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* New sprites for requests, pod, and gulag wall consoles (#74456) ## About The Pull Request Changes ancient sprites for requests _(don't confuse them with cargo requests computer)_ and pod wall consoles, to the new polished ones with the same style as the newscaster. Also makes the gulag/pod console actually use overlays, instead of having the screen melted into its icon (so now when it has no electricity it screen turns off). Now pods and gulag console's screen changes when they get emagged. Requests console:      Pod console:   Gulag item retrieval console:   Emagged gulag/pod console:  ## Why It's Good For The Game The old sprites of them are really ancient, have bad looks and that old isometric perspective.   Having new sprites is always great for people's eyes. This also will make the requests console more noticeable, that way _maybe_ people will start using it more often. Making them use overlays instead of having the screen icon merged into the base icon is good because it gives more dynamic, as when electricity turns out it signals more to the players that it's not functional right now. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog 🆑 DrDiasyl aka DrTuxedo#0931 imageadd: Requestions consoles got a new sprite! imageadd: Gulag consoles got a new sprite! imageadd: Escape and assault pod consoles got a new sprite! qol: Now the gulag and pods consoles use overlays, instead of having turned ON screen in their base icon. qol: Now the gulag and pods consoles screen change when they are emagged. qol: Requests console now shows examine prompt on how to open their panel. Also shows a prompt if they were hacked. /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * New sprites for requests, pod, and gulag wall consoles * update modular * overlays are a fuck * Update computer.dmi --------- Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
448 lines
16 KiB
Plaintext
448 lines
16 KiB
Plaintext
///Mining Base////
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#define ZONE_SET 0
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#define BAD_ZLEVEL 1
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#define BAD_AREA 2
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#define BAD_COORDS 3
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#define BAD_TURF 4
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#define BAD_LAYER 5
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/area/shuttle/auxiliary_base
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name = "Auxiliary Base"
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luminosity = 0 //Lighting gets lost when it lands anyway
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/obj/machinery/computer/auxiliary_base
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name = "auxiliary base management console"
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desc = "Allows a deployable expedition base to be dropped from the station to a designated mining location. It can also \
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interface with the mining shuttle at the landing site if a mobile beacon is also deployed."
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icon = 'icons/obj/terminals.dmi'
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icon_state = "pod_off"
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icon_keyboard = null
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icon_screen = "pod_on"
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req_one_access = list(ACCESS_AUX_BASE, ACCESS_COMMAND)
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circuit = /obj/item/circuitboard/computer/auxiliary_base
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/// Shuttle ID of the base
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var/shuttleId = "colony_drop"
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/// If we give warnings before base is launched
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var/launch_warning = TRUE
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/// List of connected turrets
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var/list/datum/weakref/turrets
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/// List of all possible destinations
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var/possible_destinations
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/// ID of the currently selected destination of the attached base
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var/destination
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/// If blind drop option is available
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var/blind_drop_ready = TRUE
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density = FALSE //this is a wallmount
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/computer/auxiliary_base, 32)
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/obj/machinery/computer/auxiliary_base/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/gps, "NT_AUX")
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/obj/machinery/computer/auxiliary_base/Destroy() // Shouldn't be destroyable... but just in case
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LAZYCLEARLIST(turrets)
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return ..()
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/obj/machinery/computer/auxiliary_base/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "AuxBaseConsole", name)
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ui.open()
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/obj/machinery/computer/auxiliary_base/ui_data(mob/user)
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var/list/data = list()
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var/list/options = params2list(possible_destinations)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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data["type"] = shuttleId == "colony_drop" ? "base" : "shuttle"
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data["docked_location"] = M ? M.get_status_text_tgui() : "Unknown"
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data["locations"] = list()
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data["locked"] = FALSE
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data["timer_str"] = M ? M.getTimerStr() : "00:00"
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data["destination"] = destination
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data["blind_drop"] = blind_drop_ready
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data["turrets"] = list()
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for(var/datum/weakref/turret_ref as anything in turrets)
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var/obj/machinery/porta_turret/aux_base/base_turret = turret_ref.resolve()
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if(!istype(base_turret)) // null or invalid in turrets list? axe it
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LAZYREMOVE(turrets, turret_ref)
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continue
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var/turret_integrity = max((base_turret.get_integrity() - base_turret.integrity_failure * base_turret.max_integrity) / (base_turret.max_integrity - base_turret.integrity_failure * max_integrity) * 100, 0)
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var/turret_status
