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* Adds mobility_ui bypass flag (#72934) A flag that lets you use an interactive TGUI screen while laying down. Adds this flag to the PDA. You're relaxing on a bed or something and it's annoying having to stand up just to reply to a PDA message and then lay back down. We know how to text without dropping the PDA on our face. (Usually) The flag can be applied to anything else you should be able to interact with while laying down. * Adds mobility_ui bypass flag --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
125 lines
3.7 KiB
Plaintext
125 lines
3.7 KiB
Plaintext
/*!
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* Base state and helpers for states. Just does some sanity checks,
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* implement a proper state for in-depth checks.
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*
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* public
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*
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* Checks the UI state for a mob.
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*
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* required user mob The mob who opened/is using the UI.
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* required state datum/ui_state The state to check.
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*
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* return UI_state The state of the UI.
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*/
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/datum/proc/ui_status(mob/user, datum/ui_state/state)
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var/src_object = ui_host(user)
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. = UI_CLOSE
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if(!state)
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return
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if(isobserver(user))
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// If they turn on ghost AI control, admins can always interact.
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if(isAdminGhostAI(user))
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. = max(., UI_INTERACTIVE)
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// Regular ghosts can always at least view if in range.
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if(user.client)
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var/clientviewlist = getviewsize(user.client.view)
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if(get_dist(src_object, user) < max(clientviewlist[1], clientviewlist[2]))
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. = max(., UI_UPDATE)
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// Check if the state allows interaction
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var/result = state.can_use_topic(src_object, user)
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. = max(., result)
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/**
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* private
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*
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* Checks if a user can use src_object's UI, and returns the state.
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* Can call a mob proc, which allows overrides for each mob.
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*
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* required src_object datum The object/datum which owns the UI.
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* required user mob The mob who opened/is using the UI.
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*
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* return UI_state The state of the UI.
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*/
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/datum/ui_state/proc/can_use_topic(src_object, mob/user)
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// Don't allow interaction by default.
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return UI_CLOSE
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/**
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* public
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*
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* Standard interaction/sanity checks. Different mob types may have overrides.
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*
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* return UI_state The state of the UI.
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*/
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/mob/proc/shared_ui_interaction(src_object)
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// Close UIs if mindless.
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if(!client && !HAS_TRAIT(src, TRAIT_PRESERVE_UI_WITHOUT_CLIENT))
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return UI_CLOSE
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// Disable UIs if unconscious.
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else if(stat)
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return UI_DISABLED
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// Update UIs if incapicitated but concious.
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else if(incapacitated())
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return UI_UPDATE
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return UI_INTERACTIVE
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/mob/living/shared_ui_interaction(src_object)
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. = ..()
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var/obj/item/object = src_object
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if(!(mobility_flags & MOBILITY_UI) && !(object.interaction_flags_atom & INTERACT_ATOM_IGNORE_MOBILITY) && . == UI_INTERACTIVE)
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return UI_UPDATE
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/mob/living/silicon/ai/shared_ui_interaction(src_object)
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// Disable UIs if the AI is unpowered.
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if(apc_override == src_object) //allows AI to (eventually) use the interface for their own APC even when out of power
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return UI_INTERACTIVE
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if(lacks_power())
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return UI_DISABLED
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return ..()
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/mob/living/silicon/robot/shared_ui_interaction(src_object)
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// Disable UIs if the object isn't installed in the borg AND the borg is either locked, has a dead cell, or no cell.
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var/atom/device = src_object
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if((istype(device) && device.loc != src) && (!cell || cell.charge <= 0 || lockcharge))
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return UI_DISABLED
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return ..()
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/**
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* public
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*
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* Distance versus interaction check.
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*
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* required src_object atom/movable The object which owns the UI.
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*
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* return UI_state The state of the UI.
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*/
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/mob/living/proc/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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// If the object is obscured, close it.
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if(viewcheck && !(src_object in view(src)))
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return UI_CLOSE
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var/dist = get_dist(src_object, src)
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// Open and interact if 1-0 tiles away.
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if(dist <= 1)
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return UI_INTERACTIVE
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// View only if 2-3 tiles away.
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else if(dist <= 2)
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return UI_UPDATE
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// Disable if 5 tiles away.
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else if(dist <= 5)
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return UI_DISABLED
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// Otherwise, we got nothing.
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return UI_CLOSE
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/mob/living/carbon/human/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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if(allow_tk && dna.check_mutation(/datum/mutation/human/telekinesis) && tkMaxRangeCheck(src, src_object))
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return UI_INTERACTIVE
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return ..()
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