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Bubberstation/code/modules/projectiles/projectile/reusable/foam_dart.dm
SkyratBot 4912b160a8 [MIRROR] Removes bad nodamage var from projectiles, fixes Juggernaut / Rust Walker projectiles doing zero damage [MDB IGNORE] (#19768)
* Removes bad `nodamage` var from projectiles, fixes Juggernaut / Rust Walker projectiles doing zero damage

* wew

* Update drinks.dm

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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-11 04:19:58 +00:00

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/obj/projectile/bullet/reusable/foam_dart
name = "foam dart"
desc = "I hope you're wearing eye protection."
damage = 0 // It's a damn toy.
damage_type = OXY
icon = 'icons/obj/weapons/guns/toy.dmi'
icon_state = "foamdart_proj"
base_icon_state = "foamdart_proj"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
range = 10
var/modified = FALSE
var/obj/item/pen/pen = null
/obj/projectile/bullet/reusable/foam_dart/handle_drop()
if(dropped)
return
var/turf/T = get_turf(src)
dropped = 1
var/obj/item/ammo_casing/caseless/foam_dart/newcasing = new ammo_type(T)
newcasing.modified = modified
var/obj/projectile/bullet/reusable/foam_dart/newdart = newcasing.loaded_projectile
newdart.modified = modified
newdart.damage_type = damage_type
if(pen)
newdart.pen = pen
pen.forceMove(newdart)
pen = null
newdart.damage = 5
newdart.update_appearance()
/obj/projectile/bullet/reusable/foam_dart/Destroy()
pen = null
return ..()
/obj/projectile/bullet/reusable/foam_dart/riot
name = "riot foam dart"
icon_state = "foamdart_riot_proj"
base_icon_state = "foamdart_riot_proj"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
stamina = 25