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Bubberstation/code/modules/projectiles/projectile/special/neurotoxin.dm
SkyratBot 4912b160a8 [MIRROR] Removes bad nodamage var from projectiles, fixes Juggernaut / Rust Walker projectiles doing zero damage [MDB IGNORE] (#19768)
* Removes bad `nodamage` var from projectiles, fixes Juggernaut / Rust Walker projectiles doing zero damage

* wew

* Update drinks.dm

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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-11 04:19:58 +00:00

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/obj/projectile/neurotoxin
name = "neurotoxin spit"
icon_state = "neurotoxin"
damage = 5
damage_type = TOX
paralyze = 10 SECONDS
armor_flag = BIO
impact_effect_type = /obj/effect/temp_visual/impact_effect/neurotoxin
/obj/projectile/neurotoxin/on_hit(atom/target, blocked = FALSE)
if(isalien(target))
paralyze = 0 SECONDS
damage = 0
return ..()
/obj/projectile/neurotoxin/damaging //for ai controlled aliums
damage = 30
paralyze = 0 SECONDS