Files
Bubberstation/code/modules/mod/mod_ai.dm
GoldenAlpharex 51acee2a18 The MODsuit Digital Revolution: Replaces AIs in MODsuits with pAIs (#11135)
* Replaces AIs in MODsuits with pAIs

* Whoops forgot to remove that

* Lmao begone spellcheck shit

* I may be stupid

* Removing comments that commented code when they didn't really need to.

* Stupid linters

* Fixed the fact that mod wasn't a variable of the module anymore
2022-04-08 23:21:06 +01:00

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/* SKYRAT EDIT REMOVAL - pAIs in MODsuits
/obj/item/mod/control/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card)
. = ..()
if(!.)
return
if(!open) //mod must be open
balloon_alert(user, "suit must be open to transfer!")
return
switch(interaction)
if(AI_TRANS_TO_CARD)
if(!ai)
balloon_alert(user, "no AI in suit!")
return
balloon_alert(user, "transferring to card...")
if(!do_after(user, 5 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return
if(!ai)
return
intAI = ai
intAI.ai_restore_power()//So the AI initially has power.
intAI.control_disabled = TRUE
intAI.radio_enabled = FALSE
intAI.disconnect_shell()
intAI.forceMove(card)
card.AI = intAI
for(var/datum/action/action as anything in actions)
action.Remove(intAI)
intAI.controlled_equipment = null
intAI.remote_control = null
balloon_alert(intAI, "transferred to a card")
balloon_alert(user, "AI transferred to card")
ai = null
if(AI_TRANS_FROM_CARD) //Using an AI card to upload to the suit.
intAI = card.AI
if(!intAI)
balloon_alert(user, "no AI in card!")
return
if(ai)
balloon_alert(user, "already has AI!")
return
if(intAI.deployed_shell) //Recall AI if shelled so it can be checked for a client
intAI.disconnect_shell()
if(intAI.stat || !intAI.client)
balloon_alert(user, "AI unresponsive!")
return
balloon_alert(user, "transferring to suit...")
if(!do_after(user, 5 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return
if(ai)
return
balloon_alert(user, "AI transferred to suit")
ai_enter_mod(intAI)
card.AI = null
/obj/item/mod/control/proc/ai_enter_mod(mob/living/silicon/ai/new_ai)
new_ai.control_disabled = FALSE
new_ai.radio_enabled = TRUE
new_ai.ai_restore_power()
new_ai.cancel_camera()
new_ai.controlled_equipment = src
new_ai.remote_control = src
new_ai.forceMove(src)
ai = new_ai
balloon_alert(new_ai, "transferred to a suit")
for(var/datum/action/action as anything in actions)
action.Grant(new_ai)
#define MOVE_DELAY 2
#define WEARER_DELAY 1
#define LONE_DELAY 5
#define CHARGE_PER_STEP DEFAULT_CHARGE_DRAIN * 2.5
#define AI_FALL_TIME 1 SECONDS
/obj/item/mod/control/relaymove(mob/user, direction)
if((!active && wearer) || get_charge() < CHARGE_PER_STEP || user != ai || !COOLDOWN_FINISHED(src, cooldown_mod_move) || (wearer?.pulledby?.grab_state > GRAB_PASSIVE))
return FALSE
var/timemodifier = MOVE_DELAY * (ISDIAGONALDIR(direction) ? SQRT_2 : 1) * (wearer ? WEARER_DELAY : LONE_DELAY)
if(wearer && !wearer.Process_Spacemove(direction))
return FALSE
else if(!wearer && (!has_gravity() || !isturf(loc)))
return FALSE
COOLDOWN_START(src, cooldown_mod_move, movedelay * timemodifier + slowdown_active)
subtract_charge(CHARGE_PER_STEP)
playsound(src, 'sound/mecha/mechmove01.ogg', 25, TRUE)
if(ismovable(wearer?.loc))
return wearer.loc.relaymove(wearer, direction)
else if(wearer)
ADD_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
addtimer(CALLBACK(src, .proc/ai_fall), AI_FALL_TIME, TIMER_UNIQUE | TIMER_OVERRIDE)
var/atom/movable/mover = wearer || src
return step(mover, direction)
#undef MOVE_DELAY
#undef WEARER_DELAY
#undef LONE_DELAY
#undef CHARGE_PER_STEP
/obj/item/mod/control/proc/ai_fall()
if(!wearer)
return
REMOVE_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
/obj/item/mod/ai_minicard
name = "AI mini-card"
desc = "A small card designed to eject dead AIs. You could use an intellicard to recover it."
icon = 'icons/obj/aicards.dmi'
icon_state = "minicard"
var/datum/weakref/stored_ai
/obj/item/mod/ai_minicard/Initialize(mapload, mob/living/silicon/ai/ai)
. = ..()
if(!ai)
return
ai.apply_damage(150, BURN)
INVOKE_ASYNC(ai, /mob/living/silicon/ai.proc/death)
ai.forceMove(src)
stored_ai = WEAKREF(ai)
icon_state = "minicard-filled"
/obj/item/mod/ai_minicard/Destroy()
QDEL_NULL(stored_ai)
return ..()
/obj/item/mod/ai_minicard/examine(mob/user)
. = ..()
. += span_notice("You see [stored_ai.resolve() || "no AI"] stored inside.")
/obj/item/mod/ai_minicard/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card)
. = ..()
if(!.)
return
if(interaction != AI_TRANS_TO_CARD)
return
var/mob/living/silicon/ai/ai = stored_ai.resolve()
if(!ai)
balloon_alert(user, "no AI!")
return
balloon_alert(user, "transferring to card...")
if(!do_after(user, 5 SECONDS, target = src) || !ai)
balloon_alert(user, "interrupted!")
return
icon_state = "minicard"
ai.forceMove(card)
card.AI = ai
ai.notify_ghost_cloning("You have been recovered from the wreckage!", source = card)
balloon_alert(user, "AI transferred to card")
stored_ai = null
*/