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if(base_turret.machine_stat & BROKEN)
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turret_status = "ERROR"
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else if(!base_turret.on)
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turret_status = "Disabled"
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else if(base_turret.raised)
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turret_status = "Firing"
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else
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turret_status = "All Clear"
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var/list/turret_data = list(
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name = base_turret.name,
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integrity = turret_integrity,
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status = turret_status,
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direction = dir2text(get_dir(src, base_turret)),
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distance = get_dist(src, base_turret),
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ref = REF(base_turret)
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)
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data["turrets"] += list(turret_data)
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if(!M)
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data["status"] = "Missing"
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return data
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switch(M.mode)
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if(SHUTTLE_IGNITING)
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data["status"] = "Igniting"
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if(SHUTTLE_IDLE)
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data["status"] = "Idle"
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if(SHUTTLE_RECHARGING)
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data["status"] = "Recharging"
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else
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data["status"] = "In Transit"
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for(var/obj/docking_port/stationary/S in SSshuttle.stationary_docking_ports)
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if(!options.Find(S.port_destinations))
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continue
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if(!M.check_dock(S, silent = TRUE))
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continue
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var/list/location_data = list(
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id = S.shuttle_id,
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name = S.name
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)
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data["locations"] += list(location_data)
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if(length(data["locations"]) == 1)
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for(var/location in data["locations"])
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destination = location["id"]
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data["destination"] = destination
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if(!length(data["locations"]))
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data["locked"] = TRUE
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data["status"] = "Locked"
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return data
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/**
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* Checks if we are allowed to launch the base
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*
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* Arguments:
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* * user - The mob trying to initiate the launch
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*/
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/obj/machinery/computer/auxiliary_base/proc/launch_check(mob/user)
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if(!is_station_level(z) && shuttleId == "colony_drop")
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to_chat(user, span_warning("You can't move the base again!"))
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return FALSE
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return TRUE
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/obj/machinery/computer/auxiliary_base/ui_act(action, params)
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. = ..()
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if(.)
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return
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if(!allowed(usr))
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to_chat(usr, span_danger("Access denied."))
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return
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switch(action)
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if("move")
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if(!launch_check(usr))
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return
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var/shuttle_error = SSshuttle.moveShuttle(shuttleId, params["shuttle_id"], 1)
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if(launch_warning)
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say("Launch sequence activated! Prepare for drop!!", spans = list("danger"))
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playsound(loc, 'sound/machines/warning-buzzer.ogg', 70, FALSE)
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launch_warning = FALSE
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blind_drop_ready = FALSE
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log_shuttle("[key_name(usr)] has launched the auxiliary base.")
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return TRUE
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else if(!shuttle_error)
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say("Shuttle request uploaded. Please stand away from the doors.")
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else
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say("Shuttle interface failed.")
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if("random")
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if(possible_destinations)
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return
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usr.changeNext_move(CLICK_CD_RAPID) //Anti-spam
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var/list/all_mining_turfs = list()
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for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_MINING))
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all_mining_turfs += Z_TURFS(z_level)
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var/turf/LZ = pick(all_mining_turfs) //Pick a random mining Z-level turf
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if(!ismineralturf(LZ) && !isasteroidturf(LZ))
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//Find a suitable mining turf. Reduces chance of landing in a bad area
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to_chat(usr, span_warning("Landing zone scan failed. Please try again."))
