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* Fix pre-round lobby map vote filter (#73820) ## About The Pull Request Fixes https://github.com/tgstation/tgstation/issues/73816 ## Changelog 🆑 LT3 fix: Map filter works properly in the pre-round lobby fix: Map vote doesn't log 'not enough players' if the vote starts in the pre-round lobby /🆑 --------- Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com> * Fix pre-round lobby map vote filter --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>
121 lines
4.4 KiB
Plaintext
121 lines
4.4 KiB
Plaintext
/datum/vote/map_vote
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name = "Map"
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message = "Vote for next round's map!"
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count_method = VOTE_COUNT_METHOD_MULTI
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/datum/vote/map_vote/New()
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. = ..()
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default_choices = list()
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// Fill in our default choices with all of the maps in our map config, if they are votable and not blocked.
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var/list/maps = shuffle(global.config.maplist)
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for(var/map in maps)
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var/datum/map_config/possible_config = config.maplist[map]
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if(!possible_config.votable || (possible_config.map_name in SSpersistence.blocked_maps) || possible_config.map_name == SSmapping.config?.map_name) // SKYRAT EDIT - Can't vote for the current map
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continue
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default_choices += possible_config.map_name
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/datum/vote/map_vote/create_vote()
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. = ..()
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check_population(should_key_choices = FALSE)
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if((length(choices) == 1) && EMERGENCY_ESCAPED_OR_ENDGAMED) // Only one choice, no need to vote. Let's just auto-rotate it to the only remaining map because it would just happen anyways.
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var/de_facto_winner = choices[1]
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var/datum/map_config/change_me_out = global.config.maplist[de_facto_winner]
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SSmapping.changemap(change_me_out)
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to_chat(world, span_boldannounce("The map vote has been skipped because there is only one map left to vote for. The map has been changed to [change_me_out.map_name]."))
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SSmapping.map_voted = TRUE // voted by not voting, very sad.
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return FALSE
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/datum/vote/map_vote/toggle_votable(mob/toggler)
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if(!toggler)
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CRASH("[type] wasn't passed a \"toggler\" mob to toggle_votable.")
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if(!check_rights_for(toggler.client, R_ADMIN))
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return FALSE
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CONFIG_SET(flag/allow_vote_map, !CONFIG_GET(flag/allow_vote_map))
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return TRUE
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/datum/vote/map_vote/is_config_enabled()
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return CONFIG_GET(flag/allow_vote_map)
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/datum/vote/map_vote/can_be_initiated(mob/by_who, forced = FALSE)
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. = ..()
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if(!.)
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return FALSE
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if(forced)
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return TRUE
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var/number_of_choices = length(check_population())
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if(number_of_choices < 2)
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message = "There [number_of_choices == 1 ? "is only one map" : "are no maps"] to choose from."
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return FALSE
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if(SSmapping.map_vote_rocked)
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return TRUE
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if(!CONFIG_GET(flag/allow_vote_map))
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message = "Map voting is disabled by server configuration settings."
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return FALSE
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if(SSmapping.map_voted)
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message = "The next map has already been selected."
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return FALSE
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message = initial(message)
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return TRUE
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/// Before we create a vote, remove all maps from our choices that are outside of our population range.
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/// Note that this can result in zero remaining choices for our vote, which is not ideal (but ultimately okay).
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/// Argument should_key_choices is TRUE, pass as FALSE in a context where choices are already keyed in a list.
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/datum/vote/map_vote/proc/check_population(should_key_choices = TRUE)
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if(should_key_choices)
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for(var/key in default_choices)
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choices[key] = 0
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var/filter_threshold = 0
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if(SSticker.HasRoundStarted())
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filter_threshold = get_active_player_count(alive_check = FALSE, afk_check = TRUE, human_check = FALSE)
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else
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filter_threshold = GLOB.clients.len
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for(var/map in choices)
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var/datum/map_config/possible_config = config.maplist[map]
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if(possible_config.config_min_users > 0 && filter_threshold < possible_config.config_min_users)
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choices -= map
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else if(possible_config.config_max_users > 0 && filter_threshold > possible_config.config_max_users)
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choices -= map
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return choices
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/datum/vote/map_vote/get_vote_result(list/non_voters)
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// Even if we have default no vote off,
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// if our default map is null for some reason, we shouldn't continue
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if(CONFIG_GET(flag/default_no_vote) || isnull(global.config.defaultmap))
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return ..()
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for(var/non_voter_ckey in non_voters)
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var/client/non_voter_client = non_voters[non_voter_ckey]
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// Non-voters will have their preferred map voted for automatically.
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var/their_preferred_map = non_voter_client?.prefs.read_preference(/datum/preference/choiced/preferred_map)
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// If the non-voter's preferred map is null for some reason, we just use the default map.
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var/voting_for = their_preferred_map || global.config.defaultmap.map_name
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if(voting_for in choices)
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choices[voting_for] += 1
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return ..()
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/datum/vote/map_vote/finalize_vote(winning_option)
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var/datum/map_config/winning_map = global.config.maplist[winning_option]
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if(!istype(winning_map))
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CRASH("[type] wasn't passed a valid winning map choice. (Got: [winning_option || "null"] - [winning_map || "null"])")
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SSmapping.changemap(winning_map)
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SSmapping.map_voted = TRUE
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if(SSmapping.map_vote_rocked)
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SSmapping.map_vote_rocked = FALSE
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