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https://github.com/Bubberstation/Bubberstation.git
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* Implements AddTraits and RemoveTraits procs for adding/removing multiple traits + swag unit test * MISSED MIRROR https://github.com/tgstation/tgstation/pull/71606 * Update modules_supply.dm * Update tgstation.dme --------- Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
173 lines
5.2 KiB
Plaintext
173 lines
5.2 KiB
Plaintext
/mob/living/silicon/pai/mob_try_pickup(mob/living/user, instant=FALSE)
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if(!possible_chassis[chassis])
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to_chat(user, span_warning("[src]'s current form isn't able to be carried!"))
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return FALSE
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return ..()
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/mob/living/silicon/pai/start_pulling(atom/movable/thing, state, force = move_force, supress_message = FALSE)
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return FALSE
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/mob/living/silicon/pai/update_resting()
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. = ..()
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if(resting)
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icon_state = "[chassis]_rest"
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else
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icon_state = "[chassis]"
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if(loc != card)
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visible_message(span_notice("[src] [resting? "lays down for a moment..." : "perks up from the ground."]"))
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/mob/living/silicon/pai/wabbajack(what_to_randomize, change_flags = WABBAJACK)
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if(length(possible_chassis) < 2)
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return FALSE
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var/holochassis = pick(possible_chassis - chassis)
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set_holochassis(holochassis)
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balloon_alert(src, "[holochassis] composite engaged")
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return TRUE
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* @param {atom} anchor - The atom that is anchoring the menu.
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*
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* @returns {boolean} - TRUE if we are allowed to interact with the menu,
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/check_menu(atom/anchor)
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if(incapacitated())
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return FALSE
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if(get_turf(src) != get_turf(anchor))
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return FALSE
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if(!isturf(loc) && loc != card)
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balloon_alert(src, "can't do that here")
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return FALSE
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return TRUE
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/**
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* Sets a new holochassis skin based on a pAI's choice.
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*
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* @returns {boolean} - True if the skin was successfully set.
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/choose_chassis()
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var/list/skins = list()
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for(var/holochassis_option in possible_chassis)
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var/image/item_image = image(icon = src.icon, icon_state = holochassis_option)
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skins += list("[holochassis_option]" = item_image)
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sort_list(skins)
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var/atom/anchor = get_atom_on_turf(src)
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var/choice = show_radial_menu(src, anchor, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), anchor), radius = 40, require_near = TRUE)
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if(!choice)
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return FALSE
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set_holochassis(choice)
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balloon_alert(src, "[choice] composite engaged")
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update_resting()
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return TRUE
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/**
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* Returns the pAI to card mode.
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*
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* @param {boolean} force - If TRUE, the pAI will be forced to card mode.
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*
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* @returns {boolean} - TRUE if the pAI was forced to card mode.
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/fold_in(force = FALSE)
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holochassis_ready = FALSE
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if(!force)
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addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
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else
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addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_OVERLOAD_COOLDOWN)
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icon_state = "[chassis]"
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if(!holoform)
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. = fold_out(force)
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return FALSE
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visible_message(span_notice("[src] deactivates its holochassis emitter and folds back into a compact card!"))
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stop_pulling()
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if(ispickedupmob(loc))
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var/obj/item/clothing/head/mob_holder/mob_head = loc
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mob_head.release(display_messages = FALSE)
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if(client)
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client.perspective = EYE_PERSPECTIVE
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client.set_eye(card)
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var/turf/target = drop_location()
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card.forceMove(target)
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forceMove(card)
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add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), PAI_FOLDED)
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set_density(FALSE)
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set_light_on(FALSE)
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holoform = FALSE
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set_resting(resting)
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return TRUE
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/**
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* Engage holochassis form.
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*
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* @param {boolean} force - Force the form to engage.
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*
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* @returns {boolean} - TRUE if the form was successfully engaged.
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/fold_out(force = FALSE)
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if(holochassis_health < 0)
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balloon_alert(src, "emitter repair incomplete")
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return FALSE
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if(!can_holo && !force)
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balloon_alert(src, "emitters are disabled")
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return FALSE
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if(holoform)
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. = fold_in(force)
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return
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if(!holochassis_ready)
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balloon_alert(src, "emitters recycling...")
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return FALSE
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holochassis_ready = FALSE
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addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
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REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, PAI_FOLDED)
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REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, PAI_FOLDED)
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set_density(TRUE)
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if(istype(card.loc, /obj/item/modular_computer))
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var/obj/item/modular_computer/pc = card.loc
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pc.inserted_pai = null
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pc.visible_message(span_notice("[src] ejects itself from [pc]!"))
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if(isliving(card.loc))
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var/mob/living/living_holder = card.loc
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if(!living_holder.temporarilyRemoveItemFromInventory(card))
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balloon_alert(src, "unable to expand")
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return FALSE
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forceMove(get_turf(card))
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card.forceMove(src)
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if(client)
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client.perspective = EYE_PERSPECTIVE
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client.set_eye(src)
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set_light_on(FALSE)
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icon_state = "[chassis]"
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held_state = "[chassis]"
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visible_message(span_boldnotice("[src] folds out its holochassis emitter and forms a holoshell around itself!"))
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holoform = TRUE
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return TRUE
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/**
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* Sets the holochassis skin and updates the icons
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*
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* @param {string} choice - The skin that will be used for the pAI holoform
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*
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* @returns {boolean} - TRUE if the skin was successfully set. FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/set_holochassis(choice)
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if(!choice)
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return FALSE
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chassis = choice
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icon_state = "[chassis]"
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held_state = "[chassis]"
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desc = "A pAI mobile hard-light holographics emitter. This one appears in the form of a [chassis]."
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return TRUE
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/**
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* Toggles the onboard light
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*
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* @returns {boolean} - TRUE if the light was toggled.
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*/
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/mob/living/silicon/pai/proc/toggle_integrated_light()
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set_light_on(!light_on)
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return TRUE
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