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return
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if(set_landing_zone(LZ, usr) != ZONE_SET)
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to_chat(usr, span_warning("Landing zone unsuitable. Please recalculate."))
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return
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blind_drop_ready = FALSE
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return TRUE
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if("set_destination")
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var/target_destination = params["destination"]
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if(!target_destination)
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return
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destination = target_destination
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return TRUE
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if("turrets_power")
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for(var/datum/weakref/turret_ref as anything in turrets)
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var/obj/machinery/porta_turret/aux_base/base_turret = turret_ref.resolve()
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if(!istype(base_turret)) // null or invalid in turrets list
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LAZYREMOVE(turrets, turret_ref)
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continue
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base_turret.toggle_on()
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return TRUE
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if("single_turret_power")
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var/obj/machinery/porta_turret/aux_base/base_turret = locate(params["single_turret_power"])
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if(!istype(base_turret) || !(WEAKREF(base_turret) in turrets))
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return
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base_turret.toggle_on()
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return TRUE
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/obj/machinery/computer/auxiliary_base/proc/set_mining_mode()
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if(is_mining_level(z)) //The console switches to controlling the mining shuttle once landed.
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req_one_access = list()
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shuttleId = "mining" //The base can only be dropped once, so this gives the console a new purpose.
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possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
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/obj/machinery/computer/auxiliary_base/proc/set_landing_zone(turf/T, mob/user, no_restrictions)
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var/obj/docking_port/mobile/auxiliary_base/base_dock = locate(/obj/docking_port/mobile/auxiliary_base) in SSshuttle.mobile_docking_ports
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if(!base_dock) //Not all maps have an Aux base. This object is useless in that case.
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to_chat(user, span_warning("This station is not equipped with an auxiliary base. Please contact your Nanotrasen contractor."))
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return
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if(!no_restrictions)
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var/static/list/disallowed_turf_types = zebra_typecacheof(list(
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/turf/closed = TRUE,
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/turf/open/lava = TRUE,
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/turf/open/indestructible = TRUE,
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/turf/closed/mineral = FALSE,
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))
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if(!is_mining_level(T.z))
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return BAD_ZLEVEL
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var/list/colony_turfs = base_dock.return_ordered_turfs(T.x,T.y,T.z,base_dock.dir)
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for(var/i in 1 to colony_turfs.len)
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CHECK_TICK
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var/turf/place = colony_turfs[i]
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if(!place)
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return BAD_COORDS
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if(istype(place.loc, /area/icemoon/surface))
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return BAD_LAYER
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if(!istype(place.loc, /area/lavaland/surface) && !istype(place.loc, /area/icemoon/underground))
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return BAD_AREA
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if(disallowed_turf_types[place.type])
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return BAD_TURF
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var/area/A = get_area(T)
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var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
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landing_zone.shuttle_id = "colony_drop([REF(src)])"
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landing_zone.port_destinations = "colony_drop([REF(src)])"
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landing_zone.name = "Landing Zone ([T.x], [T.y])"
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landing_zone.dwidth = base_dock.dwidth
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landing_zone.dheight = base_dock.dheight
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landing_zone.width = base_dock.width
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landing_zone.height = base_dock.height
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landing_zone.setDir(base_dock.dir)
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landing_zone.area_type = A.type
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possible_destinations += "[landing_zone.shuttle_id];"
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//Serves as a nice mechanic to people get ready for the launch.
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minor_announce("Auxiliary base landing zone coordinates locked in for [A]. Launch command now available!")
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to_chat(user, span_notice("Landing zone set."))
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return ZONE_SET
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/obj/item/assault_pod/mining
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name = "Landing Field Designator"
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icon_state = "gangtool-purple"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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desc = "Deploy to designate the landing zone of the auxiliary base."
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w_class = WEIGHT_CLASS_SMALL
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shuttle_id = "colony_drop"
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var/setting = FALSE
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var/no_restrictions = FALSE //Badmin variable to let you drop the colony ANYWHERE.
