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Bubberstation/code/modules/modular_computers/file_system/programs/airestorer.dm
SkyratBot c50e7c03b6 [MIRROR] Fixes issues with closing apps on tablets [MDB IGNORE] (#20969)
* Fixes issues with closing apps on tablets (#75117)

## About The Pull Request

- Fixes background apps not reloading the UI
- Standardizes opening/closing/backgrounding apps
- Simplifies the way apps are closed instead of having 2 procs, one on
the PC and one on the program, being named the same thing (wtf)
- Removes program states. They existed so computers can know to update
their UI every process tick, but since we now do this event based, this
is no longer needed, which is good.
- Replaces the 'forced' arg from kill_program as it was completely
unused, with ``reload_ui``, which is now used to open the UI on close,
and not to when we don't want it to.
- Closing background apps no longer reloads the entire UI
- Responding to an NT Message will no longer open the UI on your face.

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/75046
Closes https://github.com/tgstation/tgstation/issues/75108

Makes tablet UIs more responsive and lag less, not checking if a program
is closed every process to close it, and makes responding to messages
not a hassle every time.
Also makes the code easier to understand/read,

## Changelog

🆑
fix: Tablets' minimize apps feature works again.
/🆑

* Fixes issues with closing apps on tablets

* Update tablet.dm

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-08 23:02:51 +01:00

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/datum/computer_file/program/ai_restorer
filename = "ai_restore"
filedesc = "AI Manager & Restorer"
category = PROGRAM_CATEGORY_SCI
program_icon_state = "generic"
extended_desc = "Firmware Restoration Kit, capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12
requires_ntnet = FALSE
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
transfer_access = list(ACCESS_RD)
available_on_ntnet = TRUE
tgui_id = "NtosAiRestorer"
program_icon = "laptop-code"
/// The AI stored in the program
var/obj/item/aicard/stored_card
/// Variable dictating if we are in the process of restoring the AI in the inserted intellicard
var/restoring = FALSE
/datum/computer_file/program/ai_restorer/on_examine(obj/item/modular_computer/source, mob/user)
var/list/examine_text = list()
if(!stored_card)
examine_text += "It has a slot installed for an intelliCard."
return examine_text
if(computer.Adjacent(user))
examine_text += "It has a slot installed for an intelliCard which contains: [stored_card.name]"
else
examine_text += "It has a slot installed for an intelliCard, which appears to be occupied."
examine_text += span_info("Alt-click to eject the intelliCard.")
return examine_text
/datum/computer_file/program/ai_restorer/kill_program()
try_eject(forced = TRUE)
return ..()
/datum/computer_file/program/ai_restorer/process_tick(seconds_per_tick)
. = ..()
if(!restoring) //Put the check here so we don't check for an ai all the time
return
var/mob/living/silicon/ai/A = stored_card.AI
if(stored_card.flush)
restoring = FALSE
return
A.adjustOxyLoss(-5, FALSE)
A.adjustFireLoss(-5, FALSE)
A.adjustBruteLoss(-5, FALSE)
// Please don't forget to update health, otherwise the below if statements will probably always fail.
A.updatehealth()
if(A.health >= 0 && A.stat == DEAD)
A.revive()
stored_card.update_appearance()
// Finished restoring
if(A.health >= 100)
restoring = FALSE
return TRUE
/datum/computer_file/program/ai_restorer/application_attackby(obj/item/attacking_item, mob/living/user)
if(!computer)
return FALSE
if(!istype(attacking_item, /obj/item/aicard))
return FALSE
if(stored_card)
to_chat(user, span_warning("You try to insert \the [attacking_item] into \the [computer.name], but the slot is occupied."))
return FALSE
if(user && !user.transferItemToLoc(attacking_item, computer))
return FALSE
stored_card = attacking_item
to_chat(user, span_notice("You insert \the [attacking_item] into \the [computer.name]."))
return TRUE
/datum/computer_file/program/ai_restorer/try_eject(mob/living/user, forced = FALSE)
if(!stored_card)
if(user)
to_chat(user, span_warning("There is no card in \the [computer.name]."))
return FALSE
if(restoring && !forced)
if(user)
to_chat(user, span_warning("Safeties prevent you from removing the card until reconstruction is complete..."))
return FALSE
if(user && computer.Adjacent(user))
to_chat(user, span_notice("You remove [stored_card] from [computer.name]."))
user.put_in_hands(stored_card)
else
stored_card.forceMove(computer.drop_location())
stored_card = null
restoring = FALSE
return TRUE
/datum/computer_file/program/ai_restorer/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
switch(action)
if("PRG_beginReconstruction")
if(!stored_card || !stored_card.AI)
return FALSE
var/mob/living/silicon/ai/A = stored_card.AI
if(A && A.health < 100)
restoring = TRUE
A.notify_ghost_cloning("Your core files are being restored!", source = computer)
return TRUE
if("PRG_eject")
if(stored_card)
try_eject(usr)
return TRUE
/datum/computer_file/program/ai_restorer/ui_data(mob/user)
var/list/data = list()
data["ejectable"] = TRUE
data["AI_present"] = !!stored_card?.AI
data["error"] = null
if(!stored_card)
data["error"] = "Please insert an intelliCard."
else if(!stored_card.AI)
data["error"] = "No AI located..."
else if(stored_card.flush)
data["error"] = "Flush in progress!"
else
data["name"] = stored_card.AI.name
data["restoring"] = restoring
data["health"] = (stored_card.AI.health + 100) / 2
data["isDead"] = stored_card.AI.stat == DEAD
data["laws"] = stored_card.AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
return data