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* Wraps all instances of invoking Fail() into the TEST_FAIL Macro (#73407) We shouldn't really be invoking the proc itself because then we don't pass along the failing line/file to our consumers, let's use the macro in all instances that really need it. I noticed people were invoking the `Fail()` proc directly rather than using `TEST_FAIL` instead, so they weren't getting those neat annotations on their failing code because we never passed along the failing line/file to actually apply those annotations. That's silly. We don't even return on `TEST_FAIL` either, so there's no reason to not do this (only upsides wahoo). * Wraps all instances of invoking Fail() into the TEST_FAIL Macro * Correct macro in opfor unit test --------- Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Tastyfish <crazychris32@gmail.com>
108 lines
4.3 KiB
Plaintext
108 lines
4.3 KiB
Plaintext
/**
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* Validates that all shapeshift type spells have a valid possible_shapes setup.
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*/
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/datum/unit_test/shapeshift_spell_validity
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/datum/unit_test/shapeshift_spell_validity/Run()
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var/list/types_to_test = subtypesof(/datum/action/cooldown/spell/shapeshift)
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for(var/spell_type in types_to_test)
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var/datum/action/cooldown/spell/shapeshift/shift = new spell_type()
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if(!LAZYLEN(shift.possible_shapes))
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TEST_FAIL("Shapeshift spell: [shift] ([spell_type]) did not have any possible shapeshift options.")
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for(var/shift_type in shift.possible_shapes)
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if(!ispath(shift_type, /mob/living))
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TEST_FAIL("Shapeshift spell: [shift] had an invalid / non-living shift type ([shift_type]) in their possible shapes list.")
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qdel(shift)
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/**
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* Validates that shapeshift spells put the mob in another mob, as they should.
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*/
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/datum/unit_test/shapeshift_spell
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/datum/unit_test/shapeshift_spell/Run()
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var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
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dummy.mind_initialize()
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for(var/spell_type in subtypesof(/datum/action/cooldown/spell/shapeshift))
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// Test all shapeshifts as if they were on the mob's body
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var/datum/action/cooldown/spell/shapeshift/bodybound_shift = new spell_type(dummy)
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bodybound_shift.Grant(dummy)
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if(LAZYLEN(bodybound_shift.possible_shapes) > 1)
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for(var/forced_shape in bodybound_shift.possible_shapes)
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test_spell(dummy, bodybound_shift, forced_shape)
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else if(LAZYLEN(bodybound_shift.possible_shapes) == 1)
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test_spell(dummy, bodybound_shift)
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qdel(bodybound_shift)
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// And test all shapeshifts as if they were on the mob's mind
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var/datum/action/cooldown/spell/shapeshift/mindbound_shift = new spell_type(dummy.mind)
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mindbound_shift.Grant(dummy)
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if(LAZYLEN(mindbound_shift.possible_shapes) > 1)
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for(var/forced_shape in mindbound_shift.possible_shapes)
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test_spell(dummy, mindbound_shift, forced_shape)
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else if(LAZYLEN(bodybound_shift.possible_shapes) == 1)
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test_spell(dummy, mindbound_shift)
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qdel(mindbound_shift)
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/datum/unit_test/shapeshift_spell/proc/test_spell(mob/living/carbon/human/dummy, datum/action/cooldown/spell/shapeshift/shift, forced_shape)
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if(forced_shape)
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shift.shapeshift_type = forced_shape
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shift.next_use_time = 0
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shift.Trigger()
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var/mob/expected_shape = shift.shapeshift_type
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if(!istype(dummy.loc, expected_shape))
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return TEST_FAIL("Shapeshift spell: [shift.name] failed to transform the dummy into the shape [initial(expected_shape.name)]. \
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([dummy] was located within [dummy.loc], which is a [dummy.loc?.type || "null"]).")
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var/mob/living/shape = dummy.loc
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if(!(shift in shape.actions))
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return TEST_FAIL("Shapeshift spell: [shift.name] failed to grant the spell to the dummy's shape.")
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shift.next_use_time = 0
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shift.Trigger()
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if(istype(dummy.loc, shift.shapeshift_type))
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return TEST_FAIL("Shapeshift spell: [shift.name] failed to transform the dummy back into a human.")
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/**
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* Validates that shapeshifts function properly with holoparasites.
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*/
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/datum/unit_test/shapeshift_holoparasites
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/datum/unit_test/shapeshift_holoparasites/Run()
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var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
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var/datum/action/cooldown/spell/shapeshift/wizard/shift = new(dummy)
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shift.shapeshift_type = shift.possible_shapes[1]
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shift.Grant(dummy)
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var/mob/living/simple_animal/hostile/guardian/test_stand = allocate(/mob/living/simple_animal/hostile/guardian)
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test_stand.set_summoner(dummy)
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// The stand's summoner is dummy.
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TEST_ASSERT_EQUAL(test_stand.summoner, dummy, "Holoparasite failed to set the summoner to the correct mob.")
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// Dummy casts shapeshift. The stand's summoner should become the shape the dummy is within.
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shift.Trigger()
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TEST_ASSERT(istype(dummy.loc, shift.shapeshift_type), "Shapeshift spell failed to transform the dummy into the shape [initial(shift.shapeshift_type.name)].")
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TEST_ASSERT_EQUAL(test_stand.summoner, dummy.loc, "Shapeshift spell failed to transfer the holoparasite to the dummy's shape.")
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// Dummy casts shapeshfit back, the stand's summoner should become the dummy again.
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shift.next_use_time = 0
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shift.Trigger()
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TEST_ASSERT(!istype(dummy.loc, shift.shapeshift_type), "Shapeshift spell failed to transform the dummy back into human form.")
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TEST_ASSERT_EQUAL(test_stand.summoner, dummy, "Shapeshift spell failed to transfer the holoparasite back to the dummy's human form.")
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qdel(shift)
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