mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Renames delta time to be a more obvious name * updates to our code --------- Co-authored-by: oranges <email@oranges.net.nz> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
490 lines
18 KiB
Plaintext
490 lines
18 KiB
Plaintext
//Largely beneficial effects go here, even if they have drawbacks.
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/datum/status_effect/his_grace
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id = "his_grace"
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duration = -1
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tick_interval = 4
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alert_type = /atom/movable/screen/alert/status_effect/his_grace
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var/bloodlust = 0
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/atom/movable/screen/alert/status_effect/his_grace
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name = "His Grace"
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desc = "His Grace hungers, and you must feed Him."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/atom/movable/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
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desc = initial(desc)
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var/datum/status_effect/his_grace/HG = attached_effect
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desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
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<br>Becomes undroppable at <b>[HIS_GRACE_FAMISHED]</b>\
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<br>Will consume you at <b>[HIS_GRACE_CONSUME_OWNER]</b>"
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return ..()
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/datum/status_effect/his_grace/on_apply()
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owner.log_message("gained His Grace's stun immunity", LOG_ATTACK)
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owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
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return ..()
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/datum/status_effect/his_grace/tick()
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bloodlust = 0
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var/graces = 0
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for(var/obj/item/his_grace/HG in owner.held_items)
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if(HG.bloodthirst > bloodlust)
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bloodlust = HG.bloodthirst
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if(HG.awakened)
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graces++
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if(!graces)
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owner.apply_status_effect(/datum/status_effect/his_wrath)
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qdel(src)
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return
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var/grace_heal = bloodlust * 0.05
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owner.adjustBruteLoss(-grace_heal)
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owner.adjustFireLoss(-grace_heal)
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owner.adjustToxLoss(-grace_heal, TRUE, TRUE)
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owner.adjustOxyLoss(-(grace_heal * 2))
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owner.adjustCloneLoss(-grace_heal)
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/datum/status_effect/his_grace/on_remove()
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owner.log_message("lost His Grace's stun immunity", LOG_ATTACK)
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if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
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owner.stun_absorption -= "hisgrace"
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/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
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id = "wish_granters_gift"
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duration = 50
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alert_type = /atom/movable/screen/alert/status_effect/wish_granters_gift
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/datum/status_effect/wish_granters_gift/on_apply()
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to_chat(owner, span_notice("Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise..."))
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return ..()
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/datum/status_effect/wish_granters_gift/on_remove()
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owner.revive(ADMIN_HEAL_ALL)
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owner.visible_message(span_warning("[owner] appears to wake from the dead, having healed all wounds!"), span_notice("You have regenerated."))
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/atom/movable/screen/alert/status_effect/wish_granters_gift
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name = "Wish Granter's Immortality"
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desc = "You are being resurrected!"
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icon_state = "wish_granter"
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/datum/status_effect/cult_master
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id = "The Cult Master"
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duration = -1
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alert_type = null
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on_remove_on_mob_delete = TRUE
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var/alive = TRUE
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/datum/status_effect/cult_master/proc/deathrattle()
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if(!QDELETED(GLOB.cult_narsie))
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return //if Nar'Sie is alive, don't even worry about it
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var/area/A = get_area(owner)
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for(var/datum/mind/B as anything in get_antag_minds(/datum/antagonist/cult))
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if(isliving(B.current))
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var/mob/living/M = B.current
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SEND_SOUND(M, sound('sound/hallucinations/veryfar_noise.ogg'))
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to_chat(M, span_cultlarge("The Cult's Master, [owner], has fallen in \the [A]!"))
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/datum/status_effect/cult_master/tick()
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if(owner.stat != DEAD && !alive)
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alive = TRUE
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return
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if(owner.stat == DEAD && alive)
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alive = FALSE
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deathrattle()
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/datum/status_effect/cult_master/on_remove()
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deathrattle()
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. = ..()
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/datum/status_effect/blooddrunk
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id = "blooddrunk"
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duration = 10
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tick_interval = 0
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alert_type = /atom/movable/screen/alert/status_effect/blooddrunk
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/atom/movable/screen/alert/status_effect/blooddrunk
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name = "Blood-Drunk"
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desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
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icon_state = "blooddrunk"
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/datum/status_effect/blooddrunk/on_apply()
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. = ..()
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if(.)
