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Bubberstation/code/modules/modular_computers/file_system/programs/skill_tracker.dm
SkyratBot 3d59cdc19d [MIRROR] Adds Skill Tracker app for tablets [MDB IGNORE] (#9897)
* Adds Skill Tracker app for tablets (#63013)

Adds a skill tracker app for tablets.

I allowed all tablets to install it, but it is currently not pre-installed by default.

It is only available to tablets, with the conceptual compromise that it requires no extra hardware components, but uses sensors through your hands or something.

* Adds Skill Tracker app for tablets

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-12-05 22:31:01 -05:00

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/datum/computer_file/program/skill_tracker
filename = "skilltracker"
filedesc = "ExperTrak Skill Tracker"
category = PROGRAM_CATEGORY_MISC
program_icon_state = "generic"
extended_desc = "Scan and view your current marketable job skills."
size = 2
tgui_id = "NtosSkillTracker"
program_icon = "medal"
usage_flags = PROGRAM_TABLET // Must be a handheld device to read read your chakras or whatever
/datum/computer_file/program/skill_tracker/ui_data(mob/user)
var/list/data = get_header_data()
var/list/skills = list()
data["skills"] = skills
var/datum/mind/targetmind = user.mind
if(targetmind)
for (var/type in GLOB.skill_types)
var/datum/skill/skill = GetSkillRef(type)
var/lvl_num = targetmind.get_skill_level(type)
var/lvl_name = uppertext(targetmind.get_skill_level_name(type))
var/exp = targetmind.get_skill_exp(type)
var/xp_prog_to_level = targetmind.exp_needed_to_level_up(type)
var/xp_req_to_level = 0
if (xp_prog_to_level && lvl_num < length(SKILL_EXP_LIST)) // is it even possible to level up?
xp_req_to_level = SKILL_EXP_LIST[lvl_num+1] - SKILL_EXP_LIST[lvl_num]
var/list/skilldata = list(
"name" = skill.name,
"desc" = skill.desc,
"title" = skill.title,
"lvl_name" = lvl_name
)
if (exp && xp_req_to_level)
skilldata["progress_percent"] = (xp_req_to_level-xp_prog_to_level)/xp_req_to_level
skilldata["overall_percent"] = exp / SKILL_EXP_LIST[length(SKILL_EXP_LIST)]
if (lvl_num >= length(SKILL_EXP_LIST) && !(type in targetmind.skills_rewarded))
skilldata["reward"] = TRUE
skills[++skills.len] = skilldata
return data
/datum/computer_file/program/skill_tracker/proc/find_skilltype(name)
for(var/type in GLOB.skill_types)
var/datum/skill/skill = GetSkillRef(type)
if(skill.name == name)
return type
return null
/datum/computer_file/program/skill_tracker/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("PRG_reward")
var/skill_type = find_skilltype(params["skill"])
if(skill_type)
var/datum/skill/skill = GetSkillRef(skill_type)
var/datum/mind/mind = ui.user.mind
var/new_level = mind.get_skill_level(skill_type)
skill.try_skill_reward(mind, new_level)
return TRUE