mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-17 05:03:28 +00:00
* Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) * skyrat changes * bodyparts merge * unres door floorlight fix * Future upstream fix for blindness * upcoming upstream airlock fix * fix button emissive * Fix FOV markings? Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
195 lines
5.9 KiB
Plaintext
195 lines
5.9 KiB
Plaintext
// Because we can control each corner of every lighting object.
|
|
// And corners get shared between multiple turfs (unless you're on the corners of the map, then 1 corner doesn't).
|
|
// For the record: these should never ever ever be deleted, even if the turf doesn't have dynamic lighting.
|
|
|
|
/datum/lighting_corner
|
|
var/list/datum/light_source/affecting // Light sources affecting us.
|
|
|
|
var/x = 0
|
|
var/y = 0
|
|
var/z = 0
|
|
|
|
var/turf/master_NE
|
|
var/turf/master_SE
|
|
var/turf/master_SW
|
|
var/turf/master_NW
|
|
|
|
//"raw" color values, changed by update_lumcount()
|
|
var/lum_r = 0
|
|
var/lum_g = 0
|
|
var/lum_b = 0
|
|
|
|
//true color values, guaranteed to be between 0 and 1
|
|
var/cache_r = LIGHTING_SOFT_THRESHOLD
|
|
var/cache_g = LIGHTING_SOFT_THRESHOLD
|
|
var/cache_b = LIGHTING_SOFT_THRESHOLD
|
|
|
|
///the maximum of lum_r, lum_g, and lum_b. if this is > 1 then the three cached color values are divided by this
|
|
var/largest_color_luminosity = 0
|
|
|
|
///whether we are to be added to SSlighting's corners_queue list for an update
|
|
var/needs_update = FALSE
|
|
|
|
// Takes as an argument the coords to use as the bottom left (south west) of our corner
|
|
/datum/lighting_corner/New(x, y, z)
|
|
. = ..()
|
|
|
|
src.x = x + 0.5
|
|
src.y = y + 0.5
|
|
src.z = z
|
|
|
|
// Alright. We're gonna take a set of coords, and from them do a loop clockwise
|
|
// To build out the turfs adjacent to us. This is pretty fast
|
|
var/turf/process_next = locate(x, y, z)
|
|
if(process_next)
|
|
master_SW = process_next
|
|
process_next.lighting_corner_NE = src
|
|
// Now, we go north!
|
|
process_next = get_step(process_next, NORTH)
|
|
else
|
|
// Yes this is slightly slower then having a guarenteeed turf, but there aren't many null turfs
|
|
// So this is pretty damn fast
|
|
process_next = locate(x, y + 1, z)
|
|
|
|
// Ok, if we have a north turf, go there. otherwise, onto the next
|
|
if(process_next)
|
|
master_NW = process_next
|
|
process_next.lighting_corner_SE = src
|
|
// Now, TO THE EAST
|
|
process_next = get_step(process_next, EAST)
|
|
else
|
|
process_next = locate(x + 1, y + 1, z)
|
|
|
|
// Etc etc
|
|
if(process_next)
|
|
master_NE = process_next
|
|
process_next.lighting_corner_SW = src
|
|
// Now, TO THE SOUTH AGAIN (SE)
|
|
process_next = get_step(process_next, SOUTH)
|
|
else
|
|
process_next = locate(x + 1, y, z)
|
|
|
|
// anddd the last tile
|
|
if(process_next)
|
|
master_SE = process_next
|
|
process_next.lighting_corner_NW = src
|
|
|
|
/datum/lighting_corner/proc/self_destruct_if_idle()
|
|
if (!LAZYLEN(affecting))
|
|
qdel(src, force = TRUE)
|
|
|
|
/datum/lighting_corner/proc/vis_update()
|
|
for (var/datum/light_source/light_source as anything in affecting)
|
|
light_source.vis_update()
|
|
|
|
/datum/lighting_corner/proc/full_update()
|
|
for (var/datum/light_source/light_source as anything in affecting)
|
|
light_source.recalc_corner(src)
|
|
|
|
// God that was a mess, now to do the rest of the corner code! Hooray!
