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Bubberstation/code/modules/projectiles/ammunition/caseless/rocket.dm
SkyratBot b8f4b11a03 [MIRROR] Missile Sanity Checking: I made it explode better? [MDB IGNORE] (#17207)
* Missile Sanity Checking: I made it explode better? (#70813)

* Fixes robotics and nukies gaining access to the wrong type of exosuit missiles, renames the BRM-6 to the PEP-6 (Precision Explosive Projectile), ensures the defines match to which gun goes where, also renames the ammo paths to also prevent the same confusion, swaps around a whole lot of the pathing for what missile is the baseline and what is the parents, makes the PEP use the missile procs instead of its own snowflake code, inadvertently makes the missile a borg murder device but fuck it they're dense objects

* Missile Sanity Checking: I made it explode better?

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-10-28 12:19:37 -07:00

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/obj/item/ammo_casing/caseless/rocket
name = "\improper PM-9HE"
desc = "An 84mm High Explosive rocket. Fire at people and pray."
caliber = CALIBER_84MM
icon_state = "srm-8"
projectile_type = /obj/projectile/bullet/rocket
/obj/item/ammo_casing/caseless/rocket/heap
name = "\improper PM-9HEAP"
desc = "An 84mm High Explosive All Purpose rocket. For when you just need something to not exist anymore."
icon_state = "84mm-heap"
projectile_type = /obj/projectile/bullet/rocket/heap
/obj/item/ammo_casing/caseless/rocket/weak
name = "\improper PM-9HE Low-Yield"
desc = "An 84mm High Explosive rocket. This one isn't quite as devastating."
projectile_type = /obj/projectile/bullet/rocket/weak
/obj/item/ammo_casing/caseless/a75
desc = "A .75 bullet casing."
caliber = CALIBER_75
icon_state = "s-casing-live"
projectile_type = /obj/projectile/bullet/gyro