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Bubberstation/code/modules/buildmode/submodes/boom.dm
SkyratBot fb4eb80f1f [MIRROR] Fixes a runtime in build mode's KABOOM [MDB IGNORE] (#12198)
* Fixes a runtime in build mode's KABOOM (#65543)

* Fixes a runtime in build modes KABOOM
These values will runtime because eventually they get passed into
explode code which square roots them (WHICH IS IMPOSISBLE!!!)

Zero works, and DOESN'T RUNTIME!

* actually lets do this right

* improves a bit

* Fixes a runtime in build mode's KABOOM

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-03-20 19:01:14 -07:00

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#define BOOM_DEVASTATION "devastation"
#define BOOM_HEAVY "heavy"
#define BOOM_LIGHT "light"
#define BOOM_FLASH "flash"
#define BOOM_FLAMES "flames"
/datum/buildmode_mode/boom
key = "boom"
var/list/explosions = list(
BOOM_DEVASTATION = 0,
BOOM_HEAVY = 0,
BOOM_LIGHT = 0,
BOOM_FLASH = 0,
BOOM_FLAMES = 0
)
/datum/buildmode_mode/boom/show_help(client/c)
to_chat(c, span_notice("***********************************************************"))
to_chat(c, span_notice("Mouse Button on obj = Kaboom"))
to_chat(c, span_notice("NOTE: Using the \"Config/Launch Supplypod\" verb allows you to do this in an IC way (i.e., making a cruise missile come down from the sky and explode wherever you click!)"))
to_chat(c, span_notice("***********************************************************"))
/datum/buildmode_mode/boom/change_settings(client/c)
for (var/explosion_level in explosions)
explosions[explosion_level] = input(c, "Range of total [explosion_level]. 0 to none", text("Input")) as num|null
if(explosions[explosion_level] == null || explosions[explosion_level] < 0)
explosions[explosion_level] = 0
/datum/buildmode_mode/boom/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/value_valid = FALSE
for (var/explosion_type in explosions)
if (explosions[explosion_type] > 0)
value_valid = TRUE
break
if (!value_valid)
return
if(LAZYACCESS(modifiers, LEFT_CLICK))
log_admin("Build Mode: [key_name(c)] caused an explosion(dev=[explosions[BOOM_DEVASTATION]], hvy=[explosions[BOOM_HEAVY]], lgt=[explosions[BOOM_LIGHT]], flash=[explosions[BOOM_FLASH]], flames=[explosions[BOOM_FLAMES]]) at [AREACOORD(object)]")
explosion(object, explosions[BOOM_DEVASTATION], explosions[BOOM_HEAVY], explosions[BOOM_LIGHT], explosions[BOOM_FLASH], explosions[BOOM_FLAMES], adminlog = FALSE, ignorecap = TRUE)
#undef BOOM_DEVASTATION
#undef BOOM_HEAVY
#undef BOOM_LIGHT
#undef BOOM_FLASH
#undef BOOM_FLAMES