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* *hand, or That /One/ Emote You Always Felt Was Missing (#71600) ## About The Pull Request It's happened to me _repeatedly_ that I'd see someone down on the floor, and wanted to just, give them a hand, so they could take it and get up that way, without just, directly clicking on them, since that's a little bland. I've also wanted to just, offer my hand to someone so they could grab it, so that I could pull them alongside me, rather than just targeting one of their arms and ctrl-clicking them. I've had this idea for a _long_ time, and only just decided to do this today. Now, I know what you might say. "Golden, that's a lot of code for something this simple!" You're not wrong. _However_. I decided to go along and to give some more love to the `/datum/status_effect/offering` status effect and the offering-related alerts, to make them a lot more versatile and a lot less hardcoded. Hence the whole "refactoring" part of this. Of course, when I add something, I don't do it half-way. So, the way the emote works is much like the `*slap` emote, except that: - When you click on someone, it does the exact same as if you were offering the item to them, except that it's targeted (much like ctrl-shift-click). - If there's nobody directly adjacent to you, it won't do anything. - If there's at least one person lying down around you, you will offer them your help to get up. Should they take your hand and let you help them up, you will both receive a simple memory about being helped up (or helping up), as well as a 45-seconds-long small mood buff, because it feels nice to be on either end of such a friendly gesture. If they get up, they automatically get disqualified from being offered some help standing up, and likewise, if you lie down, that offer goes away as well. - If there's at least one person around you, you will instead extend your hand in their direction, for them to grab onto it. Should they do so, you will then grab them by their arms and pull them. I reworked the offering status effect to no longer have a hardcoded `can_hold_items()` check, so that kisses and the hand offering would no longer need you to have free hands to complete. The logic here is that you can still pull someone even with both hands filled, so I figured I'd leave it this way. Note: If anyone would like to give the item a better sprite, by all means, go ahead, that'd be amazing. I'm just not really a great spriter and couldn't be bothered to waste hours making a very _meh_ hand. ## Why It's Good For The Game It's fluff, and nice fluff at that. It makes it easier for people to be nice to one-another without having to necessarily spend so long writing up an emote that the person on the floor will already have gotten back up. I'm sure the MRP folks will like it, and I'm certain the HRP downstreams will love it too ;) ## Changelog 🆑 add: Added the *hand emote, which you can offer to someone standing up in order to give them the possibility to grab onto your hand and let you drag them away, or to someone lying down to help them back up, which always makes everyone involved a little happier! refactor: De-hardcoded and genericized a lot of the offering status effect and alert code, to make it require a lot less copy-paste to handle new cases. fix: Offering a kiss no longer requires the receiver to have free hands to accept said kiss! /🆑 * *hand, or That /One/ Emote You Always Felt Was Missing Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
533 lines
18 KiB
Plaintext
533 lines
18 KiB
Plaintext
//entirely neutral or internal status effects go here
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/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
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id = "crusher_damage"
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duration = -1
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tick_interval = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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var/total_damage = 0
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/datum/status_effect/syphon_mark
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id = "syphon_mark"
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duration = 50
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = null
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on_remove_on_mob_delete = TRUE
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var/obj/item/borg/upgrade/modkit/bounty/reward_target
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/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
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. = ..()
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if(.)
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reward_target = new_reward_target
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/datum/status_effect/syphon_mark/on_apply()
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if(owner.stat == DEAD)
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return FALSE
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return ..()
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/datum/status_effect/syphon_mark/proc/get_kill()
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if(!QDELETED(reward_target))
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reward_target.get_kill(owner)
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/datum/status_effect/syphon_mark/tick()
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if(owner.stat == DEAD)
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get_kill()
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qdel(src)
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/datum/status_effect/syphon_mark/on_remove()
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get_kill()
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. = ..()
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/atom/movable/screen/alert/status_effect/in_love
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name = "In Love"
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desc = "You feel so wonderfully in love!"
