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R&D Monitoring console TGUI + Can see RD consoles (#72987) ## About The Pull Request I wrote this while constantly rushing lol This PR does many things, the largest is that the R&D Monitoring console (the RD's one) is now TGUI It also changes how researching loggings work, bringing the RD console and NtosRD app on par with eachother The type of person is also logged differently, instead of ``Cyborg: [name]`` and ``User: [name]``, humans do not have a prefix and cyborgs will say ``CYBORG [name]``. ``research_logs`` also works differently now to make it easier to reference each needed data from the list. Lastly, I added the ability to see R&D consoles from the console, and the ability to remotely un/lock them down. This currently is pretty useless as it can't control the tablet app variant, and anyone with Science access can just unlock it, however with some minor future changes I think this can be turned into a good way for the RD to get control of their department. Video demonstration, mostly (I made a few edits after this): https://user-images.githubusercontent.com/53777086/215005387-817106f4-5237-4f2e-b0ac-da28e6a17f9c.mp4 ## Why It's Good For The Game This console is overhyped by the game, being hidden behind an RD-locked Command-colored door, in the same room as one of the most damaging theft objectives, yet it is one of the most useless and forgotten consoles in R&D if you don't count everything outside of researching, experiments and robotics. This adds a nice TGUI menu while making it a little more worthwhile to use. ## Changelog 🆑 balance: The R&D monitoring console now shows R&D consoles and their locations. refactor: The R&D monitoring console now has a nice TGUI menu. /🆑 Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
264 lines
9.8 KiB
Plaintext
264 lines
9.8 KiB
Plaintext
/// Default master server machine state. Use a special screwdriver to get to the next state.
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#define HDD_PANEL_CLOSED 0
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/// Front master server HDD panel has been removed. Use a special crowbar to get to the next state.
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#define HDD_PANEL_OPEN 1
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/// Master server HDD has been pried loose and is held in by only cables. Use a special set of wirecutters to finish stealing the objective.
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#define HDD_PRIED 2
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/// Master server HDD has been cut loose.
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#define HDD_CUT_LOOSE 3
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/// The ninja has blown the HDD up.
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#define HDD_OVERLOADED 4
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#define SERVER_NOMINAL_TEXT "Nominal"
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/obj/machinery/rnd/server
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name = "\improper R&D Server"
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desc = "A computer system running a deep neural network that processes arbitrary information to produce data useable in the development of new technologies. In layman's terms, it makes research points."
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icon = 'icons/obj/machines/research.dmi'
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icon_state = "RD-server-on"
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base_icon_state = "RD-server"
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circuit = /obj/item/circuitboard/machine/rdserver
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req_access = list(ACCESS_RD)
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/// if TRUE, we are currently operational and giving out research points.
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var/working = TRUE
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/// if TRUE, someone manually disabled us via console.
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var/research_disabled = FALSE
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/obj/machinery/rnd/server/Initialize(mapload)
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. = ..()
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if(CONFIG_GET(flag/no_default_techweb_link) && !stored_research)
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stored_research = new /datum/techweb
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stored_research.techweb_servers |= src
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name += " [num2hex(rand(1,65535), -1)]" //gives us a random four-digit hex number as part of the name. Y'know, for fluff.
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/obj/machinery/rnd/server/Destroy()
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if(stored_research)
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stored_research.techweb_servers -= src
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if(CONFIG_GET(flag/no_default_techweb_link))
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QDEL_NULL(stored_research)
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return ..()
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/obj/machinery/rnd/server/update_icon_state()
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if(machine_stat & NOPOWER)
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icon_state = "[base_icon_state]-off"
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else
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// "working" will cover EMP'd, disabled, or just broken
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icon_state = "[base_icon_state]-[working ? "on" : "halt"]"
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return ..()
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/obj/machinery/rnd/server/power_change()
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refresh_working()
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return ..()
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/obj/machinery/rnd/server/on_set_machine_stat()
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refresh_working()
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return ..()
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/// Checks if we should be working or not, and updates accordingly.
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/obj/machinery/rnd/server/proc/refresh_working()
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if(machine_stat & (NOPOWER|EMPED) || research_disabled)
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working = FALSE
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else
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working = TRUE
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update_current_power_usage()
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update_appearance(UPDATE_ICON_STATE)
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/obj/machinery/rnd/server/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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set_machine_stat(machine_stat | EMPED)
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addtimer(CALLBACK(src, PROC_REF(fix_emp)), 60 SECONDS)
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refresh_working()
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/// Callback to un-emp the server afetr some time.