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ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, BLOODDRUNK_TRAIT)
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.physiology.brute_mod *= 0.1
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H.physiology.burn_mod *= 0.1
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H.physiology.tox_mod *= 0.1
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H.physiology.oxy_mod *= 0.1
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H.physiology.clone_mod *= 0.1
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H.physiology.stamina_mod *= 0.1
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owner.log_message("gained blood-drunk stun immunity", LOG_ATTACK)
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owner.add_stun_absorption("blooddrunk", INFINITY, 4)
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owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1, use_reverb = FALSE)
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/datum/status_effect/blooddrunk/on_remove()
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.physiology.brute_mod *= 10
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H.physiology.burn_mod *= 10
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H.physiology.tox_mod *= 10
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H.physiology.oxy_mod *= 10
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H.physiology.clone_mod *= 10
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H.physiology.stamina_mod *= 10
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owner.log_message("lost blood-drunk stun immunity", LOG_ATTACK)
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REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, BLOODDRUNK_TRAIT);
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if(islist(owner.stun_absorption) && owner.stun_absorption["blooddrunk"])
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owner.stun_absorption -= "blooddrunk"
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//Used by changelings to rapidly heal
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//Heals 10 brute and oxygen damage every second, and 5 fire
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//Being on fire will suppress this healing
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/datum/status_effect/fleshmend
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id = "fleshmend"
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duration = 10 SECONDS
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alert_type = /atom/movable/screen/alert/status_effect/fleshmend
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/datum/status_effect/fleshmend/on_apply()
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/carbon_owner = owner
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QDEL_LAZYLIST(carbon_owner.all_scars)
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RegisterSignal(owner, COMSIG_LIVING_IGNITED, PROC_REF(on_ignited))
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RegisterSignal(owner, COMSIG_LIVING_EXTINGUISHED, PROC_REF(on_extinguished))
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/datum/status_effect/fleshmend/on_creation(mob/living/new_owner, ...)
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. = ..()
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if(!. || !owner || !linked_alert)
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return
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if(owner.on_fire)
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linked_alert.icon_state = "fleshmend_fire"
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/datum/status_effect/fleshmend/on_remove()
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UnregisterSignal(owner, list(COMSIG_LIVING_IGNITED, COMSIG_LIVING_EXTINGUISHED))
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/datum/status_effect/fleshmend/tick()
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if(owner.on_fire)
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return
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owner.adjustBruteLoss(-10, FALSE)
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owner.adjustFireLoss(-5, FALSE)
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owner.adjustOxyLoss(-10)
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/datum/status_effect/fleshmend/proc/on_ignited(datum/source)
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SIGNAL_HANDLER
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linked_alert?.icon_state = "fleshmend_fire"
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/datum/status_effect/fleshmend/proc/on_extinguished(datum/source)
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SIGNAL_HANDLER
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linked_alert?.icon_state = "fleshmend"
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/atom/movable/screen/alert/status_effect/fleshmend
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name = "Fleshmend"
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desc = "Our wounds are rapidly healing. <i>This effect is prevented if we are on fire.</i>"
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icon_state = "fleshmend"
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/datum/status_effect/exercised
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id = "Exercised"
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duration = 1200
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alert_type = null
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processing_speed = STATUS_EFFECT_NORMAL_PROCESS
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//Hippocratic Oath: Applied when the Rod of Asclepius is activated.
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/datum/status_effect/hippocratic_oath
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id = "Hippocratic Oath"
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status_type = STATUS_EFFECT_UNIQUE
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duration = -1
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tick_interval = 25
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alert_type = null
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var/datum/component/aura_healing/aura_healing
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var/hand
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var/deathTick = 0
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/datum/status_effect/hippocratic_oath/on_apply()
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var/static/list/organ_healing = list(
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ORGAN_SLOT_BRAIN = 1.4,
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)
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aura_healing = owner.AddComponent( \
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/datum/component/aura_healing, \
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range = 7, \
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brute_heal = 1.4, \
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burn_heal = 1.4, \
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toxin_heal = 1.4, \
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suffocation_heal = 1.4, \
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stamina_heal = 1.4, \
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clone_heal = 0.4, \
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simple_heal = 1.4, \
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organ_healing = organ_healing, \
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healing_color = "#375637", \
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)
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//Makes the user passive, it's in their oath not to harm!