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icon_state = "in_love"
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/datum/status_effect/in_love
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id = "in_love"
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duration = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/in_love
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var/hearts
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/datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/date)
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. = ..()
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if(!.)
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return
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linked_alert.desc = "You're in love with [date.real_name]! How lovely."
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hearts = WEAKREF(date.add_alt_appearance(
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/datum/atom_hud/alternate_appearance/basic/one_person,
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"in_love",
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image(icon = 'icons/effects/effects.dmi', icon_state = "love_hearts", loc = date),
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new_owner,
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))
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/datum/status_effect/in_love/on_remove()
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QDEL_NULL(hearts)
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/datum/status_effect/throat_soothed
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id = "throat_soothed"
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duration = 60 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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alert_type = null
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/datum/status_effect/throat_soothed/on_apply()
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. = ..()
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ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
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/datum/status_effect/throat_soothed/on_remove()
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
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/datum/status_effect/bounty
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id = "bounty"
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status_type = STATUS_EFFECT_UNIQUE
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var/mob/living/rewarded
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/datum/status_effect/bounty/on_creation(mob/living/new_owner, mob/living/caster)
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. = ..()
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if(.)
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rewarded = caster
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/datum/status_effect/bounty/on_apply()
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to_chat(owner, span_boldnotice("You hear something behind you talking... \"You have been marked for death by [rewarded]. If you die, they will be rewarded.\""))
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playsound(owner, 'sound/weapons/gun/shotgun/rack.ogg', 75, FALSE)
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return ..()
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/datum/status_effect/bounty/tick()
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if(owner.stat == DEAD)
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rewards()
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qdel(src)
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/datum/status_effect/bounty/proc/rewards()
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if(rewarded && rewarded.mind && rewarded.stat != DEAD)
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to_chat(owner, span_boldnotice("You hear something behind you talking... \"Bounty claimed.\""))
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playsound(owner, 'sound/weapons/gun/shotgun/shot.ogg', 75, FALSE)
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to_chat(rewarded, span_greentext("You feel a surge of mana flow into you!"))
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for(var/datum/action/cooldown/spell/spell in rewarded.actions)
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spell.reset_spell_cooldown()
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rewarded.adjustBruteLoss(-25)
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rewarded.adjustFireLoss(-25)
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rewarded.adjustToxLoss(-25)
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rewarded.adjustOxyLoss(-25)
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rewarded.adjustCloneLoss(-25)
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// heldup is for the person being aimed at
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/datum/status_effect/grouped/heldup
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id = "heldup"
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duration = -1
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tick_interval = -1
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = /atom/movable/screen/alert/status_effect/heldup
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/atom/movable/screen/alert/status_effect/heldup
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name = "Held Up"
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desc = "Making any sudden moves would probably be a bad idea!"
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icon_state = "aimed"
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/datum/status_effect/grouped/heldup/on_apply()
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owner.apply_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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/datum/status_effect/grouped/heldup/on_remove()
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owner.remove_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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// holdup is for the person aiming
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/datum/status_effect/holdup
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id = "holdup"
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duration = -1
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tick_interval = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/holdup
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/atom/movable/screen/alert/status_effect/holdup
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name = "Holding Up"
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desc = "You're currently pointing a gun at someone."
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icon_state = "aimed"
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// this status effect is used to negotiate the high-fiving capabilities of all concerned parties
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/datum/status_effect/offering
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id = "offering"
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duration = -1
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tick_interval = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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/// The people who were offered this item at the start
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var/list/possible_takers
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/// The actual item being offered
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var/obj/item/offered_item
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/// The type of alert given to people when offered, in case you need to override some behavior (like for high-fives)
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var/give_alert_type = /atom/movable/screen/alert/give
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/datum/status_effect/offering/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/carbon/offered)
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. = ..()
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if(!.)
