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Bubberstation/code/modules/wiremod/components/sensors/view_sensor.dm
SkyratBot fcacccc459 [MIRROR] Fixes bypassing integrated circuit cooldowns with module components. [MDB IGNORE] (#21374)
* Fixes bypassing integrated circuit cooldowns with module components. (#75581)

## About The Pull Request
See title.
In order for this change to work, these components will not work if
there is no shell, but this will change nothing user-facing because all
player-facing circuits require shells to function in the first place
anyways.

## Why It's Good For The Game
Fixes a cooldown bypass bug.

Closes #75580

## Changelog
🆑
fix: Fixed bypassing component cooldowns with module components.
/🆑

---------

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes bypassing integrated circuit cooldowns with module components.

---------

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2023-05-23 11:54:18 +01:00

73 lines
2.2 KiB
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/**
* # View Sensor
*
* Returns all movable objects in view.
*/
/obj/item/circuit_component/view_sensor
display_name = "View Sensor"
desc = "Outputs a list with all movable objects in it's view. Requires a shell. Max range of 5 tiles."
category = "Sensor"
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
power_usage_per_input = 10 //Normal components have 1
///Allows setting the range of the view sensor
var/datum/port/input/range
/// The result from the output
var/datum/port/output/result
var/datum/port/output/cooldown
var/see_invisible = SEE_INVISIBLE_LIVING
var/view_cooldown = 1 SECONDS
var/maximum_range = 5 //Variablised incase admins want to increase it.
/obj/item/circuit_component/view_sensor/populate_ports()
range = add_input_port("Range", PORT_TYPE_NUMBER, default = maximum_range)
result = add_output_port("Result", PORT_TYPE_LIST(PORT_TYPE_ATOM))
cooldown = add_output_port("Scan On Cooldown", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/view_sensor/get_ui_notices()
. = ..()
. += create_ui_notice("Scan Cooldown: [DisplayTimeText(view_cooldown)]", "orange", "stopwatch")
/obj/item/circuit_component/view_sensor/input_received(datum/port/input/port)
if(!parent.shell)
return
if(TIMER_COOLDOWN_CHECK(parent.shell, COOLDOWN_CIRCUIT_VIEW_SENSOR))
result.set_output(null)
cooldown.set_output(COMPONENT_SIGNAL)
return
if(!parent || !parent.shell)
result.set_output(null)
return
if(!isturf(parent.shell.loc))
if(isliving(parent.shell.loc))
var/mob/living/owner = parent.shell.loc
if(parent.shell != owner.get_active_held_item() && parent.shell != owner.get_inactive_held_item())
result.set_output(null)
return
else
result.set_output(null)
return
var/range_value = clamp(range.value, 0, maximum_range)
var/object_list = list()
for(var/atom/movable/target in view(range_value, get_turf(parent.shell)))
if(target.mouse_opacity == MOUSE_OPACITY_TRANSPARENT)
continue
if(target.invisibility > see_invisible)
continue
if(target.IsObscured())
continue
object_list += target
result.set_output(object_list)
TIMER_COOLDOWN_START(parent.shell, COOLDOWN_CIRCUIT_VIEW_SENSOR, view_cooldown)