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ADD_TRAIT(owner, TRAIT_PACIFISM, HIPPOCRATIC_OATH_TRAIT)
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var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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med_hud.show_to(owner)
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return ..()
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/datum/status_effect/hippocratic_oath/on_remove()
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QDEL_NULL(aura_healing)
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REMOVE_TRAIT(owner, TRAIT_PACIFISM, HIPPOCRATIC_OATH_TRAIT)
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var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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med_hud.hide_from(owner)
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/datum/status_effect/hippocratic_oath/get_examine_text()
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return span_notice("[owner.p_they(TRUE)] seem[owner.p_s()] to have an aura of healing and helpfulness about [owner.p_them()].")
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/datum/status_effect/hippocratic_oath/tick()
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if(owner.stat == DEAD)
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if(deathTick < 4)
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deathTick += 1
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else
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consume_owner()
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else
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if(iscarbon(owner))
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var/mob/living/carbon/itemUser = owner
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var/obj/item/heldItem = itemUser.get_item_for_held_index(hand)
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if(heldItem == null || heldItem.type != /obj/item/rod_of_asclepius) //Checks to make sure the rod is still in their hand
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var/obj/item/rod_of_asclepius/newRod = new(itemUser.loc)
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newRod.activated()
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if(!itemUser.has_hand_for_held_index(hand))
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//If user does not have the corresponding hand anymore, give them one and return the rod to their hand
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if(((hand % 2) == 0))
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var/obj/item/bodypart/L = itemUser.newBodyPart(BODY_ZONE_R_ARM, FALSE, FALSE)
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if(L.try_attach_limb(itemUser))
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L.update_limb(is_creating = TRUE)
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itemUser.update_body_parts()
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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else
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qdel(L)
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consume_owner() //we can't regrow, abort abort
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return
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else
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var/obj/item/bodypart/L = itemUser.newBodyPart(BODY_ZONE_L_ARM, FALSE, FALSE)
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if(L.try_attach_limb(itemUser))
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L.update_limb(is_creating = TRUE)
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itemUser.update_body_parts()
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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else
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qdel(L)
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consume_owner() //see above comment
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return
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to_chat(itemUser, span_notice("Your arm suddenly grows back with the Rod of Asclepius still attached!"))
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else
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//Otherwise get rid of whatever else is in their hand and return the rod to said hand
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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to_chat(itemUser, span_notice("The Rod of Asclepius suddenly grows back out of your arm!"))
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//Because a servant of medicines stops at nothing to help others, lets keep them on their toes and give them an additional boost.
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if(itemUser.health < itemUser.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(itemUser), "#375637")
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itemUser.adjustBruteLoss(-1.5)
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itemUser.adjustFireLoss(-1.5)
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itemUser.adjustToxLoss(-1.5, forced = TRUE) //Because Slime People are people too
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itemUser.adjustOxyLoss(-1.5, forced = TRUE)
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itemUser.adjustStaminaLoss(-1.5)
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itemUser.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.5)
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itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
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/datum/status_effect/hippocratic_oath/proc/consume_owner()
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owner.visible_message(span_notice("[owner]'s soul is absorbed into the rod, relieving the previous snake of its duty."))
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var/list/chems = list(/datum/reagent/medicine/sal_acid, /datum/reagent/medicine/c2/convermol, /datum/reagent/medicine/oxandrolone)
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var/mob/living/simple_animal/hostile/retaliate/snake/healSnake = new(owner.loc, pick(chems))
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healSnake.name = "Asclepius's Snake"
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healSnake.real_name = "Asclepius's Snake"
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healSnake.desc = "A mystical snake previously trapped upon the Rod of Asclepius, now freed of its burden. Unlike the average snake, its bites contain chemicals with minor healing properties."
