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* Allows TGUI input datums to accept a ui_state as an argument (#75029) ## About The Pull Request Title. Adds a new argument to the factory proc, the New(), adds a variable, and changes ui_state() to return that variable. The variable is always_state by default. ## Why It's Good For The Game It allows custom behavior to be injected into the ui_state logic of the basic input datums. This is good because there are circumstances where always_state isn't acceptable. Ex. you open tgui_input_list(mob/user), and the mob dies or is deleted. The list stays open, the contents can be picked, despite this not being what the author wants. With this PR, you can make sure the list closes and inputs are invalid in circumstances of your choosing without having to completely re-make the input procs via copypasting. ## Changelog 🆑 code: TGUI input datums can now accept custom ui_states /🆑 * Allows TGUI input datums to accept a ui_state as an argument --------- Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>
147 lines
4.7 KiB
Plaintext
147 lines
4.7 KiB
Plaintext
/**
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* Creates a TGUI input list window and returns the user's response.
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*
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* This proc should be used to create alerts that the caller will wait for a response from.
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* Arguments:
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* * user - The user to show the input box to.
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* * message - The content of the input box, shown in the body of the TGUI window.
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* * title - The title of the input box, shown on the top of the TGUI window.
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* * items - The options that can be chosen by the user, each string is assigned a button on the UI.
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* * default - If an option is already preselected on the UI. Current values, etc.
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* * timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
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*/
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/proc/tgui_input_list(mob/user, message, title = "Select", list/items, default, timeout = 0, ui_state = GLOB.always_state)
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if (!user)
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user = usr
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if(!length(items))
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return
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if (!istype(user))
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if (istype(user, /client))
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var/client/client = user
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user = client.mob
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else
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return
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/// Client does NOT have tgui_input on: Returns regular input
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if(!user.client.prefs.read_preference(/datum/preference/toggle/tgui_input))
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return input(user, message, title, default) as null|anything in items
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var/datum/tgui_list_input/input = new(user, message, title, items, default, timeout, ui_state)
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input.ui_interact(user)
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input.wait()
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if (input)
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. = input.choice
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qdel(input)
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/**
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* # tgui_list_input
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*
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* Datum used for instantiating and using a TGUI-controlled list input that prompts the user with
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* a message and shows a list of selectable options
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*/
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/datum/tgui_list_input
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/// The title of the TGUI window
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var/title
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/// The textual body of the TGUI window
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var/message
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/// The list of items (responses) provided on the TGUI window
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var/list/items
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/// Buttons (strings specifically) mapped to the actual value (e.g. a mob or a verb)
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var/list/items_map
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/// The button that the user has pressed, null if no selection has been made
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var/choice
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/// The default button to be selected
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var/default
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/// The time at which the tgui_list_input was created, for displaying timeout progress.
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var/start_time
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/// The lifespan of the tgui_list_input, after which the window will close and delete itself.
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var/timeout
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/// Boolean field describing if the tgui_list_input was closed by the user.
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var/closed
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/// The TGUI UI state that will be returned in ui_state(). Default: always_state
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var/datum/ui_state/state
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/datum/tgui_list_input/New(mob/user, message, title, list/items, default, timeout, ui_state)
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src.title = title
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src.message = message
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src.items = list()
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src.items_map = list()
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src.default = default
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src.state = ui_state
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var/list/repeat_items = list()
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// Gets rid of illegal characters
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var/static/regex/whitelistedWords = regex(@{"([^\u0020-\u8000]+)"})
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for(var/i in items)
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if(!i)
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continue
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var/string_key = whitelistedWords.Replace("[i]", "")
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//avoids duplicated keys E.g: when areas have the same name
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string_key = avoid_assoc_duplicate_keys(string_key, repeat_items)
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src.items += string_key
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src.items_map[string_key] = i
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if (timeout)
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src.timeout = timeout
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start_time = world.time
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QDEL_IN(src, timeout)
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/datum/tgui_list_input/Destroy(force, ...)
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SStgui.close_uis(src)
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state = null
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QDEL_NULL(items)
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return ..()
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/**
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* Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if
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* the window was closed by the user.
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*/
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/datum/tgui_list_input/proc/wait()
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while (!choice && !closed)
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stoplag(1)
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/datum/tgui_list_input/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ListInputModal")
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ui.open()
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/datum/tgui_list_input/ui_close(mob/user)
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. = ..()
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closed = TRUE
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/datum/tgui_list_input/ui_state(mob/user)
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return state
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/datum/tgui_list_input/ui_static_data(mob/user)
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var/list/data = list()
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data["init_value"] = default || items[1]
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data["items"] = items
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data["large_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_large)
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data["message"] = message
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data["swapped_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_swapped)
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data["title"] = title
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return data
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/datum/tgui_list_input/ui_data(mob/user)
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var/list/data = list()
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if(timeout)
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data["timeout"] = clamp((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS), 0, 1)
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return data
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/datum/tgui_list_input/ui_act(action, list/params)
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. = ..()
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if (.)
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return
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switch(action)
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if("submit")
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if (!(params["entry"] in items))
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return
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set_choice(items_map[params["entry"]])
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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if("cancel")
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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/datum/tgui_list_input/proc/set_choice(choice)
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src.choice = choice
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