mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-14 11:42:27 +00:00
* Replaces AIs in MODsuits with pAIs * Whoops forgot to remove that * Lmao begone spellcheck shit * I may be stupid * Removing comments that commented code when they didn't really need to. * Stupid linters * Fixed the fact that mod wasn't a variable of the module anymore
152 lines
4.6 KiB
Plaintext
152 lines
4.6 KiB
Plaintext
/* SKYRAT EDIT REMOVAL - pAIs in MODsuits
|
|
/obj/item/mod/control/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
if(!open) //mod must be open
|
|
balloon_alert(user, "suit must be open to transfer!")
|
|
return
|
|
switch(interaction)
|
|
if(AI_TRANS_TO_CARD)
|
|
if(!ai)
|
|
balloon_alert(user, "no AI in suit!")
|
|
return
|
|
balloon_alert(user, "transferring to card...")
|
|
if(!do_after(user, 5 SECONDS, target = src))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
if(!ai)
|
|
return
|
|
intAI = ai
|
|
intAI.ai_restore_power()//So the AI initially has power.
|
|
intAI.control_disabled = TRUE
|
|
intAI.radio_enabled = FALSE
|
|
intAI.disconnect_shell()
|
|
intAI.forceMove(card)
|
|
card.AI = intAI
|
|
for(var/datum/action/action as anything in actions)
|
|
action.Remove(intAI)
|
|
intAI.controlled_equipment = null
|
|
intAI.remote_control = null
|
|
balloon_alert(intAI, "transferred to a card")
|
|
balloon_alert(user, "AI transferred to card")
|
|
ai = null
|
|
|
|
if(AI_TRANS_FROM_CARD) //Using an AI card to upload to the suit.
|
|
intAI = card.AI
|
|
if(!intAI)
|
|
balloon_alert(user, "no AI in card!")
|
|
return
|
|
if(ai)
|
|
balloon_alert(user, "already has AI!")
|
|
return
|
|
if(intAI.deployed_shell) //Recall AI if shelled so it can be checked for a client
|
|
intAI.disconnect_shell()
|
|
if(intAI.stat || !intAI.client)
|
|
balloon_alert(user, "AI unresponsive!")
|
|
return
|
|
balloon_alert(user, "transferring to suit...")
|
|
if(!do_after(user, 5 SECONDS, target = src))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
if(ai)
|
|
return
|
|
balloon_alert(user, "AI transferred to suit")
|
|
ai_enter_mod(intAI)
|
|
card.AI = null
|
|
|
|
/obj/item/mod/control/proc/ai_enter_mod(mob/living/silicon/ai/new_ai)
|
|
new_ai.control_disabled = FALSE
|
|
new_ai.radio_enabled = TRUE
|
|
new_ai.ai_restore_power()
|
|
new_ai.cancel_camera()
|
|
new_ai.controlled_equipment = src
|
|
new_ai.remote_control = src
|
|
new_ai.forceMove(src)
|
|
ai = new_ai
|
|
balloon_alert(new_ai, "transferred to a suit")
|
|
for(var/datum/action/action as anything in actions)
|
|
action.Grant(new_ai)
|
|
|
|
#define MOVE_DELAY 2
|
|
#define WEARER_DELAY 1
|
|
#define LONE_DELAY 5
|
|
#define CHARGE_PER_STEP DEFAULT_CHARGE_DRAIN * 2.5
|
|
#define AI_FALL_TIME 1 SECONDS
|
|
|
|
/obj/item/mod/control/relaymove(mob/user, direction)
|
|
if((!active && wearer) || get_charge() < CHARGE_PER_STEP || user != ai || !COOLDOWN_FINISHED(src, cooldown_mod_move) || (wearer?.pulledby?.grab_state > GRAB_PASSIVE))
|
|
return FALSE
|
|
var/timemodifier = MOVE_DELAY * (ISDIAGONALDIR(direction) ? SQRT_2 : 1) * (wearer ? WEARER_DELAY : LONE_DELAY)
|
|
if(wearer && !wearer.Process_Spacemove(direction))
|
|
return FALSE
|
|
else if(!wearer && (!has_gravity() || !isturf(loc)))
|
|
return FALSE
|
|
COOLDOWN_START(src, cooldown_mod_move, movedelay * timemodifier + slowdown_active)
|
|
subtract_charge(CHARGE_PER_STEP)
|
|
playsound(src, 'sound/mecha/mechmove01.ogg', 25, TRUE)
|
|
if(ismovable(wearer?.loc))
|
|
return wearer.loc.relaymove(wearer, direction)
|
|
else if(wearer)
|
|
ADD_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
|
|
addtimer(CALLBACK(src, .proc/ai_fall), AI_FALL_TIME, TIMER_UNIQUE | TIMER_OVERRIDE)
|
|
var/atom/movable/mover = wearer || src
|
|
return step(mover, direction)
|
|
|
|
#undef MOVE_DELAY
|
|
#undef WEARER_DELAY
|
|
#undef LONE_DELAY
|
|
#undef CHARGE_PER_STEP
|
|
|
|
/obj/item/mod/control/proc/ai_fall()
|
|
if(!wearer)
|
|
return
|
|
REMOVE_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
|
|
|
|
/obj/item/mod/ai_minicard
|
|
name = "AI mini-card"
|
|
desc = "A small card designed to eject dead AIs. You could use an intellicard to recover it."
|
|
icon = 'icons/obj/aicards.dmi'
|
|
icon_state = "minicard"
|
|
var/datum/weakref/stored_ai
|
|
|
|
/obj/item/mod/ai_minicard/Initialize(mapload, mob/living/silicon/ai/ai)
|
|
. = ..()
|
|
if(!ai)
|
|
return
|
|
ai.apply_damage(150, BURN)
|
|
INVOKE_ASYNC(ai, /mob/living/silicon/ai.proc/death)
|
|
ai.forceMove(src)
|
|
stored_ai = WEAKREF(ai)
|
|
icon_state = "minicard-filled"
|
|
|
|
/obj/item/mod/ai_minicard/Destroy()
|
|
QDEL_NULL(stored_ai)
|
|
return ..()
|
|
|
|
/obj/item/mod/ai_minicard/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You see [stored_ai.resolve() || "no AI"] stored inside.")
|
|
|
|
/obj/item/mod/ai_minicard/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
if(interaction != AI_TRANS_TO_CARD)
|
|
return
|
|
var/mob/living/silicon/ai/ai = stored_ai.resolve()
|
|
if(!ai)
|
|
balloon_alert(user, "no AI!")
|
|
return
|
|
balloon_alert(user, "transferring to card...")
|
|
if(!do_after(user, 5 SECONDS, target = src) || !ai)
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
icon_state = "minicard"
|
|
ai.forceMove(card)
|
|
card.AI = ai
|
|
ai.notify_ghost_cloning("You have been recovered from the wreckage!", source = card)
|
|
balloon_alert(user, "AI transferred to card")
|
|
stored_ai = null
|
|
*/
|