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new /obj/effect/decal/cleanable/ash(owner.loc)
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new /obj/item/rod_of_asclepius(owner.loc)
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owner.investigate_log("has been consumed by the Rod of Asclepius.", INVESTIGATE_DEATHS)
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qdel(owner)
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/datum/status_effect/good_music
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id = "Good Music"
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alert_type = null
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duration = 6 SECONDS
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tick_interval = 1 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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/datum/status_effect/good_music/tick()
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if(owner.can_hear())
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owner.adjust_dizzy(-4 SECONDS)
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owner.adjust_jitter(-4 SECONDS)
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owner.adjust_confusion(-1 SECONDS)
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owner.add_mood_event("goodmusic", /datum/mood_event/goodmusic)
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/atom/movable/screen/alert/status_effect/regenerative_core
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name = "Regenerative Core Tendrils"
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desc = "You can move faster than your broken body could normally handle!"
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icon_state = "regenerative_core"
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/datum/status_effect/regenerative_core
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id = "Regenerative Core"
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duration = 1 MINUTES
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status_type = STATUS_EFFECT_REPLACE
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alert_type = /atom/movable/screen/alert/status_effect/regenerative_core
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/datum/status_effect/regenerative_core/on_apply()
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ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, STATUS_EFFECT_TRAIT)
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owner.adjustBruteLoss(-25)
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owner.adjustStaminaLoss(-40) //Skyrat edit. Removes stamina on usage of regen core.
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owner.adjustFireLoss(-25)
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owner.fully_heal(HEAL_CC_STATUS)
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owner.bodytemperature = owner.get_body_temp_normal()
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if(ishuman(owner))
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var/mob/living/carbon/human/humi = owner
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humi.set_coretemperature(humi.get_body_temp_normal())
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return TRUE
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/datum/status_effect/regenerative_core/on_remove()
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REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, STATUS_EFFECT_TRAIT)
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/datum/status_effect/lightningorb
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id = "Lightning Orb"
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duration = 30 SECONDS
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alert_type = /atom/movable/screen/alert/status_effect/lightningorb
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/datum/status_effect/lightningorb/on_apply()
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. = ..()
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owner.add_movespeed_modifier(/datum/movespeed_modifier/yellow_orb)
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to_chat(owner, span_notice("You feel fast!"))
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/datum/status_effect/lightningorb/on_remove()
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. = ..()
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owner.remove_movespeed_modifier(/datum/movespeed_modifier/yellow_orb)
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to_chat(owner, span_notice("You slow down."))
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/atom/movable/screen/alert/status_effect/lightningorb
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name = "Lightning Orb"
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desc = "The speed surges through you!"
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icon_state = "lightningorb"
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/datum/status_effect/mayhem
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id = "Mayhem"
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duration = 2 MINUTES
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/// The chainsaw spawned by the status effect
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var/obj/item/chainsaw/doomslayer/chainsaw
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/datum/status_effect/mayhem/on_apply()
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. = ..()
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to_chat(owner, "<span class='reallybig redtext'>RIP AND TEAR</span>")
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SEND_SOUND(owner, sound('sound/hallucinations/veryfar_noise.ogg'))
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owner.cause_hallucination( \
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/datum/hallucination/delusion/preset/demon, \
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"[id] status effect", \
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duration = duration, \
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affects_us = FALSE, \
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affects_others = TRUE, \
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skip_nearby = FALSE, \
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play_wabbajack = FALSE, \
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)
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owner.drop_all_held_items()
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if(iscarbon(owner))
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chainsaw = new(get_turf(owner))
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ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
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owner.put_in_hands(chainsaw, forced = TRUE)
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chainsaw.attack_self(owner)
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owner.reagents.add_reagent(/datum/reagent/medicine/adminordrazine, 25)
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owner.log_message("entered a blood frenzy", LOG_ATTACK)
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to_chat(owner, span_warning("KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!"))
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var/datum/client_colour/colour = owner.add_client_colour(/datum/client_colour/bloodlust)
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QDEL_IN(colour, 1.1 SECONDS)
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return TRUE
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/datum/status_effect/mayhem/on_remove()
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. = ..()
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to_chat(owner, span_notice("Your bloodlust seeps back into the bog of your subconscious and you regain self control."))