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return
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offered_item = offer
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if(give_alert_override)
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give_alert_type = give_alert_override
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if(offered && is_taker_elligible(offered))
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register_candidate(offered)
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else
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for(var/mob/living/carbon/possible_taker in orange(1, owner))
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if(!is_taker_elligible(possible_taker))
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continue
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register_candidate(possible_taker)
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if(!possible_takers) // no one around
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qdel(src)
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return
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RegisterSignal(owner, COMSIG_MOVABLE_MOVED, PROC_REF(check_owner_in_range))
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RegisterSignals(offered_item, list(COMSIG_PARENT_QDELETING, COMSIG_ITEM_DROPPED), PROC_REF(dropped_item))
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//RegisterSignal(owner, COMSIG_PARENT_EXAMINE_MORE, PROC_REF(check_fake_out))
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/datum/status_effect/offering/Destroy()
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for(var/i in possible_takers)
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var/mob/living/carbon/removed_taker = i
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remove_candidate(removed_taker)
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LAZYCLEARLIST(possible_takers)
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return ..()
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/// Hook up the specified carbon mob to be offered the item in question, give them the alert and signals and all
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/datum/status_effect/offering/proc/register_candidate(mob/living/carbon/possible_candidate)
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var/atom/movable/screen/alert/give/G = possible_candidate.throw_alert("[owner]", give_alert_type)
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if(!G)
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return
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LAZYADD(possible_takers, possible_candidate)
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RegisterSignal(possible_candidate, COMSIG_MOVABLE_MOVED, PROC_REF(check_taker_in_range))
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G.setup(possible_candidate, owner, offered_item)
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/// Remove the alert and signals for the specified carbon mob. Automatically removes the status effect when we lost the last taker
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/datum/status_effect/offering/proc/remove_candidate(mob/living/carbon/removed_candidate)
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removed_candidate.clear_alert("[owner]")
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LAZYREMOVE(possible_takers, removed_candidate)
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UnregisterSignal(removed_candidate, COMSIG_MOVABLE_MOVED)
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if(!possible_takers && !QDELING(src))
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qdel(src)
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/// One of our possible takers moved, see if they left us hanging
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/datum/status_effect/offering/proc/check_taker_in_range(mob/living/carbon/taker)
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SIGNAL_HANDLER
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if(owner.CanReach(taker) && !IS_DEAD_OR_INCAP(taker))
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return
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to_chat(taker, span_warning("You moved out of range of [owner]!"))
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remove_candidate(taker)
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/// The offerer moved, see if anyone is out of range now
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/datum/status_effect/offering/proc/check_owner_in_range(mob/living/carbon/source)
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SIGNAL_HANDLER
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for(var/i in possible_takers)
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var/mob/living/carbon/checking_taker = i
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if(!istype(checking_taker) || !owner.CanReach(checking_taker) || IS_DEAD_OR_INCAP(checking_taker))
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remove_candidate(checking_taker)
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/// We lost the item, give it up
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/datum/status_effect/offering/proc/dropped_item(obj/item/source)
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SIGNAL_HANDLER
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qdel(src)
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/**
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* Is our taker valid as a target for the offering? Meant to be used when registering
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* takers in `on_creation()`. You should override `additional_taker_check()` instead of this.
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*
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* Returns `TRUE` if the taker is valid as a target for the offering.
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*/
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/datum/status_effect/offering/proc/is_taker_elligible(mob/living/carbon/taker)
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return owner.CanReach(taker) && !IS_DEAD_OR_INCAP(taker) && additional_taker_check(taker)
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/**
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* Additional checks added to `CanReach()` and `IS_DEAD_OR_INCAP()` in `is_taker_elligible()`.
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* Should be what you override instead of `is_taker_elligible()`. By default, checks if the
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* taker can hold items.
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*
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* Returns `TRUE` if the taker is valid as a target for the offering based on these
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* additional checks.
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*/
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/datum/status_effect/offering/proc/additional_taker_check(mob/living/carbon/taker)
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return taker.can_hold_items()
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/**
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* This status effect is meant only for items that you don't actually receive
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* when offered, mostly useful for `/obj/item/hand_item` subtypes.
