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Bubberstation/code/datums/wires/vending.dm
SkyratBot 6ddf11b8ca [MIRROR] Add language variety to machines that speak [MDB IGNORE] (#18262)
* Add language variety to machines that speak (#71643)

## About The Pull Request
This builds on #70278 by giving other machines (vendors, newscasters,
computers, etc.) the ability to speak different languages. If the
station "Bot language malfunction" trait is rolled, then these machines
will select a random race starting language. If a machine is EMP'd then
it has a chance to change the language. There is also a language wire
that can be pulsed to change the language for vending machines.

Default language for machines is galactic common, but there are rare
exceptions:

- Beach vendors will now speak beachbum
- Syndicate vendors will now speak codespeak
- Changeling vendors will now speak a random language after each slogan

## Why It's Good For The Game
More depth to the language feature.

## Changelog
🆑
add: Add language variety to machines that speak. You can also pulse the
vendor language wire to make it switch languages or EMP a machine to get
the same effect.
add: Shambling cola vendors will now speak a different language each
time they talk. Syndicate vendors will now speak codespeak. Beach
vendors will now speak beachbum.
/🆑

* Add language variety to machines that speak

* updates imported vendors

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-12-25 18:00:29 -08:00

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/datum/wires/vending
holder_type = /obj/machinery/vending
proper_name = "Vending Unit"
/// Keeps track of which language is selected
var/language_iterator = 1
/datum/wires/vending/New(atom/holder)
wires = list(
WIRE_THROW, WIRE_SHOCK, WIRE_SPEAKER,
WIRE_CONTRABAND, WIRE_IDSCAN
)
add_duds(1)
var/obj/machinery/vending/vending_machine = holder
var/datum/language_holder/vending_languages = vending_machine.get_language_holder()
if(!length(vending_languages.spoken_languages))
CRASH("Vending machine [vending_machine] does not have any spoken languages in it's language holder.")
// synch the current language to the language_iterator
for(var/i in vending_languages.spoken_languages)
if(vending_languages.selected_language == vending_languages.spoken_languages[i])
language_iterator = i
break
..()
/datum/wires/vending/interactable(mob/user)
if(!..())
return FALSE
var/obj/machinery/vending/vending_machine = holder
if(!issilicon(user) && vending_machine.seconds_electrified && vending_machine.shock(user, 100))
return FALSE
if(vending_machine.panel_open)
return TRUE
/datum/wires/vending/get_status()
var/obj/machinery/vending/vending_machine = holder
var/datum/language_holder/vending_languages = vending_machine.get_language_holder()
var/datum/language/current_language = GLOB.language_datum_instances[vending_languages.get_selected_language()]
var/list/status = list()
status += "The orange light is [vending_machine.seconds_electrified ? "on" : "off"]."
status += "The red light is [vending_machine.shoot_inventory ? "off" : "blinking"]."
status += "The green light is [vending_machine.extended_inventory ? "on" : "off"]."
status += "A [vending_machine.scan_id ? "purple" : "yellow"] light is on."
status += "A white light is [vending_machine.age_restrictions ? "on" : "off"]."
status += "The speaker light is [vending_machine.shut_up ? "off" : "on"]. The language is set to [current_language.name]."
return status
/datum/wires/vending/on_pulse(wire)
var/obj/machinery/vending/vending_machine = holder
var/datum/language_holder/vending_languages = vending_machine.get_language_holder()
switch(wire)
if(WIRE_THROW)
vending_machine.shoot_inventory = !vending_machine.shoot_inventory
if(WIRE_CONTRABAND)
vending_machine.extended_inventory = !vending_machine.extended_inventory
if(WIRE_SHOCK)
vending_machine.seconds_electrified = MACHINE_DEFAULT_ELECTRIFY_TIME
if(WIRE_IDSCAN)
vending_machine.scan_id = !vending_machine.scan_id
if(WIRE_SPEAKER)
language_iterator %= length(vending_languages.spoken_languages)
language_iterator += 1
vending_languages.selected_language = vending_languages.spoken_languages[language_iterator]
if(WIRE_AGELIMIT)
vending_machine.age_restrictions = !vending_machine.age_restrictions
/datum/wires/vending/on_cut(wire, mend)
var/obj/machinery/vending/vending_machine = holder
switch(wire)
if(WIRE_THROW)
vending_machine.shoot_inventory = !mend
if(WIRE_CONTRABAND)
vending_machine.extended_inventory = FALSE
if(WIRE_SHOCK)
vending_machine.seconds_electrified = mend ? MACHINE_NOT_ELECTRIFIED : MACHINE_ELECTRIFIED_PERMANENT
if(WIRE_IDSCAN)
vending_machine.scan_id = mend
if(WIRE_SPEAKER)
vending_machine.shut_up = mend