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* Slightly optimizes reagent splashing * Apply suggestions from code review Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
121 lines
4.9 KiB
Plaintext
121 lines
4.9 KiB
Plaintext
// Replaces chemgrenade stuff, allowing reagent explosions to be called from anywhere.
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// It should be called using a location, the range, and a list of reagents involved.
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// Threatscale is a multiplier for the 'threat' of the grenade. If you're increasing the affected range drastically, you might want to improve this.
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// Extra heat affects the temperature of the mixture, and may cause it to react in different ways.
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/**
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* The basic chemical bomb proc.
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* Combines a set of reagent holders into one holder and reacts it.
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* If there are any reagents left over it spreads them across the surrounding environment.
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* The maximum volume of the holder is temporarily adjusted to allow for reactions which increase total volume to work at full effectiveness.
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* The maximum volume of the holder is then reset to its original value.
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*
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* Arguments:
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* - [epicenter][/turf]: The epicenter of the splash if some of the reagents aren't consumed.
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* - [holder][/datum/reagents]: The holder to combine all of the reagents into. A temporary one is created if this is null.
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* - [reactants][/list/datum/reagents]: The set of reagent holders to combine.
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* - extra_heat: Some amount to heat the combined reagents by before reacting them.
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* - threatscale: A multiplier for the reagent quantities involved.
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* - adminlog: Whether to alert the admins that this has occured.
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*/
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/proc/chem_splash(turf/epicenter, datum/reagents/holder = null, affected_range = 3, list/datum/reagents/reactants = list(), extra_heat = 0, threatscale = 1, adminlog = 1)
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if(!isturf(epicenter) || !reactants.len || threatscale <= 0)
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return
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var/total_reagents = holder?.total_volume
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var/maximum_reagents = holder?.maximum_volume
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for(var/datum/reagents/reactant in reactants)
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if(reactant.total_volume)
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total_reagents += reactant.total_volume
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maximum_reagents += reactant.maximum_volume
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if (total_reagents <= 0)
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return FALSE
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var/tmp_holder = null
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var/original_max_volume = null
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if (isnull(holder))
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tmp_holder = TRUE
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holder = new /datum/reagents(maximum_reagents * threatscale)
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holder.my_atom = epicenter
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else
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tmp_holder = FALSE
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original_max_volume = holder.maximum_volume
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if(threatscale < 1)
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holder.multiply_reagents(threatscale)
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holder.maximum_volume = maximum_reagents * threatscale
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else
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holder.maximum_volume = maximum_reagents * threatscale
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holder.multiply_reagents(threatscale)
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for(var/datum/reagents/reactant as anything in reactants)
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reactant.trans_to(holder, reactant.total_volume, threatscale, preserve_data = TRUE, no_react = TRUE)
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holder.chem_temp += extra_heat // Average temperature of reagents + extra heat.
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holder.handle_reactions() // React them now.
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if(holder.total_volume)
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if(affected_range >= 0)
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spread_reagents(holder, epicenter, affected_range)
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holder.clear_reagents()
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if(tmp_holder)
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qdel(holder)
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else
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holder.maximum_volume = original_max_volume
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return TRUE
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/**
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* Exposes all accessible atoms within some distance of an epicenter to some reagents.
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* Does not clear the source reagent holder; that must be done manually if it is desired.
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*
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* Arguments:
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* - [source][/datum/reagents]: The reagents to spread around.
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* - [epicenter][/atom]: The epicenter/source location of the reagent spread.
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* - spread_range: The range in which to spread the reagents. Will not go over 20
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*/
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/proc/spread_reagents(datum/reagents/source, atom/epicenter, spread_range)
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spread_range = min(spread_range, 20) // Fuck off with trying to do more then this
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
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steam.set_up(10, 0, epicenter)
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steam.attach(epicenter)
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steam.start()
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// This is a basic floodfill algorithm of atmos connected tiles
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// Turfs will be stored in the form turf -> TRUE
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var/chem_temp = source.chem_temp
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var/hot_chem = chem_temp >= 300
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var/list/turflist = list()
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var/list/reactable = list()
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turflist[epicenter] = TRUE
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for(var/i = 1; i <= length(turflist); i++)
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var/turf/valid_step = turflist[i]
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if(get_dist(valid_step, epicenter) > spread_range) // We are over threshold, don't add anything new and just keep goin
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turflist.Cut(i, i+1)
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i--
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continue
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for(var/turf/lad as anything in valid_step.atmos_adjacent_turfs)
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if(turflist[lad])
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continue
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turflist[lad] = TRUE
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reactable += valid_step.get_all_contents() // Yes this means multitile objects double react. I don't care. skill issue
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if(hot_chem)
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valid_step.hotspot_expose(chem_temp*2, 5)
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// Remove anything we can't see
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for(var/atom/thing as anything in (dview(spread_range, epicenter) & reactable))
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var/distance = max(1, get_dist(thing, epicenter))
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var/fraction = 0.5 / (2 ** distance) //50/25/12/6... for a 200u splash, 25/12/6/3... for a 100u, 12/6/3/1 for a 50u
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source.expose(thing, TOUCH, fraction)
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// SKYRAT ADDITION START - Liquids
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if(isturf(epicenter))
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var/turf/center_of_mess = epicenter
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center_of_mess.add_liquid_from_reagents(source)
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// SKYRAT ADDITION END
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