Files
Bubberstation/code/modules/admin/create_mob.dm
theOOZ 1959b3f3ba [Semi-Modular] Fixes species randomize_features not applying properly on mob spawn (#19262)
* initial commit

* conflict

* random_name runtime

* random_name fix test

* Revert "random_name fix test"

This reverts commit e7c56cb3a03a36107ba0bd7acca0d83ceb711031.

* random_name fix test 2

* silly

* Revert "random_name fix test 2"

This reverts commit 9286f46c49f2846048c35c84f8ed8339ff0e6d62.
2023-02-26 03:48:35 +00:00

46 lines
2.0 KiB
Plaintext

/datum/admins/proc/create_mob(mob/user)
var/static/create_mob_html
if (!create_mob_html)
var/mobjs = null
mobjs = jointext(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob")
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
/proc/randomize_human(mob/living/carbon/human/human)
if(human.dna.species.sexes)
human.gender = pick(MALE, FEMALE, PLURAL)
else
human.gender = PLURAL
human.physique = human.gender
human.real_name = human.dna?.species.random_name(human.gender) || random_unique_name(human.gender)
human.name = human.real_name
human.hairstyle = random_hairstyle(human.gender)
human.facial_hairstyle = random_facial_hairstyle(human.gender)
human.hair_color = "#[random_color()]"
human.facial_hair_color = human.hair_color
var/random_eye_color = random_eye_color()
human.eye_color_left = random_eye_color
human.eye_color_right = random_eye_color
human.dna.blood_type = random_blood_type()
human.dna.features["mcolor"] = "#[random_color()]"
human.dna.species.randomize_active_underwear_only(human)
/*SKYRAT EDIT OLD
for(var/datum/species/species_path as anything in subtypesof(/datum/species))
var/datum/species/new_species = new species_path
new_species.randomize_features(human)
SKYRAT EDIT ADDITION BEGIN - CUSTOMIZATION*/
human.dna.species.randomize_features(human)
human.dna.mutant_bodyparts = human.dna.species.get_random_mutant_bodyparts(human.dna.features)
human.dna.body_markings = human.dna.species.get_random_body_markings(human.dna.features)
human.dna.species.mutant_bodyparts = human.dna.mutant_bodyparts.Copy()
human.dna.species.body_markings = human.dna.body_markings.Copy()
//SKYRAT EDIT ADDITION END
human.dna.species.spec_updatehealth(human)
human.dna.update_dna_identity()
human.updateappearance()
human.update_body(is_creating = TRUE)