignal(atom_target, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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/// Because the lighting system does not like movable lights getting set_light() called.
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switch(atom_target.light_system)
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if(STATIC_LIGHT)
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target.set_light(0, 0, null, FALSE)
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else
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target.set_light_power(0)
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target.set_light_range(0)
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target.set_light_on(FALSE)
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/datum/element/light_eaten/Detach(datum/source)
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UnregisterSignal(source, list(
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COMSIG_ATOM_SET_LIGHT_POWER,
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COMSIG_ATOM_SET_LIGHT_RANGE,
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COMSIG_ATOM_SET_LIGHT_ON,
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COMSIG_PARENT_EXAMINE,
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))
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return ..()
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/// Prevents the light power of the target atom from exceeding 0 or increasing.
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/datum/element/light_eaten/proc/block_light_power(atom/eaten_light, new_power)
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SIGNAL_HANDLER
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if(new_power > 0)
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return COMPONENT_BLOCK_LIGHT_UPDATE
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if(new_power > eaten_light.light_power)
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return COMPONENT_BLOCK_LIGHT_UPDATE
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return NONE
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/// Prevents the light range of the target atom from exceeding 0 while the light power is greater than 0.
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/datum/element/light_eaten/proc/block_light_range(atom/eaten_light, new_range)
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SIGNAL_HANDLER
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if(new_range <= 0)
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return NONE
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if(eaten_light.light_power <= 0)
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return NONE
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return COMPONENT_BLOCK_LIGHT_UPDATE
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/// Prevents the light from turning on while the light power is greater than 0.
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/datum/element/light_eaten/proc/block_light_on(atom/eaten_light, new_on)
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SIGNAL_HANDLER
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if(!new_on)
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return NONE
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if(eaten_light.light_power <= 0)
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return NONE
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return COMPONENT_BLOCK_LIGHT_UPDATE
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/// Signal handler for light eater flavortext
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/datum/element/light_eaten/proc/on_examine(atom/eaten_light, mob/examiner, list/examine_text)
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SIGNAL_HANDLER
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examine_text += span_warning("It's dark and empty...")
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if(isliving(examiner) && prob(20))
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var/mob/living/target = examiner
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examine_text += span_danger("You can feel something in [eaten_light.p_them()] gnash at your eyes!")
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target.adjust_temp_blindness(10 SECONDS)
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target.set_eye_blur_if_lower(20 SECONDS)
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return NONE
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