|
|
/datum/lighting_corner/proc/update_lumcount(delta_r, delta_g, delta_b)
|
|
|
|
#ifdef VISUALIZE_LIGHT_UPDATES
|
|
if (!SSlighting.allow_duped_values && !(delta_r || delta_g || delta_b)) // 0 is falsey ok
|
|
return
|
|
#else
|
|
if (!(delta_r || delta_g || delta_b)) // 0 is falsey ok
|
|
return
|
|
#endif
|
|
|
|
lum_r += delta_r
|
|
lum_g += delta_g
|
|
lum_b += delta_b
|
|
|
|
if (!needs_update)
|
|
needs_update = TRUE
|
|
SSlighting.corners_queue += src
|
|
|
|
/datum/lighting_corner/proc/update_objects()
|
|
// Cache these values ahead of time so 4 individual lighting objects don't all calculate them individually.
|
|
var/lum_r = src.lum_r
|
|
var/lum_g = src.lum_g
|
|
var/lum_b = src.lum_b
|
|
var/largest_color_luminosity = max(lum_r, lum_g, lum_b) // Scale it so one of them is the strongest lum, if it is above 1.
|
|
. = 1 // factor
|
|
if (largest_color_luminosity > 1)
|
|
. = 1 / largest_color_luminosity
|
|
|
|
var/old_r = cache_r
|
|
var/old_g = cache_g
|
|
var/old_b = cache_b
|
|
|
|
#if LIGHTING_SOFT_THRESHOLD != 0
|
|
else if (largest_color_luminosity < LIGHTING_SOFT_THRESHOLD)
|
|
. = 0 // 0 means soft lighting.
|
|
|
|
cache_r = round(lum_r * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD
|
|
cache_g = round(lum_g * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD
|
|
cache_b = round(lum_b * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD
|
|
#else
|
|
cache_r = round(lum_r * ., LIGHTING_ROUND_VALUE)
|
|
cache_g = round(lum_g * ., LIGHTING_ROUND_VALUE)
|
|
cache_b = round(lum_b * ., LIGHTING_ROUND_VALUE)
|
|
#endif
|
|
|
|
src.largest_color_luminosity = round(largest_color_luminosity, LIGHTING_ROUND_VALUE)
|
|
#ifdef VISUALIZE_LIGHT_UPDATES
|
|
if(!SSlighting.allow_duped_corners && old_r == cache_r && old_g == cache_g && old_b == cache_b)
|
|
return
|
|
#else
|
|
if(old_r == cache_r && old_g == cache_g && old_b == cache_b)
|
|
return
|
|
#endif
|
|
|
|
var/datum/lighting_object/lighting_object = master_NE?.lighting_object
|
|
if (lighting_object && !lighting_object.needs_update)
|
|
lighting_object.needs_update = TRUE
|
|
SSlighting.objects_queue += lighting_object
|
|
|
|
lighting_object = master_SE?.lighting_object
|
|
if (lighting_object && !lighting_object.needs_update)
|
|
lighting_object.needs_update = TRUE
|
|
SSlighting.objects_queue += lighting_object
|
|
|
|
lighting_object = master_SW?.lighting_object
|
|
if (lighting_object && !lighting_object.needs_update)
|
|
lighting_object.needs_update = TRUE
|
|
SSlighting.objects_queue += lighting_object
|
|
|
|
lighting_object = master_NW?.lighting_object
|
|
if (lighting_object && !lighting_object.needs_update)
|
|
lighting_object.needs_update = TRUE
|
|
SSlighting.objects_queue += lighting_object
|
|
|
|
self_destruct_if_idle()
|
|
|
|
|
|
/datum/lighting_corner/dummy/New()
|
|
return
|
|
|
|
/datum/lighting_corner/Destroy(force)
|
|
if (!force)
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
|
|
for (var/datum/light_source/light_source as anything in affecting)
|
|
LAZYREMOVE(light_source.effect_str, src)
|
|
affecting = null
|
|
|
|
if (master_NE)
|
|
master_NE.lighting_corner_SW = null
|
|
master_NE.lighting_corners_initialised = FALSE
|
|
if (master_SE)
|
|
master_SE.lighting_corner_NW = null
|
|
master_SE.lighting_corners_initialised = FALSE
|
|
if (master_SW)
|
|
master_SW.lighting_corner_NE = null
|
|
master_SW.lighting_corners_initialised = FALSE
|
|
if (master_NW)
|
|
master_NW.lighting_corner_SE = null
|
|
master_NW.lighting_corners_initialised = FALSE
|
|
if (needs_update)
|
|
SSlighting.corners_queue -= src
|
|
|
|
return ..()
|