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* Renames delta time to be a more obvious name * updates to our code --------- Co-authored-by: oranges <email@oranges.net.nz> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
109 lines
3.9 KiB
Plaintext
109 lines
3.9 KiB
Plaintext
/obj/structure/statue/petrified
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name = "statue"
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desc = "An incredibly lifelike marble carving."
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icon_state = "human_male"
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density = TRUE
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anchored = TRUE
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max_integrity = 200
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var/timer = 480 //eventually the person will be freed
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var/mob/living/petrified_mob
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/obj/structure/statue/petrified/Initialize(mapload, mob/living/L, statue_timer)
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. = ..()
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if(statue_timer)
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timer = statue_timer
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if(L)
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petrified_mob = L
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if(L.buckled)
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L.buckled.unbuckle_mob(L,force=1)
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L.visible_message(span_warning("[L]'s skin rapidly turns to marble!"), span_userdanger("Your body freezes up! Can't... move... can't... think..."))
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L.forceMove(src)
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ADD_TRAIT(L, TRAIT_MUTE, STATUE_MUTE)
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L.faction |= FACTION_MIMIC //Stops mimics from instaqdeling people in statues
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L.status_flags |= GODMODE
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atom_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
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max_integrity = atom_integrity
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START_PROCESSING(SSobj, src)
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/obj/structure/statue/petrified/process(seconds_per_tick)
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if(!petrified_mob)
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STOP_PROCESSING(SSobj, src)
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timer -= seconds_per_tick
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petrified_mob.Stun(40) //So they can't do anything while petrified
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if(timer <= 0)
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STOP_PROCESSING(SSobj, src)
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qdel(src)
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/obj/structure/statue/petrified/contents_explosion(severity, target)
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return
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/obj/structure/statue/petrified/handle_atom_del(atom/A)
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if(A == petrified_mob)
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petrified_mob = null
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/obj/structure/statue/petrified/Destroy()
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if(istype(src.loc, /mob/living/basic/statue))
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var/mob/living/basic/statue/S = src.loc
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forceMove(S.loc)
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if(S.mind)
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if(petrified_mob)
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S.mind.transfer_to(petrified_mob)
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petrified_mob.Paralyze(100)
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to_chat(petrified_mob, span_notice("You slowly come back to your senses. You are in control of yourself again!"))
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qdel(S)
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for(var/obj/O in src)
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O.forceMove(loc)
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if(petrified_mob)
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petrified_mob.status_flags &= ~GODMODE
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petrified_mob.forceMove(loc)
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REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_MUTE)
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REMOVE_TRAIT(petrified_mob, TRAIT_NOBLOOD, MAGIC_TRAIT)
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petrified_mob.take_overall_damage((petrified_mob.health - atom_integrity + 100)) //any new damage the statue incurred is transfered to the mob
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petrified_mob.faction -= FACTION_MIMIC
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petrified_mob = null
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return ..()
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/obj/structure/statue/petrified/deconstruct(disassembled = TRUE)
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var/destruction_message = "[src] shatters!"
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if(!disassembled)
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if(petrified_mob)
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petrified_mob.investigate_log("has been dusted by statue deconstruction.", INVESTIGATE_DEATHS)
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if(iscarbon(petrified_mob))
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var/mob/living/carbon/petrified_carbon = petrified_mob
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var/obj/item/organ/internal/brain/carbon_brain = petrified_carbon.get_organ_slot(ORGAN_SLOT_BRAIN)
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carbon_brain.Remove(petrified_carbon)
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carbon_brain.forceMove(get_turf(src))
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carbon_brain.name = "petrified [carbon_brain.name]"
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carbon_brain.desc = "[carbon_brain.desc] This one seems a bit more... smooth than a normal brain. Probably'd still work."
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carbon_brain.add_atom_colour(list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0)), FIXED_COLOUR_PRIORITY)
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destruction_message = "[src] shatters, a solid brain tumbling out!"
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petrified_mob.dust()
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visible_message(span_danger(destruction_message))
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qdel(src)
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/mob/proc/petrify(statue_timer)
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/mob/living/carbon/human/petrify(statue_timer)
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if(!isturf(loc))
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return FALSE
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var/obj/structure/statue/petrified/S = new(loc, src, statue_timer)
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S.name = "statue of [name]"
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ADD_TRAIT(src, TRAIT_NOBLOOD, MAGIC_TRAIT)
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S.copy_overlays(src)
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var/newcolor = list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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S.add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY)
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return TRUE
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/mob/living/basic/pet/dog/corgi/petrify(statue_timer)
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if(!isturf(loc))
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return FALSE
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var/obj/structure/statue/petrified/S = new (loc, src, statue_timer)
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S.name = "statue of a corgi"
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S.icon_state = "corgi"
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S.desc = "If it takes forever, I will wait for you..."
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return TRUE
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