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* Removes bad `nodamage` var from projectiles, fixes Juggernaut / Rust Walker projectiles doing zero damage * wew * Update drinks.dm --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
19 lines
457 B
Plaintext
19 lines
457 B
Plaintext
/obj/projectile/neurotoxin
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name = "neurotoxin spit"
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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paralyze = 10 SECONDS
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armor_flag = BIO
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impact_effect_type = /obj/effect/temp_visual/impact_effect/neurotoxin
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/obj/projectile/neurotoxin/on_hit(atom/target, blocked = FALSE)
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if(isalien(target))
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paralyze = 0 SECONDS
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damage = 0
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return ..()
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/obj/projectile/neurotoxin/damaging //for ai controlled aliums
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damage = 30
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paralyze = 0 SECONDS
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