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* Cleans up surgery and organ code. * bg * Update dismemberment.dm * Update _bodyparts.dm Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
/proc/get_location_modifier(mob/located_mob)
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var/turf/mob_turf = get_turf(located_mob)
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if(locate(/obj/structure/table/optable, mob_turf))
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return 1
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else if(locate(/obj/machinery/stasis, mob_turf))
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return 0.9
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else if(locate(/obj/structure/table, mob_turf))
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return 0.8
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else if(locate(/obj/structure/bed, mob_turf))
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return 0.7
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else
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return 0.5
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/proc/get_location_accessible(mob/located_mob, location)
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var/covered_locations = 0 //based on body_parts_covered
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var/face_covered = 0 //based on flags_inv
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var/eyesmouth_covered = 0 //based on flags_cover
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if(iscarbon(located_mob))
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var/mob/living/carbon/clothed_carbon = located_mob
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for(var/obj/item/clothing/clothes in list(clothed_carbon.back, clothed_carbon.wear_mask, clothed_carbon.head))
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covered_locations |= clothes.body_parts_covered
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face_covered |= clothes.flags_inv
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eyesmouth_covered |= clothes.flags_cover
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if(ishuman(clothed_carbon))
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var/mob/living/carbon/human/clothed_human = clothed_carbon
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for(var/obj/item/clothes in list(clothed_human.wear_suit, clothed_human.w_uniform, clothed_human.shoes, clothed_human.belt, clothed_human.gloves, clothed_human.glasses, clothed_human.ears))
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covered_locations |= clothes.body_parts_covered
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face_covered |= clothes.flags_inv
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eyesmouth_covered |= clothes.flags_cover
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switch(location)
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if(BODY_ZONE_HEAD)
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if(covered_locations & HEAD)
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return FALSE
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if(BODY_ZONE_PRECISE_EYES)
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if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES)
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return FALSE
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if(BODY_ZONE_PRECISE_MOUTH)
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if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH || eyesmouth_covered & HEADCOVERSMOUTH)
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return FALSE
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if(BODY_ZONE_CHEST)
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if(covered_locations & CHEST)
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return FALSE
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if(BODY_ZONE_PRECISE_GROIN)
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if(covered_locations & GROIN)
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return FALSE
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if(BODY_ZONE_L_ARM)
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if(covered_locations & ARM_LEFT)
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return FALSE
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if(BODY_ZONE_R_ARM)
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if(covered_locations & ARM_RIGHT)
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return FALSE
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if(BODY_ZONE_L_LEG)
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if(covered_locations & LEG_LEFT)
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return FALSE
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if(BODY_ZONE_R_LEG)
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if(covered_locations & LEG_RIGHT)
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return FALSE
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if(BODY_ZONE_PRECISE_L_HAND)
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if(covered_locations & HAND_LEFT)
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return FALSE
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if(BODY_ZONE_PRECISE_R_HAND)
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if(covered_locations & HAND_RIGHT)
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return FALSE
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if(BODY_ZONE_PRECISE_L_FOOT)
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if(covered_locations & FOOT_LEFT)
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return FALSE
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if(BODY_ZONE_PRECISE_R_FOOT)
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if(covered_locations & FOOT_RIGHT)
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return FALSE
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return TRUE
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