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/obj/item/assault_pod/mining/attack_self(mob/living/user)
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if(setting)
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return
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to_chat(user, span_notice("You begin setting the landing zone parameters..."))
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setting = TRUE
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if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
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setting = FALSE
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return
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setting = FALSE
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var/turf/T = get_turf(user)
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var/obj/machinery/computer/auxiliary_base/AB
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for (var/obj/machinery/computer/auxiliary_base/A in GLOB.machines)
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if(is_station_level(A.z))
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AB = A
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break
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if(!AB)
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to_chat(user, span_warning("No auxiliary base console detected."))
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return
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switch(AB.set_landing_zone(T, user, no_restrictions))
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if(ZONE_SET)
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qdel(src)
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if(BAD_ZLEVEL)
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to_chat(user, span_warning("This uplink can only be used in a designed mining zone."))
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if(BAD_AREA)
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to_chat(user, span_warning("Unable to acquire a targeting lock. Find an area clear of structures or entirely within one."))
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if(BAD_COORDS)
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to_chat(user, span_warning("Location is too close to the edge of the station's scanning range. Move several paces away and try again."))
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if(BAD_TURF)
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to_chat(user, span_warning("The landing zone contains turfs unsuitable for a base. Make sure you've removed all walls and dangerous terrain from the landing zone."))
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if(BAD_LAYER)
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to_chat(user, span_warning("This area is not hazardous enough to justify an auxiliary base. Try again on a deeper layer."))
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/obj/item/assault_pod/mining/unrestricted
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name = "omni-locational landing field designator"
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desc = "Allows the deployment of the mining base ANYWHERE. Use with caution."
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no_restrictions = TRUE
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/obj/docking_port/mobile/auxiliary_base
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name = "auxiliary base"
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shuttle_id = "colony_drop"
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/obj/docking_port/mobile/auxiliary_base/takeoff(list/old_turfs, list/new_turfs, list/moved_atoms, rotation, movement_direction, old_dock, area/underlying_old_area)
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for(var/i in new_turfs)
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var/turf/place = i
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if(ismineralturf(place))
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place.ScrapeAway()
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return ..()
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/obj/docking_port/stationary/public_mining_dock
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name = "public mining base dock"
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shuttle_id = "disabled" //The Aux Base has to leave before this can be used as a dock.
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//Should be checked on the map to ensure it matchs the mining shuttle dimensions.
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dwidth = 3
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width = 7
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height = 5
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area_type = /area/station/construction/mining/aux_base
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/obj/structure/mining_shuttle_beacon
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name = "mining shuttle beacon"
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desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxiliary mining base."
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anchored = FALSE
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density = FALSE
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var/shuttle_ID = "landing_zone_dock"
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icon = 'icons/obj/objects.dmi'
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icon_state = "miningbeacon"
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var/obj/docking_port/stationary/Mport //Linked docking port for the mining shuttle
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pressure_resistance = 200 //So it does not get blown into lava.
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var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
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var/console_range = 15 //Wifi range of the beacon to find the aux base console
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/obj/structure/mining_shuttle_beacon/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(anchored)
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to_chat(user, span_warning("Landing zone already set."))
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return
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if(anti_spam_cd)
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to_chat(user, span_warning("[src] is currently recalibrating. Please wait."))
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return
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anti_spam_cd = 1
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addtimer(CALLBACK(src, PROC_REF(clear_cooldown)), 50)
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var/turf/landing_spot = get_turf(src)
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if(!is_mining_level(landing_spot.z))
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to_chat(user, span_warning("This device is only to be used in a mining zone."))
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return
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var/obj/machinery/computer/auxiliary_base/aux_base_console
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for(var/obj/machinery/computer/auxiliary_base/ABC in GLOB.machines)
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if(get_dist(landing_spot, ABC) <= console_range)
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aux_base_console = ABC
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break
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if(!aux_base_console) //Needs to be near the base to serve as its dock and configure it to control the mining shuttle.
