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Bubberstation/code/game/objects/structures/reflector.dm
SkyratBot 3ea41bd891 [MIRROR] Restores ability for borgs to adjust reflector angles [MDB IGNORE] (#20722)
* Restores ability for borgs to adjust reflector angles (#74913)

## About The Pull Request
Adds an override for `attack_robot()` on reflectors, which is called
when a borg clicks on an object with no tool selected. Only allows
rotating if the borg is adjacent to the reflector.
## Why It's Good For The Game
This was an undocumented change of #74800, and I assume unintended. In
any case, the inability to adjust reflectors somewhat restricts engineer
borgs' ability to engineer.
## Changelog
🆑
fix: Restores ability for borgs to adjust reflector angles. This is now
a left-click with nothing selected, similar to humans' left-click with
an empty hand.
/🆑

* Restores ability for borgs to adjust reflector angles

---------

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2023-04-24 04:12:03 +01:00

333 lines
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/obj/structure/reflector
name = "reflector base"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_map"
desc = "A base for reflector assemblies."
anchored = FALSE
density = FALSE
var/deflector_icon_state
var/mutable_appearance/deflector_overlay
var/finished = FALSE
var/admin = FALSE //Can't be rotated or deconstructed
var/can_rotate = TRUE
var/framebuildstacktype = /obj/item/stack/sheet/iron
var/framebuildstackamount = 5
var/buildstacktype = /obj/item/stack/sheet/iron
var/buildstackamount = 0
var/list/allowed_projectile_typecache = list(/obj/projectile/beam, /obj/projectile/energy/nuclear_particle)
var/rotation_angle = -1
/obj/structure/reflector/Initialize(mapload)
. = ..()
icon_state = "reflector_base"
allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
if(deflector_icon_state)
deflector_overlay = mutable_appearance(icon, deflector_icon_state)
// We offset our physical position DOWN, because TRANSFORM IS A FUCK
deflector_overlay.pixel_y = -32
deflector_overlay.pixel_z = 32
add_overlay(deflector_overlay)
if(rotation_angle == -1)
set_angle(dir2angle(dir))
else
set_angle(rotation_angle)
if(admin)
can_rotate = FALSE
AddComponent(/datum/component/usb_port, list(
/obj/item/circuit_component/reflector,
))
/obj/structure/reflector/examine(mob/user)
. = ..()
if(finished)
. += "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"]."
if(!admin)
if(can_rotate)
. += span_notice("Use your <b>hand</b> to adjust its direction.")
. += span_notice("Use a <b>screwdriver</b> to lock the rotation.")
else
. += span_notice("Use <b>screwdriver</b> to unlock the rotation.")
/obj/structure/reflector/proc/set_angle(new_angle)
if(can_rotate)
rotation_angle = new_angle
if(deflector_overlay)
cut_overlay(deflector_overlay)
deflector_overlay.transform = turn(matrix(), new_angle)
add_overlay(deflector_overlay)
/obj/structure/reflector/setDir(new_dir)
return ..(NORTH)
/obj/structure/reflector/bullet_act(obj/projectile/P)
var/pdir = P.dir
var/pangle = P.Angle
var/ploc = get_turf(P)
if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
return ..()
if(auto_reflect(P, pdir, ploc, pangle) != BULLET_ACT_FORCE_PIERCE)
return ..()
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/proc/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
P.ignore_source_check = TRUE
P.range = P.decayedRange
P.decayedRange = max(P.decayedRange--, 0)
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/tool_act(mob/living/user, obj/item/tool, tool_type, is_right_clicking)
if(admin)
return FALSE
return ..()
/obj/structure/reflector/screwdriver_act(mob/living/user, obj/item/tool)
can_rotate = !can_rotate
to_chat(user, span_notice("You [can_rotate ? "unlock" : "lock"] [src]'s rotation."))
tool.play_tool_sound(src)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/reflector/wrench_act(mob/living/user, obj/item/tool)
if(anchored)
to_chat(user, span_warning("Unweld [src] from the floor first!"))
return TOOL_ACT_TOOLTYPE_SUCCESS
user.visible_message(span_notice("[user] starts to dismantle [src]."), span_notice("You start to dismantle [src]..."))
if(!tool.use_tool(src, user, 8 SECONDS, volume=50))
return
to_chat(user, span_notice("You dismantle [src]."))
new framebuildstacktype(drop_location(), framebuildstackamount)
if(buildstackamount)
new buildstacktype(drop_location(), buildstackamount)
qdel(src)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/reflector/welder_act(mob/living/user, obj/item/tool)
if(!tool.tool_start_check(user, amount=0))
return
if(atom_integrity < max_integrity)
user.visible_message(span_notice("[user] starts to repair [src]."),
span_notice("You begin repairing [src]..."),
span_hear("You hear welding."))
if(tool.use_tool(src, user, 4 SECONDS, volume=40))
atom_integrity = max_integrity
user.visible_message(span_notice("[user] repairs [src]."), \
span_notice("You finish repairing [src]."))
else if(!anchored)
user.visible_message(span_notice("[user] starts to weld [src] to the floor."),
span_notice("You start to weld [src] to the floor..."),
