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* Turned most syndicate mobs (+ viscerators) into basicmobs (#71871) ## About The Pull Request Turns the syndicate simpleanimals into basicmobs: (+ stormtrooper, + space variants) Base Mob, Knife syndies, pistol syndies, SMG syndies,shotgun syndies, viscerators also changes some instances of the simple_animal path into the basicmob ones Removes civillian syndicates which were useless and also completely unused Also removes mech pilots:  Also, makes the basic targetting datums health check configurable basic attack behavior can now fire in bursts https://user-images.githubusercontent.com/70376633/206766607-cf2e3659-0c5e-4117-9af7-e573e35bdf80.mp4 https://user-images.githubusercontent.com/70376633/206766630-15b4469f-68be-44c7-9394-1f2b6fe07811.mp4 https://user-images.githubusercontent.com/70376633/206766613-69b42457-a03b-449d-a1b8-a5aa556c76e5.mp4 https://user-images.githubusercontent.com/70376633/206766619-5560a178-8d2f-4b22-adf1-22ace6f63a51.mp4 https://user-images.githubusercontent.com/70376633/206766627-e671d064-fd9e-4204-b823-aa2e07f7fc26.mp4 https://user-images.githubusercontent.com/70376633/206766633-108c1574-3554-4bc1-a9ac-8faed0ec4062.mp4 ## Why It's Good For The Game simpleanimal stinks basic mob good syndicate AI was really bad to begin with so here we are ## Changelog 🆑 code: Turned most syndicate mobs into basicmobs, making their AI better and (possibly) more deadlier! del: Removed syndicate mech pilots and syndicate civvies /🆑 Co-authored-by: kawoppi <94711066+kawoppi@ users.noreply.github.com> * Turned most syndicate mobs (+ viscerators) into basicmobs * map * code * Update syndibase.dmm Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com> Co-authored-by: kawoppi <94711066+kawoppi@ users.noreply.github.com> Co-authored-by: John Doe <gamingskeleton3@gmail.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> Co-authored-by: Tastyfish <crazychris32@gmail.com>
55 lines
2.3 KiB
Plaintext
55 lines
2.3 KiB
Plaintext
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// Modules
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/datum/map_generator_module/bottom_layer/syndie_floor
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spawnableTurfs = list(/turf/open/floor/mineral/plastitanium/red = 100)
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/datum/map_generator_module/border/syndie_walls
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spawnableAtoms = list()
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spawnableTurfs = list(/turf/closed/wall/r_wall/syndicate = 100)
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/datum/map_generator_module/syndie_furniture
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clusterCheckFlags = CLUSTER_CHECK_ALL
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spawnableTurfs = list()
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spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/chair = 15,/obj/structure/chair/stool = 10, \
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/obj/structure/frame/computer = 15, /obj/item/storage/toolbox/syndicate = 15 ,\
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/obj/structure/closet/syndicate = 25, /obj/machinery/suit_storage_unit/syndicate = 15)
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/datum/map_generator_module/splatter_layer/syndie_mobs
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spawnableAtoms = list(/mob/living/basic/syndicate = 30, \
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/mob/living/basic/syndicate/melee = 20, \
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/mob/living/basic/syndicate/ranged = 20, \
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/mob/living/basic/viscerator = 30)
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spawnableTurfs = list()
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// Generators
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/datum/map_generator/syndicate/empty //walls and floor only
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate"
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/datum/map_generator/syndicate/mobsonly
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/splatter_layer/syndie_mobs, \
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate: Mobs"
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/datum/map_generator/syndicate/furniture
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/syndie_furniture, \
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate: Furniture"
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/datum/map_generator/syndicate/full
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/syndie_furniture, \
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/datum/map_generator_module/splatter_layer/syndie_mobs, \
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate: All"
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