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* Unit Tests use a consistent human subtype * sr dummy Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
26 lines
1.6 KiB
Plaintext
26 lines
1.6 KiB
Plaintext
/// Check that player gains and loses sec hud when toggling the ablative hood
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/datum/unit_test/ablative_hood_hud
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/datum/unit_test/ablative_hood_hud/Run()
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var/mob/living/carbon/human/person = allocate(/mob/living/carbon/human/consistent)
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var/obj/item/clothing/suit/hooded/ablative/coat = allocate(/obj/item/clothing/suit/hooded/ablative)
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person.equip_to_slot(coat, ITEM_SLOT_OCLOTHING)
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TEST_ASSERT(!HAS_TRAIT(person, TRAIT_SECURITY_HUD), "Person already had a sechud before trying to equip the ablative hood.")
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coat.ToggleHood()
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TEST_ASSERT(HAS_TRAIT(person, TRAIT_SECURITY_HUD), "Person toggled the ablative hood but didn't gain a sechud.")
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coat.ToggleHood()
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TEST_ASSERT(!HAS_TRAIT(person, TRAIT_SECURITY_HUD), "Person lowered their ablative hood but still has a sechud.")
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// Check that player doesn't gain sec hud if the hood is toggled when already wearing a helmet
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/datum/unit_test/ablative_hood_hud_with_helmet
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/datum/unit_test/ablative_hood_hud_with_helmet/Run()
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var/mob/living/carbon/human/person = allocate(/mob/living/carbon/human/consistent)
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var/obj/item/clothing/suit/hooded/ablative/coat = allocate(/obj/item/clothing/suit/hooded/ablative)
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var/obj/item/clothing/head/helmet/hat = allocate(/obj/item/clothing/head/helmet)
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person.equip_to_slot(coat, ITEM_SLOT_OCLOTHING)
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person.equip_to_slot(hat, ITEM_SLOT_HEAD)
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TEST_ASSERT(!HAS_TRAIT(person, TRAIT_SECURITY_HUD), "Person already had a sechud before trying to equip the ablative hood.")
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coat.ToggleHood()
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TEST_ASSERT(!HAS_TRAIT(person, TRAIT_SECURITY_HUD), "Person has gained a sechud from toggling the ablative hood despite already wearing a helmet.")
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