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/obj/machinery/rnd/server/proc/fix_emp()
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set_machine_stat(machine_stat & ~EMPED)
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refresh_working()
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/// Toggles whether or not researched_disabled is, yknow, disabled
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/obj/machinery/rnd/server/proc/toggle_disable(mob/user)
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research_disabled = !research_disabled
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user.log_message("[research_disabled ? "shut off" : "turned on"] [src]", LOG_GAME)
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refresh_working()
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/// Gets status text based on this server's status for the computer.
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/obj/machinery/rnd/server/proc/get_status_text()
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if(machine_stat & EMPED)
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return "O&F@I*$ - R3*&O$T R@U!R%D"
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else if(machine_stat & NOPOWER)
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return "Offline - Server Unpowered"
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else if(research_disabled)
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return "Offline - Server Control Disabled"
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else if(!working)
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// If, for some reason, working is FALSE even though we're not emp'd or powerless,
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// We need something to update our working state - such as rebooting the server
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return "Offline - Reboot Required"
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return SERVER_NOMINAL_TEXT
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/obj/machinery/rnd/server/multitool_act(mob/living/user, obj/item/multitool/tool)
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if(!stored_research)
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return
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tool.buffer = stored_research
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to_chat(user, span_notice("Stored [src]'s techweb information in [tool]."))
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return TRUE
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/// Master R&D server. As long as this still exists and still holds the HDD for the theft objective, research points generate at normal speed. Destroy it or an antag steals the HDD? Half research speed.
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/obj/machinery/rnd/server/master
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max_integrity = 1800 //takes roughly ~15s longer to break then full deconstruction.
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circuit = null
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var/obj/item/computer_disk/hdd_theft/source_code_hdd
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var/deconstruction_state = HDD_PANEL_CLOSED
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var/front_panel_screws = 4
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var/hdd_wires = 6
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/obj/machinery/rnd/server/master/Initialize(mapload)
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. = ..()
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name = "\improper Master " + name
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desc += "\nIt looks incredibly resistant to damage!"
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source_code_hdd = new(src)
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add_overlay("RD-server-objective-stripes")
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/obj/machinery/rnd/server/master/Destroy()
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QDEL_NULL(source_code_hdd)
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return ..()
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/obj/machinery/rnd/server/master/get_status_text()
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. = ..()
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// Give us a special message if we're nominal, but our hard drive is gone
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if(. == SERVER_NOMINAL_TEXT && !source_code_hdd)
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return "<font color=orange>Nominal - Hard Drive Missing</font>"
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/obj/machinery/rnd/server/master/examine(mob/user)
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. = ..()
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switch(deconstruction_state)
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if(HDD_PANEL_CLOSED)
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. += "The front panel is closed. You can see some recesses which may have <b>screws</b>."
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if(HDD_PANEL_OPEN)
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. += "The front panel is dangling open. The hdd is in a secure housing. Looks like you'll have to <b>pry</b> it loose."
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if(HDD_PRIED)
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. += "The front panel is dangling open. The hdd has been pried from its housing. It is still connected by <b>wires</b>."
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if(HDD_CUT_LOOSE)
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. += "The front panel is dangling open. All you can see inside are cut wires and mangled metal."
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if(HDD_OVERLOADED)
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. += "The front panel is dangling open. The hdd inside is destroyed and the wires are all burned."
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/obj/machinery/rnd/server/master/tool_act(mob/living/user, obj/item/tool, tool_type)
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// Only antags are given the training and knowledge to disassemble this thing.
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if(is_special_character(user))
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return ..()
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if(user.combat_mode)
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return FALSE
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balloon_alert(user, "you can't find an obvious maintenance hatch!")
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return TRUE
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/obj/machinery/rnd/server/master/attackby(obj/item/attacking_item, mob/user, params)
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if(istype(attacking_item, /obj/item/computer_disk/hdd_theft))
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switch(deconstruction_state)
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if(HDD_PANEL_CLOSED)
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balloon_alert(user, "you can't find a place to insert it!")
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return TRUE
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if(HDD_PANEL_OPEN)
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balloon_alert(user, "you weren't trained to install this!")
