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* Fixes issues with closing apps on tablets (#75117) ## About The Pull Request - Fixes background apps not reloading the UI - Standardizes opening/closing/backgrounding apps - Simplifies the way apps are closed instead of having 2 procs, one on the PC and one on the program, being named the same thing (wtf) - Removes program states. They existed so computers can know to update their UI every process tick, but since we now do this event based, this is no longer needed, which is good. - Replaces the 'forced' arg from kill_program as it was completely unused, with ``reload_ui``, which is now used to open the UI on close, and not to when we don't want it to. - Closing background apps no longer reloads the entire UI - Responding to an NT Message will no longer open the UI on your face. ## Why It's Good For The Game Closes https://github.com/tgstation/tgstation/issues/75046 Closes https://github.com/tgstation/tgstation/issues/75108 Makes tablet UIs more responsive and lag less, not checking if a program is closed every process to close it, and makes responding to messages not a hassle every time. Also makes the code easier to understand/read, ## Changelog 🆑 fix: Tablets' minimize apps feature works again. /🆑 * Fixes issues with closing apps on tablets * Update tablet.dm --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
137 lines
4.2 KiB
Plaintext
137 lines
4.2 KiB
Plaintext
/datum/computer_file/program/ai_restorer
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filename = "ai_restore"
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filedesc = "AI Manager & Restorer"
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category = PROGRAM_CATEGORY_SCI
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program_icon_state = "generic"
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extended_desc = "Firmware Restoration Kit, capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
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size = 12
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requires_ntnet = FALSE
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usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
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transfer_access = list(ACCESS_RD)
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available_on_ntnet = TRUE
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tgui_id = "NtosAiRestorer"
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program_icon = "laptop-code"
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/// The AI stored in the program
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var/obj/item/aicard/stored_card
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/// Variable dictating if we are in the process of restoring the AI in the inserted intellicard
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var/restoring = FALSE
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/datum/computer_file/program/ai_restorer/on_examine(obj/item/modular_computer/source, mob/user)
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var/list/examine_text = list()
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if(!stored_card)
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examine_text += "It has a slot installed for an intelliCard."
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return examine_text
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if(computer.Adjacent(user))
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examine_text += "It has a slot installed for an intelliCard which contains: [stored_card.name]"
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else
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examine_text += "It has a slot installed for an intelliCard, which appears to be occupied."
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examine_text += span_info("Alt-click to eject the intelliCard.")
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return examine_text
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/datum/computer_file/program/ai_restorer/kill_program()
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try_eject(forced = TRUE)
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return ..()
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/datum/computer_file/program/ai_restorer/process_tick(seconds_per_tick)
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. = ..()
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if(!restoring) //Put the check here so we don't check for an ai all the time
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return
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var/mob/living/silicon/ai/A = stored_card.AI
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if(stored_card.flush)
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restoring = FALSE
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return
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A.adjustOxyLoss(-5, FALSE)
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A.adjustFireLoss(-5, FALSE)
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A.adjustBruteLoss(-5, FALSE)
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// Please don't forget to update health, otherwise the below if statements will probably always fail.
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A.updatehealth()
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if(A.health >= 0 && A.stat == DEAD)
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A.revive()
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stored_card.update_appearance()
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// Finished restoring
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if(A.health >= 100)
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restoring = FALSE
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return TRUE
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/datum/computer_file/program/ai_restorer/application_attackby(obj/item/attacking_item, mob/living/user)
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if(!computer)
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return FALSE
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if(!istype(attacking_item, /obj/item/aicard))
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return FALSE
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if(stored_card)
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to_chat(user, span_warning("You try to insert \the [attacking_item] into \the [computer.name], but the slot is occupied."))
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return FALSE
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if(user && !user.transferItemToLoc(attacking_item, computer))
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return FALSE
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stored_card = attacking_item
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to_chat(user, span_notice("You insert \the [attacking_item] into \the [computer.name]."))
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return TRUE
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/datum/computer_file/program/ai_restorer/try_eject(mob/living/user, forced = FALSE)
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if(!stored_card)
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if(user)
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to_chat(user, span_warning("There is no card in \the [computer.name]."))
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return FALSE
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if(restoring && !forced)
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if(user)
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to_chat(user, span_warning("Safeties prevent you from removing the card until reconstruction is complete..."))
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return FALSE
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if(user && computer.Adjacent(user))
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to_chat(user, span_notice("You remove [stored_card] from [computer.name]."))
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user.put_in_hands(stored_card)
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else
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stored_card.forceMove(computer.drop_location())
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stored_card = null
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restoring = FALSE
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return TRUE
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/datum/computer_file/program/ai_restorer/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
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switch(action)
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if("PRG_beginReconstruction")
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if(!stored_card || !stored_card.AI)
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return FALSE
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var/mob/living/silicon/ai/A = stored_card.AI
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if(A && A.health < 100)
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restoring = TRUE
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A.notify_ghost_cloning("Your core files are being restored!", source = computer)
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return TRUE
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if("PRG_eject")
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if(stored_card)
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try_eject(usr)
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return TRUE
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/datum/computer_file/program/ai_restorer/ui_data(mob/user)
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var/list/data = list()
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data["ejectable"] = TRUE
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data["AI_present"] = !!stored_card?.AI
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data["error"] = null
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if(!stored_card)
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data["error"] = "Please insert an intelliCard."
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else if(!stored_card.AI)
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data["error"] = "No AI located..."
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else if(stored_card.flush)
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data["error"] = "Flush in progress!"
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else
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data["name"] = stored_card.AI.name
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data["restoring"] = restoring
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data["health"] = (stored_card.AI.health + 100) / 2
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data["isDead"] = stored_card.AI.stat == DEAD
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data["laws"] = stored_card.AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
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return data
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