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owner.log_message("exited a blood frenzy", LOG_ATTACK)
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QDEL_NULL(chainsaw)
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/datum/status_effect/speed_boost
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id = "speed_boost"
|
|
duration = 2 SECONDS
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
|
|
/datum/status_effect/speed_boost/on_creation(mob/living/new_owner, set_duration)
|
|
if(isnum(set_duration))
|
|
duration = set_duration
|
|
. = ..()
|
|
|
|
/datum/status_effect/speed_boost/on_apply()
|
|
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_speed_boost, update = TRUE)
|
|
return ..()
|
|
|
|
/datum/status_effect/speed_boost/on_remove()
|
|
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_speed_boost, update = TRUE)
|
|
|
|
/datum/movespeed_modifier/status_speed_boost
|
|
multiplicative_slowdown = -1
|
|
|
|
///this buff provides a max health buff and a heal.
|
|
/datum/status_effect/limited_buff/health_buff
|
|
id = "health_buff"
|
|
alert_type = null
|
|
///This var stores the mobs max health when the buff was first applied, and determines the size of future buffs.database.database.
|
|
var/historic_max_health
|
|
///This var determines how large the health buff will be. health_buff_modifier * historic_max_health * stacks
|
|
var/health_buff_modifier = 0.1 //translate to a 10% buff over historic health per stack
|
|
///This modifier multiplies the healing by the effect.
|
|
var/healing_modifier = 2
|
|
///If the mob has a low max health, we instead use this flat value to increase max health and calculate any heal.
|
|
var/fragile_mob_health_buff = 10
|
|
|
|
/datum/status_effect/limited_buff/health_buff/on_creation(mob/living/new_owner)
|
|
historic_max_health = new_owner.maxHealth
|
|
. = ..()
|
|
|
|
/datum/status_effect/limited_buff/health_buff/on_apply()
|
|
. = ..()
|
|
var/health_increase = round(max(fragile_mob_health_buff, historic_max_health * health_buff_modifier))
|
|
owner.maxHealth += health_increase
|
|
owner.balloon_alert_to_viewers("health buffed")
|
|
to_chat(owner, span_nicegreen("You feel healthy, like if your body is little stronger than it was a moment ago."))
|
|
|
|
if(isanimal(owner)) //dumb animals have their own proc for healing.
|
|
var/mob/living/simple_animal/healthy_animal = owner
|
|
healthy_animal.adjustHealth(-(health_increase * healing_modifier))
|
|
else
|
|
owner.adjustBruteLoss(-(health_increase * healing_modifier))
|
|
|
|
/datum/status_effect/limited_buff/health_buff/maxed_out()
|
|
. = ..()
|
|
to_chat(owner, span_warning("You don't feel any healthier."))
|
|
|
|
/datum/status_effect/nest_sustenance
|
|
id = "nest_sustenance"
|
|
duration = -1
|
|
tick_interval = 0.4 SECONDS
|
|
alert_type = /atom/movable/screen/alert/status_effect/nest_sustenance
|
|
|
|
/datum/status_effect/nest_sustenance/tick(seconds_per_tick, times_fired)
|
|
. = ..()
|
|
|
|
if(owner.stat == DEAD) //If the victim has died due to complications in the nest
|
|
qdel(src)
|
|
return
|
|
|
|
owner.adjustBruteLoss(-2 * seconds_per_tick, updating_health = FALSE)
|
|
owner.adjustFireLoss(-2 * seconds_per_tick, updating_health = FALSE)
|
|
owner.adjustOxyLoss(-4 * seconds_per_tick, updating_health = FALSE)
|
|
owner.adjustStaminaLoss(-4 * seconds_per_tick, updating_stamina = FALSE)
|
|
owner.adjust_bodytemperature(BODYTEMP_NORMAL, 0, BODYTEMP_NORMAL) //Won't save you from the void of space, but it will stop you from freezing or suffocating in low pressure
|
|
|
|
|
|
/atom/movable/screen/alert/status_effect/nest_sustenance
|
|
name = "Nest Vitalization"
|
|
desc = "The resin seems to pulsate around you. It seems to be sustaining your vital functions. You feel ill..."
|
|
icon_state = "nest_life"
|