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* Newly created areas are no longer cult permitted (#75589) ## About The Pull Request This is a continuation of https://github.com/tgstation/tgstation/pull/73757 because I messed up and didn't bother removing this as well. The reasoning for it is the same as that, so this is basically a copy paste of it. ## Why It's Good For The Game One of the drawbacks of Cult is that they get stronger throughout a round, at the cost of slowly becoming easier to spot due to their base locations, so being to completely bypass the negative part makes it unfair to fight cult if there's a single player between them that can take the aux base's mats and make a 4x4 rom in space or on icemoon. Finally closes https://github.com/tgstation/tgstation/issues/47747 ## Changelog 🆑 balance: Newly created areas in Icemoon and Space are no longer valid Cult areas for Runes and such. /🆑 * Newly created areas are no longer cult permitted --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>