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* Add language variety to machines that speak (#71643) ## About The Pull Request This builds on #70278 by giving other machines (vendors, newscasters, computers, etc.) the ability to speak different languages. If the station "Bot language malfunction" trait is rolled, then these machines will select a random race starting language. If a machine is EMP'd then it has a chance to change the language. There is also a language wire that can be pulsed to change the language for vending machines. Default language for machines is galactic common, but there are rare exceptions: - Beach vendors will now speak beachbum - Syndicate vendors will now speak codespeak - Changeling vendors will now speak a random language after each slogan ## Why It's Good For The Game More depth to the language feature. ## Changelog 🆑 add: Add language variety to machines that speak. You can also pulse the vendor language wire to make it switch languages or EMP a machine to get the same effect. add: Shambling cola vendors will now speak a different language each time they talk. Syndicate vendors will now speak codespeak. Beach vendors will now speak beachbum. /🆑 * Add language variety to machines that speak * updates imported vendors Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
82 lines
3.2 KiB
Plaintext
82 lines
3.2 KiB
Plaintext
/datum/wires/vending
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holder_type = /obj/machinery/vending
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proper_name = "Vending Unit"
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/// Keeps track of which language is selected
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var/language_iterator = 1
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/datum/wires/vending/New(atom/holder)
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wires = list(
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WIRE_THROW, WIRE_SHOCK, WIRE_SPEAKER,
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WIRE_CONTRABAND, WIRE_IDSCAN
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)
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add_duds(1)
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var/obj/machinery/vending/vending_machine = holder
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var/datum/language_holder/vending_languages = vending_machine.get_language_holder()
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if(!length(vending_languages.spoken_languages))
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CRASH("Vending machine [vending_machine] does not have any spoken languages in it's language holder.")
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// synch the current language to the language_iterator
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for(var/i in vending_languages.spoken_languages)
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if(vending_languages.selected_language == vending_languages.spoken_languages[i])
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language_iterator = i
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break
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..()
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/datum/wires/vending/interactable(mob/user)
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if(!..())
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return FALSE
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var/obj/machinery/vending/vending_machine = holder
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if(!issilicon(user) && vending_machine.seconds_electrified && vending_machine.shock(user, 100))
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return FALSE
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if(vending_machine.panel_open)
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return TRUE
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/datum/wires/vending/get_status()
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var/obj/machinery/vending/vending_machine = holder
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var/datum/language_holder/vending_languages = vending_machine.get_language_holder()
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var/datum/language/current_language = GLOB.language_datum_instances[vending_languages.get_selected_language()]
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var/list/status = list()
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status += "The orange light is [vending_machine.seconds_electrified ? "on" : "off"]."
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status += "The red light is [vending_machine.shoot_inventory ? "off" : "blinking"]."
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status += "The green light is [vending_machine.extended_inventory ? "on" : "off"]."
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status += "A [vending_machine.scan_id ? "purple" : "yellow"] light is on."
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status += "A white light is [vending_machine.age_restrictions ? "on" : "off"]."
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status += "The speaker light is [vending_machine.shut_up ? "off" : "on"]. The language is set to [current_language.name]."
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return status
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/datum/wires/vending/on_pulse(wire)
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var/obj/machinery/vending/vending_machine = holder
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var/datum/language_holder/vending_languages = vending_machine.get_language_holder()
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switch(wire)
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if(WIRE_THROW)
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vending_machine.shoot_inventory = !vending_machine.shoot_inventory
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if(WIRE_CONTRABAND)
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vending_machine.extended_inventory = !vending_machine.extended_inventory
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if(WIRE_SHOCK)
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vending_machine.seconds_electrified = MACHINE_DEFAULT_ELECTRIFY_TIME
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if(WIRE_IDSCAN)
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vending_machine.scan_id = !vending_machine.scan_id
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if(WIRE_SPEAKER)
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language_iterator %= length(vending_languages.spoken_languages)
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language_iterator += 1
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vending_languages.selected_language = vending_languages.spoken_languages[language_iterator]
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if(WIRE_AGELIMIT)
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vending_machine.age_restrictions = !vending_machine.age_restrictions
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/datum/wires/vending/on_cut(wire, mend)
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var/obj/machinery/vending/vending_machine = holder
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switch(wire)
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if(WIRE_THROW)
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vending_machine.shoot_inventory = !mend
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if(WIRE_CONTRABAND)
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vending_machine.extended_inventory = FALSE
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if(WIRE_SHOCK)
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vending_machine.seconds_electrified = mend ? MACHINE_NOT_ELECTRIFIED : MACHINE_ELECTRIFIED_PERMANENT
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if(WIRE_IDSCAN)
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vending_machine.scan_id = mend
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if(WIRE_SPEAKER)
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vending_machine.shut_up = mend
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