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return TRUE
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if(HDD_PRIED)
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balloon_alert(user, "the hdd housing is completely broken, it won't fit!")
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return TRUE
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if(HDD_CUT_LOOSE)
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balloon_alert(user, "the hdd housing is completely broken and all the wires are cut!")
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return TRUE
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if(HDD_OVERLOADED)
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balloon_alert(user, "the inside is scorched and all the wires are burned!")
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return TRUE
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return ..()
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/obj/machinery/rnd/server/master/screwdriver_act(mob/living/user, obj/item/tool)
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if(deconstruction_state != HDD_PANEL_CLOSED || user.combat_mode)
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return FALSE
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to_chat(user, span_notice("You can see [front_panel_screws] screw\s. You start unscrewing [front_panel_screws == 1 ? "it" : "them"]..."))
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while(tool.use_tool(src, user, 7.5 SECONDS, volume=100))
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front_panel_screws--
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if(front_panel_screws <= 0)
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deconstruction_state = HDD_PANEL_OPEN
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to_chat(user, span_notice("You remove the last screw from [src]'s front panel."))
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add_overlay("RD-server-hdd-panel-open")
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return TRUE
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to_chat(user, span_notice("The screw breaks as you remove it. Only [front_panel_screws] left..."))
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return TRUE
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/obj/machinery/rnd/server/master/crowbar_act(mob/living/user, obj/item/tool)
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if(deconstruction_state != HDD_PANEL_OPEN || user.combat_mode)
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return FALSE
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to_chat(user, span_notice("You can see [source_code_hdd] in a secure housing behind the front panel. You begin to pry it loose..."))
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if(tool.use_tool(src, user, 15 SECONDS, volume=100))
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to_chat(user, span_notice("You destroy the housing, prying [source_code_hdd] free."))
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deconstruction_state = HDD_PRIED
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return TRUE
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/obj/machinery/rnd/server/master/wirecutter_act(mob/living/user, obj/item/tool)
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if(deconstruction_state != HDD_PRIED || user.combat_mode)
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return FALSE
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to_chat(user, span_notice("There are [hdd_wires] wire\s connected to [source_code_hdd]. You start cutting [hdd_wires == 1 ? "it" : "them"]..."))
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while(tool.use_tool(src, user, 7.5 SECONDS, volume=100))
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hdd_wires--
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if(hdd_wires <= 0)
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deconstruction_state = HDD_CUT_LOOSE
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to_chat(user, span_notice("You cut the final wire and remove [source_code_hdd]."))
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try_put_in_hand(source_code_hdd, user)
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source_code_hdd = null
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stored_research.income_modifier *= 0.5
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return TRUE
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to_chat(user, span_notice("You delicately cut the wire. [hdd_wires] wire\s left..."))
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return TRUE
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/obj/machinery/rnd/server/master/on_deconstruction()
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// If the machine contains a source code HDD, destroying it will negatively impact research speed. Safest to log this.
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if(source_code_hdd)
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// Destroyed with a hard drive inside = harm income
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stored_research.income_modifier *= 0.5
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// If there's a usr, this was likely a direct deconstruction of some sort. Extra logging info!
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if(usr)
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var/mob/user = usr
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message_admins("[ADMIN_LOOKUPFLW(user)] deconstructed [ADMIN_JMP(src)].")
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user.log_message("deconstructed [src].", LOG_GAME)
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return ..()
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message_admins("[ADMIN_JMP(src)] has been deconstructed by an unknown user.")
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log_game("[src] has been deconstructed by an unknown user.")
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return ..()
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/// Destroys the source_code_hdd if present and sets the machine state to overloaded, adding the panel open overlay if necessary.
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/obj/machinery/rnd/server/master/proc/overload_source_code_hdd()
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if(source_code_hdd)
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QDEL_NULL(source_code_hdd)
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// Overloaded = harm income
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stored_research.income_modifier *= 0.5
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if(deconstruction_state == HDD_PANEL_CLOSED)
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add_overlay("RD-server-hdd-panel-open")
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front_panel_screws = 0
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hdd_wires = 0
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deconstruction_state = HDD_OVERLOADED
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#undef HDD_CUT_LOOSE
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#undef HDD_OVERLOADED
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#undef HDD_PANEL_CLOSED
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#undef HDD_PANEL_OPEN
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#undef HDD_PRIED
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#undef SERVER_NOMINAL_TEXT
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