Files
Bubberstation/code/modules/power/port_gen.dm
SkyratBot 320cb90555 [MIRROR] Thermomachines no longer self-destruct when built on blocked ports [MDB IGNORE] (#19664)
* Thermomachines no longer self-destruct when built on blocked ports (#73580)

## About The Pull Request

Ever felt the utter pain when you make a new thermomachine, hook it up
perfectly and then screwdriver it only for it to immediately become a
pile of iron and components without warning? This PR fixes that.

Instead of doing what it did previously, it unanchors itself and opens
its panel.

Right, almost forgot to mention, failing to wrench down a thermomachine
no longer bonks it with the wrench.

Due to not being allowed to use visual messages for when the port is
blocked, I've added a mob/user variable to all on_construction() procs.
(This allowed me to use balloon messages instead.)
## Why It's Good For The Game

Saves a lot of unnecessary headaches when working with thermomachines.
## Changelog
🆑
fix: Atmosians have finally convinced the thermomachines to not
self-destruct when built on blocked ports.
fix: Failing to wrench down a thermomachine no longer hits it with the
wrench.
/🆑

* Thermomachines no longer self-destruct when built on blocked ports

---------

Co-authored-by: RikuTheKiller <88713943+RikuTheKiller@users.noreply.github.com>
2023-03-04 19:53:44 -08:00