span_hear("You hear welding."))
if (tool.use_tool(src, user, 2 SECONDS, volume=50))
set_anchored(TRUE)
to_chat(user, span_notice("You weld [src] to the floor."))
else
user.visible_message(span_notice("[user] starts to cut [src] free from the floor."),
span_notice("You start to cut [src] free from the floor..."),
span_hear("You hear welding."))
if (tool.use_tool(src, user, 2 SECONDS, volume=50))
set_anchored(FALSE)
to_chat(user, span_notice("You cut [src] free from the floor."))
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(admin)
return
//Finishing the frame
else if(istype(W, /obj/item/stack/sheet))
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(S, /obj/item/stack/sheet/glass))
if(S.use(5))
new /obj/structure/reflector/single(drop_location())
qdel(src)
else
to_chat(user, span_warning("You need five sheets of glass to create a reflector!"))
return
if(istype(S, /obj/item/stack/sheet/rglass))
if(S.use(10))
new /obj/structure/reflector/double(drop_location())
qdel(src)
else
to_chat(user, span_warning("You need ten sheets of reinforced glass to create a double reflector!"))
return
if(istype(S, /obj/item/stack/sheet/mineral/diamond))
if(S.use(1))
new /obj/structure/reflector/box(drop_location())
qdel(src)
else
return ..()
/obj/structure/reflector/proc/rotate(mob/user)
if (!can_rotate || admin)
to_chat(user, span_warning("The rotation is locked!"))
return FALSE
var/new_angle = tgui_input_number(user, "New angle for primary reflection face", "Reflector Angle", rotation_angle, 360)
if(isnull(new_angle) || QDELETED(user) || QDELETED(src) || !usr.can_perform_action(src, FORBID_TELEKINESIS_REACH))
return FALSE
set_angle(SIMPLIFY_DEGREES(new_angle))
return TRUE
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
//SINGLE
/obj/structure/reflector/single
name = "reflector"
deflector_icon_state = "reflector"
desc = "An angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/glass
buildstackamount = 5
/obj/structure/reflector/single/anchored
anchored = TRUE
/obj/structure/reflector/single/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/single/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
if(abs(incidence) > 90 && abs(incidence) < 270)
return FALSE
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.set_angle_centered(new_angle)
return ..()
//DOUBLE
/obj/structure/reflector/double
name = "double sided reflector"
deflector_icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/rglass
buildstackamount = 10
/obj/structure/reflector/double/anchored
anchored = TRUE
/obj/structure/reflector/double/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/double/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.set_angle_centered(new_angle)
return ..()
//BOX
/obj/structure/reflector/box
name = "reflector box"
deflector_icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/mineral/diamond
buildstackamount = 1
/obj/structure/reflector/box/anchored
anchored = TRUE
/obj/structure/reflector/box/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/box/auto_reflect(obj/projectile/P)
P.set_angle_centered(rotation_angle)
return ..()
/obj/structure/reflector/ex_act()
if(admin)
return FALSE
return ..()
/obj/structure/reflector/singularity_act()
if(admin)
return
else
return ..()
// USB
/obj/item/circuit_component/reflector
display_name = "Reflector"
desc = "Allows you to adjust the angle of a reflector."
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL
///angle the reflector will be set to at trigger unless locked
var/datum/port/input/angle
var/obj/structure/reflector/attached_reflector
/obj/item/circuit_component/reflector/populate_ports()
angle = add_input_port("Angle", PORT_TYPE_NUMBER)
/obj/item/circuit_component/reflector/register_usb_parent(atom/movable/parent)
. = ..()
if(istype(parent, /obj/structure/reflector))
attached_reflector = parent
/obj/item/circuit_component/reflector/unregister_usb_parent(atom/movable/parent)
attached_reflector = null
return ..()
/obj/item/circuit_component/reflector/input_received(datum/port/input/port)
attached_reflector?.set_angle(angle.value)
// tgui menu
/obj/structure/reflector/ui_interact(mob/user, datum/tgui/ui)
if(!finished)
user.balloon_alert(user, "nothing to rotate!")
return
if(!can_rotate)
user.balloon_alert(user, "can't rotate!")
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Reflector")
ui.open()
/obj/structure/reflector/attack_robot(mob/user)
ui_interact(user)
return
/obj/structure/reflector/ui_state(mob/user)
return GLOB.physical_state //Prevents borgs from adjusting this at range
/obj/structure/reflector/ui_data(mob/user)
var/list/data = list()
data["rotation_angle"] = rotation_angle
data["reflector_name"] = name
return data
/obj/structure/reflector/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("rotate")
if (!can_rotate || admin)
return FALSE
var/new_angle = params["rotation_angle"]
if(!isnull(new_angle))
set_angle(SIMPLIFY_DEGREES(new_angle))
return TRUE
if("calculate")
if (!can_rotate || admin)
return FALSE
var/new_angle = rotation_angle + params["rotation_angle"]
if(!isnull(new_angle))
set_angle(SIMPLIFY_DEGREES(new_angle))
return TRUE