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* RESET * debug stuff * Update events.dm * fixed * Modular override file * Update event_overrides.dm * Update event_overrides.dm * Update cme.dm * Update event_overrides.dm * Update game.dm * 0 * 0 * Update events.dm * E * Update code/modules/events/_event.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Update event_overrides.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/datum/round_event_control/blob
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name = "Blob"
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typepath = /datum/round_event/ghost_role/blob
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weight = 10
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max_occurrences = 1
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min_players = 20
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dynamic_should_hijack = TRUE
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/datum/round_event_control/blob/canSpawnEvent(players)
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if(EMERGENCY_PAST_POINT_OF_NO_RETURN) // no blobs if the shuttle is past the point of no return
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return FALSE
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return ..()
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/datum/round_event/ghost_role/blob
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announceChance = 0
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role_name = "blob overmind"
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fakeable = TRUE
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/datum/round_event/ghost_role/blob/announce(fake)
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", ANNOUNCER_OUTBREAK5)
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/datum/round_event/ghost_role/blob/spawn_role()
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if(!GLOB.blobstart.len)
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return MAP_ERROR
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var/list/candidates = get_candidates(ROLE_BLOB, ROLE_BLOB)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/observer/new_blob = pick(candidates)
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var/mob/camera/blob/BC = new_blob.become_overmind()
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spawned_mobs += BC
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message_admins("[ADMIN_LOOKUPFLW(BC)] has been made into a blob overmind by an event.")
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log_game("[key_name(BC)] was spawned as a blob overmind by an event.")
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return SUCCESSFUL_SPAWN
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