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* Fixes mind traits (Curator, Miner, Clown) (#75593) ## About The Pull Request Tower of Babel (Curator), Naive (Clown), and Storm detector (Shaft Miner), are all traits that are given to your mind upon taking these jobs. However, we have been checking the body for these traits, not the mind. This meant that Shaft miners werent alerted of ice storms, Clowns didnt have their unique examine text, and Curators were affected by Tower of Babel. This fixes all those issues. Naive and Tower of Babel realistically should only be on the mind, so I changed all instances to check the mind. Storm detection is something you can get through analyzers, so I left it as a check for both your body and mind traits. Clown's Naive:  Tower of Babel:  ## Why It's Good For The Game Fixes several bugs for 3 jobs all at once. I don't see any issue reports on any of these, but they existed. ## Changelog 🆑 fix: Shaft Miners are now alerted of Icemoon storms, Clowns are naive, and Curators are immune to the Tower of Babel again. /🆑 * Fixes mind traits (Curator, Miner, Clown) --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
115 lines
4.5 KiB
Plaintext
115 lines
4.5 KiB
Plaintext
/obj/item/language_manual
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icon = 'icons/obj/library.dmi'
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icon_state = "book2"
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/// Number of charges the book has, limits the number of times it can be used.
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var/charges = 1
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/// Path to a language datum that the book teaches.
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var/datum/language/language = /datum/language/common
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/// Flavour text to display when the language is successfully learned.
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var/flavour_text = "suddenly your mind is filled with codewords and responses"
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/obj/item/language_manual/attack_self(mob/living/user)
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if(!isliving(user))
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return
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if(user.has_language(language))
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to_chat(user, span_boldwarning("You start skimming through [src], but you already know [initial(language.name)]."))
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return
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to_chat(user, span_boldannounce("You start skimming through [src], and [flavour_text]."))
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user.grant_language(language)
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user.remove_blocked_language(language, source=LANGUAGE_ALL)
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ADD_TRAIT(user.mind, TRAIT_TOWER_OF_BABEL, MAGIC_TRAIT) // this makes you immune to babel effects
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use_charge(user)
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/obj/item/language_manual/attack(mob/living/M, mob/living/user)
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if(!istype(M) || !istype(user))
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return
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if(M == user)
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attack_self(user)
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return
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playsound(loc, SFX_PUNCH, 25, TRUE, -1)
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if(M.stat == DEAD)
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M.visible_message(span_danger("[user] smacks [M]'s lifeless corpse with [src]."), span_userdanger("[user] smacks your lifeless corpse with [src]."), span_hear("You hear smacking."))
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else if(M.has_language(language))
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M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), span_userdanger("[user] beats you over the head with [src]!"), span_hear("You hear smacking."))
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else
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M.visible_message(span_notice("[user] teaches [M] by beating [M.p_them()] over the head with [src]!"), span_boldnotice("As [user] hits you with [src], [flavour_text]."), span_hear("You hear smacking."))
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M.grant_language(language, TRUE, TRUE, LANGUAGE_MIND)
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use_charge(user)
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/obj/item/language_manual/proc/use_charge(mob/user)
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charges--
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if(!charges)
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var/turf/T = get_turf(src)
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T.visible_message(span_warning("The cover and contents of [src] start shifting and changing! It slips out of your hands!"))
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new /obj/item/book/manual/random(T)
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qdel(src)
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/obj/item/language_manual/codespeak_manual
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name = "codespeak manual"
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desc = "The book's cover reads: \"Codespeak(tm) - Secure your communication with metaphors so elaborate, they seem randomly generated!\""
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language = /datum/language/codespeak
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flavour_text = "suddenly your mind is filled with codewords and responses"
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/obj/item/language_manual/codespeak_manual/unlimited
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name = "deluxe codespeak manual"
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charges = INFINITY
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/obj/item/language_manual/roundstart_species
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/obj/item/language_manual/roundstart_species/Initialize(mapload)
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. = ..()
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language = pick( \
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/datum/language/voltaic, \
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/datum/language/nekomimetic, \
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/datum/language/draconic, \
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/datum/language/moffic, \
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/datum/language/calcic \
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)
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name = "[initial(language.name)] manual"
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desc = "The book's cover reads: \"[initial(language.name)] for Xenos - Learn common galactic tongues in seconds.\""
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flavour_text = "you feel empowered with a mastery over [initial(language.name)]"
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/obj/item/language_manual/roundstart_species/unlimited
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charges = INFINITY
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/obj/item/language_manual/roundstart_species/unlimited/Initialize(mapload)
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. = ..()
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name = "deluxe [initial(language.name)] manual"
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/obj/item/language_manual/roundstart_species/five
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charges = 5
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/obj/item/language_manual/roundstart_species/five/Initialize(mapload)
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. = ..()
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name = "extended [initial(language.name)] manual"
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// So drones can teach borgs and AI dronespeak. For best effect, combine with mother drone lawset.
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/obj/item/language_manual/dronespeak_manual
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name = "dronespeak manual"
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desc = "The book's cover reads: \"Understanding Dronespeak - An exercise in futility.\" The book is written entirely in binary, non-silicons probably won't understand it."
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language = /datum/language/drone
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flavour_text = "suddenly the drone chittering makes sense"
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charges = INFINITY
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/obj/item/language_manual/dronespeak_manual/attack(mob/living/M, mob/living/user)
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// If they are not drone or silicon, we don't want them to learn this language.
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if(!(isdrone(M) || issilicon(M)))
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M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), span_userdanger("[user] beats you over the head with [src]!"), span_hear("You hear smacking."))
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return
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return ..()
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/obj/item/language_manual/dronespeak_manual/attack_self(mob/living/user)
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if(!(isdrone(user) || issilicon(user)))
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to_chat(user, span_danger("You beat yourself over the head with [src]!"))
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return
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return ..()
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