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*/
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/datum/status_effect/offering/no_item_received
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/datum/status_effect/offering/no_item_received/additional_taker_check(mob/living/carbon/taker)
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return TRUE
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/**
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* This status effect is meant only to be used for offerings that require the target to
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* be resting (like when you're trying to give them a hand to help them up).
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* Also doesn't require them to have their hands free (since you're not giving them
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* anything).
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*/
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/datum/status_effect/offering/no_item_received/needs_resting
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/datum/status_effect/offering/no_item_received/needs_resting/additional_taker_check(mob/living/carbon/taker)
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return taker.body_position == LYING_DOWN
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/datum/status_effect/offering/no_item_received/needs_resting/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/carbon/offered)
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. = ..()
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RegisterSignal(owner, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_owner_standing))
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/datum/status_effect/offering/no_item_received/needs_resting/register_candidate(mob/living/carbon/possible_candidate)
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. = ..()
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RegisterSignal(possible_candidate, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_candidate_resting))
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/datum/status_effect/offering/no_item_received/needs_resting/remove_candidate(mob/living/carbon/removed_candidate)
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UnregisterSignal(removed_candidate, COMSIG_LIVING_SET_BODY_POSITION)
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return ..()
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/// Simple signal handler that ensures that, if the owner stops standing, the offer no longer stands either!
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/datum/status_effect/offering/no_item_received/needs_resting/proc/check_owner_standing(mob/living/carbon/owner)
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if(src.owner.body_position == STANDING_UP)
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return
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// This doesn't work anymore if the owner is no longer standing up, sorry!
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qdel(src)
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/// Simple signal handler that ensures that, should a candidate now be standing up, the offer won't be standing for them anymore!
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/datum/status_effect/offering/no_item_received/needs_resting/proc/check_candidate_resting(mob/living/carbon/candidate)
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SIGNAL_HANDLER
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if(candidate.body_position == LYING_DOWN)
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return
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// No longer lying down? You're no longer eligible to take the offer, sorry!
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remove_candidate(candidate)
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/datum/status_effect/offering/secret_handshake
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id = "secret_handshake"
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give_alert_type = /atom/movable/screen/alert/give/secret_handshake
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//this effect gives the user an alert they can use to surrender quickly
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/datum/status_effect/grouped/surrender
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id = "surrender"
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duration = -1
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tick_interval = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/surrender
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/atom/movable/screen/alert/status_effect/surrender
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name = "Surrender"
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desc = "Looks like you're in trouble now, bud. Click here to surrender. (Warning: You will be incapacitated.)"
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icon_state = "surrender"
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/atom/movable/screen/alert/status_effect/surrender/Click(location, control, params)
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. = ..()
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if(!.)
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return
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owner.emote("surrender")
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/*
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* A status effect used for preventing caltrop message spam
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*
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* While a mob has this status effect, they won't recieve any messages about
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* stepping on caltrops. But they will be stunned and damaged regardless.
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*
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* The status effect itself has no effect, other than to disappear after
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* a second.
