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* Cleans up thermite component code (#74825) ## About The Pull Request Nothing too interesting to be quite honest, just cleans up the thermite component code a bit because it was a bit weird. ## Why It's Good For The Game This probably fixes a few rare bugs where the thermite overlay disappears due to an update_icon call. Slightly neater code. Also, adds an examine message to thermite walls because small QoL stuff is neat. ## Changelog 🆑 qol: Thermited walls now get an examine message telling you they are, in fact, thermited. /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * Cleans up thermite component code --------- Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>
75 lines
2.8 KiB
Plaintext
75 lines
2.8 KiB
Plaintext
/**
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* Adding this element to an atom will have it automatically render an overlay.
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* The overlay can be specified in new as the first paramter; if not set it defaults to rust_overlay's rust_default
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*/
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/datum/element/rust
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element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
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argument_hash_start_idx = 2
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/// The rust image itself, since the icon and icon state are only used as an argument
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var/image/rust_overlay
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/datum/element/rust/Attach(atom/target, rust_icon = 'icons/effects/rust_overlay.dmi', rust_icon_state = "rust_default")
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. = ..()
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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if(!rust_overlay)
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rust_overlay = image(rust_icon, rust_icon_state)
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ADD_TRAIT(target, TRAIT_RUSTY, ELEMENT_TRAIT(type))
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RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(apply_rust_overlay))
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RegisterSignal(target, COMSIG_PARENT_EXAMINE, PROC_REF(handle_examine))
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RegisterSignals(target, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)), PROC_REF(secondary_tool_act))
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// Unfortunately registering with parent sometimes doesn't cause an overlay update
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target.update_appearance()
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/datum/element/rust/Detach(atom/source)
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. = ..()
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UnregisterSignal(source, COMSIG_ATOM_UPDATE_OVERLAYS)
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UnregisterSignal(source, COMSIG_PARENT_EXAMINE)
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UnregisterSignal(source, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)))
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REMOVE_TRAIT(source, TRAIT_RUSTY, ELEMENT_TRAIT(type))
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source.update_appearance()
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/datum/element/rust/proc/handle_examine(datum/source, mob/user, list/examine_text)
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SIGNAL_HANDLER
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examine_text += span_notice("[source] is very rusty, you could probably <i>burn</i> or <i>scrape</i> it off.")
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/datum/element/rust/proc/apply_rust_overlay(atom/parent_atom, list/overlays)
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SIGNAL_HANDLER
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if(rust_overlay)
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overlays += rust_overlay
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/// Because do_after sleeps we register the signal here and defer via an async call
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/datum/element/rust/proc/secondary_tool_act(atom/source, mob/user, obj/item/item)
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SIGNAL_HANDLER
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INVOKE_ASYNC(src, PROC_REF(handle_tool_use), source, user, item)
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return COMPONENT_BLOCK_TOOL_ATTACK
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/// We call this from secondary_tool_act because we sleep with do_after
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/datum/element/rust/proc/handle_tool_use(atom/source, mob/user, obj/item/item)
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switch(item.tool_behaviour)
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if(TOOL_WELDER)
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if(!item.tool_start_check(user, amount=5))
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return
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user.balloon_alert(user, "burning off rust...")
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if(!item.use_tool(source, user, 5 SECONDS))
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return
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user.balloon_alert(user, "burned off rust")
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Detach(source)
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return
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if(TOOL_RUSTSCRAPER)
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if(!item.tool_start_check(user))
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return
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user.balloon_alert(user, "scraping off rust...")
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if(!item.use_tool(source, user, 2 SECONDS))
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return
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user.balloon_alert(user, "scraped off rust")
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Detach(source)
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return
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