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to_chat(user, span_warning("The auxiliary base's console must be within [console_range] meters in order to interface."))
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return
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//Mining shuttles may not be created equal, so we find the map's shuttle dock and size accordingly.
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for(var/S in SSshuttle.stationary_docking_ports)
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var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
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if(SM.shuttle_id == "mining_home" || SM.shuttle_id == "mining_away")
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var/area/A = get_area(landing_spot)
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Mport = new(landing_spot)
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Mport.shuttle_id = "landing_zone_dock"
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Mport.port_destinations = "landing_zone_dock"
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Mport.name = "auxiliary base landing site"
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Mport.dwidth = SM.dwidth
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Mport.dheight = SM.dheight
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Mport.width = SM.width
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Mport.height = SM.height
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Mport.setDir(dir)
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Mport.area_type = A.type
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break
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if(!Mport)
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to_chat(user, span_warning("This station is not equipped with an appropriate mining shuttle. Please contact Nanotrasen Support."))
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return
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var/obj/docking_port/mobile/mining_shuttle
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var/list/landing_turfs = list() //List of turfs where the mining shuttle may land.
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for(var/obj/docking_port/mobile/MS as anything in SSshuttle.mobile_docking_ports)
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if(MS.shuttle_id != "mining")
|
|
continue
|
|
mining_shuttle = MS
|
|
landing_turfs = mining_shuttle.return_ordered_turfs(x,y,z,dir)
|
|
break
|
|
|
|
if(!mining_shuttle) //Not having a mining shuttle is a map issue
|
|
to_chat(user, span_warning("No mining shuttle signal detected. Please contact Nanotrasen Support."))
|
|
SSshuttle.stationary_docking_ports.Remove(Mport)
|
|
qdel(Mport)
|
|
return
|
|
|
|
for(var/i in 1 to landing_turfs.len) //You land NEAR the base, not IN it.
|
|
var/turf/L = landing_turfs[i]
|
|
if(!L) //This happens at map edges
|
|
to_chat(user, span_warning("Unable to secure a valid docking zone. Please try again in an open area near, but not within the auxiliary mining base."))
|
|
SSshuttle.stationary_docking_ports.Remove(Mport)
|
|
qdel(Mport)
|
|
return
|
|
if(istype(get_area(L), /area/shuttle/auxiliary_base))
|
|
to_chat(user, span_warning("The mining shuttle must not land within the mining base itself."))
|
|
SSshuttle.stationary_docking_ports.Remove(Mport)
|
|
qdel(Mport)
|
|
return
|
|
|
|
if(mining_shuttle.canDock(Mport) != SHUTTLE_CAN_DOCK)
|
|
to_chat(user, span_warning("Unable to secure a valid docking zone. Please try again in an open area near, but not within the auxiliary mining base."))
|
|
SSshuttle.stationary_docking_ports.Remove(Mport)
|
|
qdel(Mport)
|
|
return
|
|
|
|
aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
|
|
to_chat(user, span_notice("Mining shuttle calibration successful! Shuttle interface available at base console."))
|
|
set_anchored(TRUE) //Locks in place to mark the landing zone.
|
|
playsound(loc, 'sound/machines/ping.ogg', 50, FALSE)
|
|
log_shuttle("[key_name(usr)] has registered the mining shuttle beacon at [COORD(landing_spot)].")
|
|
|
|
/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
|
|
anti_spam_cd = 0
|
|
|
|
/obj/structure/mining_shuttle_beacon/attack_robot(mob/user)
|
|
return attack_hand(user) //So borgies can help
|
|
|
|
#undef ZONE_SET
|
|
#undef BAD_ZLEVEL
|
|
#undef BAD_AREA
|
|
#undef BAD_COORDS
|
|
#undef BAD_TURF
|
|
#undef BAD_LAYER
|