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*/
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/datum/status_effect/caltropped
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id = "caltropped"
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duration = 1 SECONDS
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tick_interval = INFINITY
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status_type = STATUS_EFFECT_REFRESH
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alert_type = null
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#define EIGENSTASIUM_MAX_BUFFER -250
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#define EIGENSTASIUM_STABILISATION_RATE 5
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#define EIGENSTASIUM_PHASE_1_END 50
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#define EIGENSTASIUM_PHASE_2_END 80
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#define EIGENSTASIUM_PHASE_3_START 100
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#define EIGENSTASIUM_PHASE_3_END 150
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/datum/status_effect/eigenstasium
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id = "eigenstasium"
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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processing_speed = STATUS_EFFECT_NORMAL_PROCESS
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///So we know what cycle we're in during the status
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var/current_cycle = EIGENSTASIUM_MAX_BUFFER //Consider it your stability
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///The addiction looper for addiction stage 3
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var/phase_3_cycle = -0 //start off delayed
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///Your clone from another reality
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var/mob/living/carbon/alt_clone = null
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///If we display the stabilised message or not
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var/stable_message = FALSE
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/datum/status_effect/eigenstasium/Destroy()
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if(alt_clone)
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UnregisterSignal(alt_clone, COMSIG_PARENT_QDELETING)
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QDEL_NULL(alt_clone)
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return ..()
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/datum/status_effect/eigenstasium/tick()
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. = ..()
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//This stuff runs every cycle
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if(prob(5))
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do_sparks(5, FALSE, owner)
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//If we have a reagent that blocks the effects
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var/block_effects = FALSE
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if(owner.has_reagent(/datum/reagent/bluespace))
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current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 1.5))) //cap to -250
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block_effects = TRUE
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if(owner.has_reagent(/datum/reagent/stabilizing_agent))
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current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - EIGENSTASIUM_STABILISATION_RATE))
|
|
block_effects = TRUE
|
|
var/datum/reagent/eigen = owner.has_reagent(/datum/reagent/eigenstate)
|
|
if(eigen)
|
|
if(eigen.overdosed)
|
|
block_effects = FALSE
|
|
else
|
|
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 2)))
|
|
block_effects = TRUE
|
|
|
|
if(!QDELETED(alt_clone)) //catch any stragglers
|
|
do_sparks(5, FALSE, alt_clone)
|
|
owner.visible_message("[owner] is snapped across to a different alternative reality!")
|
|
QDEL_NULL(alt_clone)
|
|
|
|
if(block_effects)
|
|
if(!stable_message)
|
|
owner.visible_message("You feel stable...for now.")
|
|
stable_message = TRUE
|
|
return
|
|
stable_message = FALSE
|
|
|
|
//These run on specific cycles
|
|
switch(current_cycle)
|
|
if(0)
|
|
to_chat(owner, span_userdanger("You feel like you're being pulled across to somewhere else. You feel empty inside."))
|
|
|
|
//phase 1
|
|
if(1 to EIGENSTASIUM_PHASE_1_END)
|
|
owner.set_jitter_if_lower(4 SECONDS)
|
|
owner.adjust_nutrition(-4)
|
|
|
|
//phase 2
|
|
if(EIGENSTASIUM_PHASE_1_END to EIGENSTASIUM_PHASE_2_END)
|
|
if(current_cycle == 51)
|
|
to_chat(owner, span_userdanger("You start to convlse violently as you feel your consciousness merges across realities, your possessions flying wildy off your body!"))
|
|
owner.set_jitter_if_lower(400 SECONDS)
|
|
owner.Knockdown(10)
|
|
|
|
var/list/items = list()
|
|
var/max_loop
|
|
if (length(owner.get_contents()) >= 10)
|
|
max_loop = 10
|
|
else
|
|
max_loop = length(owner.get_contents())
|
|
for (var/i in 1 to max_loop)
|
|
var/obj/item/item = owner.get_contents()[i]
|
|
if ((item.item_flags & DROPDEL) || HAS_TRAIT(item, TRAIT_NODROP)) // can't teleport these kinds of items
|
|
continue
|
|
items.Add(item)
|
|
|
|
if(!LAZYLEN(items))
|
|
return ..()
|
|
var/obj/item/item = pick(items)
|
|
owner.dropItemToGround(item, TRUE)
|
|
do_sparks(5,FALSE,item)
|
|
do_teleport(item, get_turf(item), 3, no_effects=TRUE);
|
|
do_sparks(5,FALSE,item)
|
|
|
|
//phase 3 - little break to get your items
|
|
if(EIGENSTASIUM_PHASE_3_START to EIGENSTASIUM_PHASE_3_END)
|
|
//Clone function - spawns a clone then deletes it - simulates multiple copies of the player teleporting in
|
|
switch(phase_3_cycle) //Loops 0 -> 1 -> 2 -> 1 -> 2 -> 1 ...ect.
|
|
if(0)
|
|
owner.set_jitter_if_lower(200 SECONDS)
|
|
to_chat(owner, span_userdanger("Your eigenstate starts to rip apart, drawing in alternative reality versions of yourself!"))
