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* Biogen shows default reagent container icons instead of beakers (#72247) ## About The Pull Request With the new crafting menu some reagents now have default container assigned. I applied these to visualize reagents in biogen UI too. <img alt="060ybChTkI" src="https://user-images.githubusercontent.com/3625094/209483256-e4159a05-46ae-47b8-bc42-9d003cf6c303.png"> ## Why It's Good For The Game Better representation of a reagent. ## Changelog 🆑 qol: Biogenerator shows default reagent containers instead of beakers /🆑 * Biogen shows default reagent container icons instead of beakers Co-authored-by: Andrew <mt.forspam@gmail.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
33 lines
2.5 KiB
Plaintext
33 lines
2.5 KiB
Plaintext
/datum/unit_test/designs
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/datum/unit_test/designs/Run()
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//Can't use allocate because of bug with certain datums
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var/datum/design/default_design = new /datum/design()
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var/datum/design/surgery/default_design_surgery = new /datum/design/surgery()
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for(var/path in subtypesof(/datum/design))
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if (ispath(path, /datum/design/surgery)) //We are checking surgery design separatly later since they work differently
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continue
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var/datum/design/current_design = new path //Create an instance of each design
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if (current_design.id == DESIGN_ID_IGNORE) //Don't check designs with ignore ID
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continue
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if (isnull(current_design.name) || current_design.name == default_design.name) //Designs with ID must have non default/null Name
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TEST_FAIL("Design [current_design.type] has default or null name var but has an ID")
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if ((!isnull(current_design.materials) && LAZYLEN(current_design.materials)) || (!isnull(current_design.reagents_list) && LAZYLEN(current_design.reagents_list))) //Design requires materials
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if ((isnull(current_design.build_path) || current_design.build_path == default_design.build_path) && (isnull(current_design.make_reagent) || current_design.make_reagent == default_design.make_reagent)) //Check if design gives any output
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TEST_FAIL("Design [current_design.type] requires materials but does not have have any build_path or make_reagent set")
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else if (!isnull(current_design.build_path) || !isnull(current_design.build_path)) // //Design requires no materials but creates stuff
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TEST_FAIL("Design [current_design.type] requires NO materials but has build_path or make_reagent set")
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for(var/path in subtypesof(/datum/design/surgery))
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var/datum/design/surgery/current_design = new path //Create an instance of each design
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if (isnull(current_design.id) || current_design.id == default_design_surgery.id) //Check if ID was not set
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TEST_FAIL("Surgery Design [current_design.type] has no ID set")
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if (isnull(current_design.id) || current_design.name == default_design_surgery.name) //Check if name was not set
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TEST_FAIL("Surgery Design [current_design.type] has default or null name var")
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if (isnull(current_design.desc) || current_design.desc == default_design_surgery.desc) //Check if desc was not set
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TEST_FAIL("Surgery Design [current_design.type] has default or null desc var")
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if (isnull(current_design.surgery) || current_design.surgery == default_design_surgery.surgery) //Check if surgery was not set
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TEST_FAIL("Surgery Design [current_design.type] has default or null surgery var")
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