Files
Bubberstation/code/modules/projectiles/projectile/bullets/dart_syringe.dm
SkyratBot 58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00

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/obj/projectile/bullet/dart
name = "dart"
icon_state = "cbbolt"
damage = 6
embedding = null
shrapnel_type = null
var/inject_flags = null
/obj/projectile/bullet/dart/Initialize(mapload)
. = ..()
create_reagents(50, NO_REACT)
/obj/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100) // not completely blocked
if(M.can_inject(target_zone = def_zone, injection_flags = inject_flags)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..()
reagents.trans_to(M, reagents.total_volume, methods = INJECT)
return BULLET_ACT_HIT
else
blocked = 100
target.visible_message(span_danger("\The [src] is deflected!"), \
span_userdanger("You are protected against \the [src]!"))
..(target, blocked)
reagents.flags &= ~(NO_REACT)
reagents.handle_reactions()
return BULLET_ACT_HIT
/obj/projectile/bullet/dart/metalfoam/Initialize(mapload)
. = ..()
reagents.add_reagent(/datum/reagent/aluminium, 15)
reagents.add_reagent(/datum/reagent/foaming_agent, 5)
reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 5)
/obj/projectile/bullet/dart/syringe
name = "syringe"
icon_state = "syringeproj"
/obj/projectile/bullet/dart/syringe/Initialize(mapload)
. = ..()
// This prevents the Ody from being used as a combat mech spamming RDX/Teslium syringes all over the place.
// Other syringe guns are loaded manually with pre-filled syringes which will react chems themselves.
// The traitor chem dartgun uses /obj/projectile/bullet/dart/piercing, so this does not impact it.
reagents.flags &= ~NO_REACT
/obj/projectile/bullet/dart/piercing
inject_flags = INJECT_CHECK_PENETRATE_THICK