|
|
if(1)
|
|
var/typepath = owner.type
|
|
alt_clone = new typepath(owner.loc)
|
|
alt_clone.appearance = owner.appearance
|
|
alt_clone.real_name = owner.real_name
|
|
RegisterSignal(alt_clone, COMSIG_PARENT_QDELETING, PROC_REF(remove_clone_from_var))
|
|
owner.visible_message("[owner] splits into seemingly two versions of themselves!")
|
|
do_teleport(alt_clone, get_turf(alt_clone), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
|
|
do_sparks(5,FALSE,alt_clone)
|
|
alt_clone.emote("spin")
|
|
owner.emote("spin")
|
|
var/list/say_phrases = strings(EIGENSTASIUM_FILE, "lines")
|
|
alt_clone.say(pick(say_phrases))
|
|
if(2)
|
|
phase_3_cycle = 0 //counter
|
|
phase_3_cycle++
|
|
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //Teleports player randomly
|
|
do_sparks(5, FALSE, owner)
|
|
|
|
//phase 4
|
|
if(EIGENSTASIUM_PHASE_3_END to INFINITY)
|
|
//clean up and remove status
|
|
SSblackbox.record_feedback("tally", "chemical_reaction", 1, "Eigenstasium wild rides ridden")
|
|
do_sparks(5, FALSE, owner)
|
|
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
|
|
do_sparks(5, FALSE, owner)
|
|
owner.Sleeping(100)
|
|
owner.set_jitter_if_lower(100 SECONDS)
|
|
to_chat(owner, span_userdanger("You feel your eigenstate settle, as \"you\" become an alternative version of yourself!"))
|
|
owner.emote("me",1,"flashes into reality suddenly, gasping as they gaze around in a bewildered and highly confused fashion!",TRUE)
|
|
owner.log_message("has become an alternative universe version of themselves via EIGENSTASIUM.", LOG_GAME)
|
|
//new you new stuff
|
|
SSquirks.randomise_quirks(owner)
|
|
owner.reagents.remove_all(1000)
|
|
owner.mob_mood.remove_temp_moods() //New you, new moods.
|
|
var/mob/living/carbon/human/human_mob = owner
|
|
owner.add_mood_event("Eigentrip", /datum/mood_event/eigentrip)
|
|
if(QDELETED(human_mob))
|
|
return
|
|
if(prob(1))//low chance of the alternative reality returning to monkey
|
|
var/obj/item/organ/external/tail/monkey/monkey_tail = new ()
|
|
monkey_tail.Insert(human_mob, drop_if_replaced = FALSE)
|
|
var/datum/species/human_species = human_mob.dna?.species
|
|
if(human_species)
|
|
human_species.randomize_features(human_mob)
|
|
human_species.randomize_active_underwear(human_mob)
|
|
|
|
owner.remove_status_effect(/datum/status_effect/eigenstasium)
|
|
|
|
//Finally increment cycle
|
|
current_cycle++
|
|
|
|
/datum/status_effect/eigenstasium/proc/remove_clone_from_var()
|
|
SIGNAL_HANDLER
|
|
UnregisterSignal(alt_clone, COMSIG_PARENT_QDELETING)
|
|
|
|
/datum/status_effect/eigenstasium/on_remove()
|
|
if(!QDELETED(alt_clone))//catch any stragilers
|
|
do_sparks(5, FALSE, alt_clone)
|
|
owner.visible_message("One of the [owner]s suddenly phases out of reality in front of you!")
|
|
QDEL_NULL(alt_clone)
|
|
return ..()
|
|
|
|
#undef EIGENSTASIUM_MAX_BUFFER
|
|
#undef EIGENSTASIUM_STABILISATION_RATE
|
|
#undef EIGENSTASIUM_PHASE_1_END
|
|
#undef EIGENSTASIUM_PHASE_2_END
|
|
#undef EIGENSTASIUM_PHASE_3_START
|
|
#undef EIGENSTASIUM_PHASE_3_END
|