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//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
/obj/machinery/power/port_gen
name = "portable generator"
desc = "A portable generator for emergency backup power."
icon = 'icons/obj/power.dmi'
icon_state = "portgen0_0"
base_icon_state = "portgen0"
density = TRUE
anchored = FALSE
use_power = NO_POWER_USE
var/active = FALSE
var/power_gen = 5000
var/power_output = 1
var/consumption = 0
var/datum/looping_sound/generator/soundloop
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_ANCHORED
/obj/machinery/power/port_gen/Initialize(mapload)
. = ..()
soundloop = new(src, active)
/obj/machinery/power/port_gen/Destroy()
QDEL_NULL(soundloop)
return ..()
/obj/machinery/power/port_gen/should_have_node()
return anchored
/obj/machinery/power/port_gen/connect_to_network()
if(!anchored)
return FALSE
. = ..()
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return TRUE
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
return
/obj/machinery/power/port_gen/proc/DropFuel()
return
/obj/machinery/power/port_gen/proc/handleInactive()
return
/obj/machinery/power/port_gen/proc/TogglePower()
if(active)
active = FALSE
update_appearance()
soundloop.stop()
else if(HasFuel())
active = TRUE
START_PROCESSING(SSmachines, src)
update_appearance()
soundloop.start()
/obj/machinery/power/port_gen/update_icon_state()
icon_state = "[base_icon_state]_[active]"
return ..()
/obj/machinery/power/port_gen/process()
if(active)
if(!HasFuel() || !anchored)
TogglePower()
return
if(powernet)
add_avail(power_gen * power_output)
UseFuel()
else
handleInactive()
/obj/machinery/power/port_gen/examine(mob/user)
. = ..()
. += "It is[!active?"n't":""] running."
/////////////////
// P.A.C.M.A.N //
/////////////////
/obj/machinery/power/port_gen/pacman
name = "\improper P.A.C.M.A.N.-type portable generator"
circuit = /obj/item/circuitboard/machine/pacman
power_gen = 5000
var/sheets = 0
var/max_sheets = 50
var/sheet_name = ""
var/sheet_path = /obj/item/stack/sheet/mineral/plasma
var/sheet_left = 0 // How much is left of the sheet
var/time_per_sheet = 60
var/current_heat = 0
/obj/machinery/power/port_gen/pacman/Initialize(mapload)
. = ..()
if(anchored)
connect_to_network()
var/obj/S = sheet_path
sheet_name = initial(S.name)
/obj/machinery/power/port_gen/pacman/Destroy()
DropFuel()
return ..()
/obj/machinery/power/port_gen/pacman/on_construction(mob/user)
var/obj/item/circuitboard/machine/pacman/our_board = circuit
if(our_board.high_production_profile)
icon_state = "portgen1_0"
base_icon_state = "portgen1"
max_sheets = 20
time_per_sheet = 20
power_gen = 15000
sheet_path = /obj/item/stack/sheet/mineral/uranium
/obj/machinery/power/port_gen/pacman/examine(mob/user)
. = ..()
. += span_notice("The generator has [sheets] units of [sheet_name] fuel left, producing [display_power(power_gen)] per cycle.")
if(anchored)
. += span_notice("It is anchored to the ground.")
/obj/machinery/power/port_gen/pacman/HasFuel()
if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
return TRUE
return FALSE
/obj/machinery/power/port_gen/pacman/DropFuel()
if(sheets)
new sheet_path(drop_location(), sheets)
sheets = 0
/obj/machinery/power/port_gen/pacman/UseFuel()
var/needed_sheets = 1 / (time_per_sheet / power_output)
var/temp = min(needed_sheets, sheet_left)
needed_sheets -= temp
sheet_left -= temp
sheets -= round(needed_sheets)
needed_sheets -= round(needed_sheets)
if (sheet_left <= 0 && sheets > 0)
sheet_left = 1 - needed_sheets
sheets--
var/lower_limit = 56 + power_output * 10
var/upper_limit = 76 + power_output * 10
var/bias = 0
if (power_output > 4)
upper_limit = 400
bias = power_output - 3
if (current_heat < lower_limit)
current_heat += 3
else
current_heat += rand(-7 + bias, 7 + bias)
if (current_heat < lower_limit)
current_heat = lower_limit
if (current_heat > upper_limit)
current_heat = upper_limit
if (current_heat > 300)
overheat()
qdel(src)
/obj/machinery/power/port_gen/pacman/handleInactive()
current_heat = max(current_heat - 2, 0)
if(current_heat == 0)
STOP_PROCESSING(SSmachines, src)
/obj/machinery/power/port_gen/pacman/proc/overheat()
explosion(src, devastation_range = 2, heavy_impact_range = 5, light_impact_range = 2, flash_range = -1)
/obj/machinery/power/port_gen/pacman/set_anchored(anchorvalue)
. = ..()
if(isnull(.))
return //no need to process if we didn't change anything.
if(anchorvalue)
connect_to_network()
else
disconnect_from_network()
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O, mob/user, params)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
if(amount < 1)
to_chat(user, span_notice("The [src.name] is full!"))
return
to_chat(user, span_notice("You add [amount] sheets to the [src.name]."))
sheets += amount
addstack.use(amount)
return
else if(!active)
if(O.tool_behaviour == TOOL_WRENCH)
if(!anchored && !isinspace())
set_anchored(TRUE)
to_chat(user, span_notice("You secure the generator to the floor."))
else if(anchored)
set_anchored(FALSE)
to_chat(user, span_notice("You unsecure the generator from the floor."))
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
return
else if(O.tool_behaviour == TOOL_SCREWDRIVER)
toggle_panel_open()
O.play_tool_sound(src)
if(panel_open)
to_chat(user, span_notice("You open the access panel."))
else
to_chat(user, span_notice("You close the access panel."))
return
else if(default_deconstruction_crowbar(O))
return
return ..()
/obj/machinery/power/port_gen/pacman/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, span_notice("You hear a hefty clunk from inside the generator."))
emp_act(EMP_HEAVY)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
interact(user)
/obj/machinery/power/port_gen/pacman/attack_paw(mob/user, list/modifiers)
interact(user)
/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PortableGenerator", name)
ui.open()
/obj/machinery/power/port_gen/pacman/ui_data()
var/data = list()
data["active"] = active
data["sheet_name"] = capitalize(sheet_name)
data["sheets"] = sheets
data["stack_percent"] = round(sheet_left * 100, 0.1)
data["anchored"] = anchored
data["connected"] = (powernet == null ? 0 : 1)
data["ready_to_boot"] = anchored && HasFuel()
data["power_generated"] = display_power(power_gen)
data["power_output"] = display_power(power_gen * power_output)
data["power_available"] = (powernet == null ? 0 : display_power(avail()))
data["current_heat"] = current_heat
. = data
/obj/machinery/power/port_gen/pacman/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("toggle_power")
TogglePower()
. = TRUE
if("eject")
if(!active)
DropFuel()
. = TRUE
if("lower_power")
if (power_output > 1)
power_output--
. = TRUE
if("higher_power")
if (power_output < 4 || (obj_flags & EMAGGED))
power_output++
. = TRUE
/obj/machinery/power/port_gen/pacman/super
icon_state = "portgen1_0"
base_icon_state = "portgen1"
max_sheets = 20
time_per_sheet = 20
power_gen = 15000
sheet_path = /obj/item/stack/sheet/mineral/uranium
/obj/machinery/power/port_gen/pacman/pre_loaded
sheets = 15